Renderers: Make shader cache path a prefix instead of directory

This commit is contained in:
Connor McLaughlin
2020-07-04 20:45:54 +10:00
parent b9ffca1ddf
commit f396a2c373
9 changed files with 11 additions and 14 deletions

View File

@ -131,7 +131,7 @@ bool SDLHostInterface::CreateDisplay()
Assert(display);
if (!display->CreateRenderDevice(wi.value(), m_settings.gpu_adapter, m_settings.gpu_use_debug_device) ||
!display->InitializeRenderDevice(GetShaderCacheDirectory(), m_settings.gpu_use_debug_device))
!display->InitializeRenderDevice(GetShaderCacheBasePath(), m_settings.gpu_use_debug_device))
{
ReportError("Failed to create/initialize display render device");
return false;