ImguiManager: Only rasterize font awesome glyphs which we need

This commit is contained in:
Connor McLaughlin
2022-08-26 23:16:15 +10:00
parent f9bd2db2dc
commit ea8d779962
2 changed files with 91 additions and 1 deletions

View File

@ -458,7 +458,17 @@ ImFont* ImGuiManager::AddFixedFont(float size)
bool ImGuiManager::AddIconFonts(float size)
{
static const ImWchar range_fa[] = {ICON_MIN_FA, ICON_MAX_FA, 0};
static constexpr ImWchar range_fa[] = {
0xf005, 0xf005, 0xf007, 0xf007, 0xf00c, 0xf00e, 0xf011, 0xf011, 0xf013, 0xf013, 0xf017, 0xf017, 0xf019, 0xf019,
0xf021, 0xf021, 0xf025, 0xf025, 0xf027, 0xf028, 0xf02d, 0xf02e, 0xf030, 0xf030, 0xf03a, 0xf03a, 0xf049, 0xf04c,
0xf050, 0xf050, 0xf059, 0xf059, 0xf05e, 0xf05e, 0xf065, 0xf065, 0xf067, 0xf067, 0xf071, 0xf071, 0xf075, 0xf075,
0xf077, 0xf078, 0xf07b, 0xf07c, 0xf084, 0xf084, 0xf091, 0xf091, 0xf0a0, 0xf0a0, 0xf0ac, 0xf0ad, 0xf0c5, 0xf0c5,
0xf0c7, 0xf0c8, 0xf0cb, 0xf0cb, 0xf0d0, 0xf0d0, 0xf0e2, 0xf0e2, 0xf0eb, 0xf0eb, 0xf0f1, 0xf0f1, 0xf0f3, 0xf0f3,
0xf0fe, 0xf0fe, 0xf119, 0xf119, 0xf11b, 0xf11c, 0xf140, 0xf140, 0xf144, 0xf144, 0xf14a, 0xf14a, 0xf15b, 0xf15b,
0xf188, 0xf188, 0xf191, 0xf192, 0xf1dd, 0xf1de, 0xf1e6, 0xf1e6, 0xf1eb, 0xf1eb, 0xf1f8, 0xf1f8, 0xf26c, 0xf26c,
0xf279, 0xf279, 0xf2d0, 0xf2d0, 0xf2db, 0xf2db, 0xf2f2, 0xf2f2, 0xf2f5, 0xf2f5, 0xf410, 0xf410, 0xf466, 0xf466,
0xf500, 0xf500, 0xf51f, 0xf51f, 0xf552, 0xf552, 0xf57a, 0xf57a, 0xf5a2, 0xf5a2, 0xf65d, 0xf65e, 0xf6a9, 0xf6a9,
0xf7c2, 0xf7c2, 0xf807, 0xf807, 0xf815, 0xf815, 0xf818, 0xf818, 0x0, 0x0};
ImFontConfig cfg;
cfg.MergeMode = true;