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README.md
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README.md
@ -18,6 +18,8 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c
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## Latest News
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Older entries are available at https://github.com/stenzek/duckstation/blob/master/NEWS.md
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- 2021/01/24: Runahead added - work around input lag in some games by running frames ahead of time and backtracking on input. DuckStation's implementation works with upscaling and the hardware renderers, but you still require a powerful computer for higher frame counts.
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- 2021/01/24: Rewind added - you can now "smooth rewind" (but not for long), or "skip rewind" (for much long) while playing.
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- 2021/01/10: Option to sync to host refresh rate added (enabled by default). This will give the smoothest animation possible with zero duped frames, at the cost of running the game <1% faster. Users with variable refresh rate (GSync/FreeSync) displays will want to disable the option.
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- 2021/01/10: Audio resampling added when fast forwarding to fixed speeds. Instead of crackling audio, you'll now get pitch altered audio.
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- 2021/01/03: Per game settings and game properties added to Android version.
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@ -32,15 +34,6 @@ Older entries are available at https://github.com/stenzek/duckstation/blob/maste
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- 2020/12/16: Integrated CPU debugger added in Qt frontend.
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- 2020/12/13: Button layout for the touchscreen controller in the Android version can now be customized.
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- 2020/12/10: Translation support added for Android version. Currently Brazillian Portuguese, Italian, and Dutch are available.
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- 2020/11/27: Cover support added for game list in Android version. Procedure is the same as the desktop version, except you should place cover images in `<storage>/duckstation/covers` (see [Adding Game Covers](https://github.com/stenzek/duckstation/wiki/Adding-Game-Covers)).
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- 2020/11/27: Disc database is shipped with desktop and Android versions courtesy of redump.org. This will provide titles for games on Android, where it was not possible previously.
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- 2020/11/27: SDL game controller database is included with desktop versions courtesy of https://github.com/gabomdq/SDL_GameControllerDB.
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- 2020/11/21: OpenGL ES 2.0 host display support added. You cannot use the hardware renderer with GLES2, it still requires GLES3, but GLES2 GPUs can now use the software renderer.
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- 2020/11/21: Threaded renderer for software renderer added. Can result in a significant speed boost depending on the game.
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- 2020/11/21: AArch32/armv7 recompiler added. Android and Linux builds will follow after further testing, but for now you can build it yourself.
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- 2020/11/18: Window size (resize window to Nx content resolution) added to Qt and SDL frontends.
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- 2020/11/10: Widescreen hack now renders in the display aspect ratio instead of always 16:9.
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- 2020/11/01: Exclusive fullscreen option added for Windows D3D11 users. Enjoy buttery smooth PAL games.
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## Features
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