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GPU/HW: Tweak vertex shader offsets
Fixes Doom/Dark Forces/etc in hardware renderer, but only at 1x resolution. Fixes missing lines in Castlevania SOTM, Ridge Racer Type 4, etc.
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@ -199,7 +199,7 @@ void GPU_HW::LoadVertices()
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vertices[i].Set(m_drawing_offset.x + vp.x, m_drawing_offset.y + vp.y, color, texpage, packed_texcoord);
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}
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if (rc.quad_polygon)
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if (rc.quad_polygon && m_resolution_scale > 1)
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HandleFlippedQuadTextureCoordinates(vertices.data());
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// Cull polygons which are too large.
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