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GameSettings: Fix incorrect key for texture filter load from ini
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@ -276,7 +276,7 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA
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cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr);
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cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr);
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if (cvalue)
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if (cvalue)
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entry->gpu_scaled_dithering = StringUtil::FromChars<bool>(cvalue);
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entry->gpu_scaled_dithering = StringUtil::FromChars<bool>(cvalue);
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cvalue = ini.GetValue(section, "GPUTextureFiltering", nullptr);
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cvalue = ini.GetValue(section, "GPUTextureFilter", nullptr);
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if (cvalue)
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if (cvalue)
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entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue);
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entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue);
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cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr);
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cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr);
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