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GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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@ -56,7 +56,8 @@ APPDIRNAME=DuckStation.AppDir
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STRIP=strip
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declare -a MANUAL_LIBS=(
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"libshaderc_shared.so.1"
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"libshaderc_shared.so"
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"libspirv-cross-c-shared.so"
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)
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declare -a MANUAL_QT_LIBS=(
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@ -95,7 +96,7 @@ OUTDIR=$(realpath "./$APPDIRNAME")
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rm -fr "$OUTDIR"
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echo "Locating extra libraries..."
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EXTRA_LIBS_ARGS=""
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EXTRA_LIBS_ARGS=()
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for lib in "${MANUAL_LIBS[@]}"; do
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srcpath=$(find "$DEPSDIR" -name "$lib")
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if [ ! -f "$srcpath" ]; then
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@ -104,12 +105,7 @@ for lib in "${MANUAL_LIBS[@]}"; do
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fi
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echo "Found $lib at $srcpath."
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if [ "$EXTRA_LIBS_ARGS" == "" ]; then
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EXTRA_LIBS_ARGS="--library=$srcpath"
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else
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EXTRA_LIBS_ARGS="$EXTRA_LIBS_ARGS,$srcpath"
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fi
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EXTRA_LIBS_ARGS+=("--library=$srcpath")
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done
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# Why the nastyness? linuxdeploy strips our main binary, and there's no option to turn it off.
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@ -134,7 +130,7 @@ EXTRA_PLATFORM_PLUGINS="libqwayland-egl.so;libqwayland-generic.so" \
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DEPLOY_PLATFORM_THEMES="1" \
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QMAKE="$DEPSDIR/bin/qmake" \
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NO_STRIP="1" \
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$LINUXDEPLOY --plugin qt --appdir="$OUTDIR" --executable="$BUILDDIR/bin/duckstation-qt" $EXTRA_LIBS_ARGS \
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$LINUXDEPLOY --plugin qt --appdir="$OUTDIR" --executable="$BUILDDIR/bin/duckstation-qt" ${EXTRA_LIBS_ARGS[@]} \
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--desktop-file="$ROOTDIR/scripts/org.duckstation.DuckStation.desktop" \
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--icon-file="$ROOTDIR/scripts/org.duckstation.DuckStation.png" \
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