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Renderers: Make shader cache path a prefix instead of directory
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@ -39,7 +39,7 @@ bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* d
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SetCapabilities(host_display);
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m_shader_cache.Open(IsGLES(), system->GetHostInterface()->GetUserDirectoryRelativePath("cache"));
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m_shader_cache.Open(IsGLES(), system->GetHostInterface()->GetShaderCacheBasePath());
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if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers))
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return false;
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