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Renderers: Make shader cache path a prefix instead of directory
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@ -160,7 +160,6 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path,
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bool debug)
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{
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std::string base_filename(base_path);
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base_filename += FS_OSPATH_SEPERATOR_CHARACTER;
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base_filename += "d3d_shaders_";
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switch (feature_level)
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