NoGUI: Implement mouse cursor hiding in fullscreen

This commit is contained in:
Connor McLaughlin
2021-05-18 02:29:56 +10:00
parent 6f38e171b2
commit f3cceca805
3 changed files with 9 additions and 5 deletions

View File

@ -514,7 +514,8 @@ void CommonHostInterface::CreateImGuiContext()
ImGui::GetIO().IniFilename = nullptr;
#ifndef __ANDROID__
// Android has no keyboard, nor are we using ImGui for any actual user-interactable windows.
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
ImGui::GetIO().ConfigFlags |=
ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad | ImGuiConfigFlags_NoMouseCursorChange;
#endif
}

View File

@ -1297,6 +1297,9 @@ void DrawSettingsWindow()
settings_changed |=
ToggleButton("Start Fullscreen", "Automatically switches to fullscreen mode when the program is started.",
&s_settings_copy.start_fullscreen);
settings_changed |= ToggleButtonForNonSetting(
"Hide Cursor In Fullscreen", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.",
"Main", "HideCursorInFullscreen", true);
settings_changed |=
ToggleButton("Load Devices From Save States",
"When enabled, memory cards and controllers will be overwritten when save states are loaded.",