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Renderers: Make shader cache path a prefix instead of directory
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@ -375,7 +375,6 @@ void ShaderCache::ClosePipelineCache()
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std::string ShaderCache::GetShaderCacheBaseFileName(const std::string_view& base_path, bool debug)
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{
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std::string base_filename(base_path);
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base_filename += FS_OSPATH_SEPERATOR_CHARACTER;
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base_filename += "vulkan_shaders";
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if (debug)
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@ -387,7 +386,6 @@ std::string ShaderCache::GetShaderCacheBaseFileName(const std::string_view& base
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std::string ShaderCache::GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug)
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{
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std::string base_filename(base_path);
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base_filename += FS_OSPATH_SEPERATOR_CHARACTER;
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base_filename += "vulkan_pipelines";
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if (debug)
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