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GameSettings: Add force 4:3 for 24-bit
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@ -114,7 +114,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 9
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GAME_LIST_CACHE_VERSION = 10
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};
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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