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GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
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@ -21,6 +21,7 @@
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"modules/20-sdl2.json",
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"modules/21-libbacktrace.json",
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"modules/22-shaderc.json",
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"modules/23-spirv-cross.json",
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{
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"name": "duckstation",
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"buildsystem": "cmake-ninja",
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