Renderers: Make shader cache path a prefix instead of directory

This commit is contained in:
Connor McLaughlin
2020-07-04 20:45:54 +10:00
parent b9ffca1ddf
commit f396a2c373
9 changed files with 11 additions and 14 deletions

View File

@ -160,7 +160,6 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path,
bool debug)
{
std::string base_filename(base_path);
base_filename += FS_OSPATH_SEPERATOR_CHARACTER;
base_filename += "d3d_shaders_";
switch (feature_level)