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dep: Add soundtouch
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dep/soundtouch/source/SoundTouch/TDStretch.h
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279
dep/soundtouch/source/SoundTouch/TDStretch.h
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////////////////////////////////////////////////////////////////////////////////
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///
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/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// with several performance-increasing tweaks.
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///
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/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
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/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef TDStretch_H
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#define TDStretch_H
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#include <stddef.h>
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#include "STTypes.h"
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#include "RateTransposer.h"
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#include "FIFOSamplePipe.h"
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namespace soundtouch
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{
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/// Default values for sound processing parameters:
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/// Notice that the default parameters are tuned for contemporary popular music
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/// processing. For speech processing applications these parameters suit better:
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/// #define DEFAULT_SEQUENCE_MS 40
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/// #define DEFAULT_SEEKWINDOW_MS 15
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/// #define DEFAULT_OVERLAP_MS 8
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///
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/// Default length of a single processing sequence, in milliseconds. This determines to how
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/// long sequences the original sound is chopped in the time-stretch algorithm.
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///
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/// The larger this value is, the lesser sequences are used in processing. In principle
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/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
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/// and vice versa.
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///
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/// Increasing this value reduces computational burden & vice versa.
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//#define DEFAULT_SEQUENCE_MS 40
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#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
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/// Giving this value for the sequence length sets automatic parameter value
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/// according to tempo setting (recommended)
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#define USE_AUTO_SEQUENCE_LEN 0
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/// Seeking window default length in milliseconds for algorithm that finds the best possible
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/// overlapping location. This determines from how wide window the algorithm may look for an
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/// optimal joining location when mixing the sound sequences back together.
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///
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/// The bigger this window setting is, the higher the possibility to find a better mixing
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/// position will become, but at the same time large values may cause a "drifting" artifact
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/// because consequent sequences will be taken at more uneven intervals.
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///
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/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
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/// around, try reducing this setting.
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///
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/// Increasing this value increases computational burden & vice versa.
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//#define DEFAULT_SEEKWINDOW_MS 15
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#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
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/// Giving this value for the seek window length sets automatic parameter value
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/// according to tempo setting (recommended)
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#define USE_AUTO_SEEKWINDOW_LEN 0
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/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
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/// to form a continuous sound stream, this parameter defines over how long period the two
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/// consecutive sequences are let to overlap each other.
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///
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/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
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/// by a large amount, you might wish to try a smaller value on this.
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///
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/// Increasing this value increases computational burden & vice versa.
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#define DEFAULT_OVERLAP_MS 8
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/// Class that does the time-stretch (tempo change) effect for the processed
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/// sound.
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class TDStretch : public FIFOProcessor
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{
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protected:
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int channels;
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int sampleReq;
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int overlapLength;
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int seekLength;
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int seekWindowLength;
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int overlapDividerBitsNorm;
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int overlapDividerBitsPure;
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int slopingDivider;
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int sampleRate;
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int sequenceMs;
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int seekWindowMs;
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int overlapMs;
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unsigned long maxnorm;
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float maxnormf;
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double tempo;
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double nominalSkip;
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double skipFract;
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bool bQuickSeek;
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bool bAutoSeqSetting;
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bool bAutoSeekSetting;
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bool isBeginning;
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SAMPLETYPE *pMidBuffer;
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SAMPLETYPE *pMidBufferUnaligned;
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FIFOSampleBuffer outputBuffer;
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FIFOSampleBuffer inputBuffer;
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void acceptNewOverlapLength(int newOverlapLength);
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virtual void clearCrossCorrState();
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void calculateOverlapLength(int overlapMs);
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virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
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virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
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virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
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virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
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virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
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virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
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void clearMidBuffer();
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void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
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void calcSeqParameters();
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void adaptNormalizer();
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/// Changes the tempo of the given sound samples.
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/// Returns amount of samples returned in the "output" buffer.
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/// The maximum amount of samples that can be returned at a time is set by
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/// the 'set_returnBuffer_size' function.
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void processSamples();
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public:
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TDStretch();
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virtual ~TDStretch() override;
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/// Operator 'new' is overloaded so that it automatically creates a suitable instance
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/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
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static void *operator new(size_t s);
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/// Use this function instead of "new" operator to create a new instance of this class.
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/// This function automatically chooses a correct feature set depending on if the CPU
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/// supports MMX/SSE/etc extensions.
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static TDStretch *newInstance();
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/// Returns the output buffer object
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FIFOSamplePipe *getOutput() { return &outputBuffer; };
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/// Returns the input buffer object
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FIFOSamplePipe *getInput() { return &inputBuffer; };
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/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
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/// tempo, larger faster tempo.
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void setTempo(double newTempo);
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual void clear() override;
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/// Clears the input buffer
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void clearInput();
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/// Sets the number of channels, 1 = mono, 2 = stereo
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void setChannels(int numChannels);
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/// Enables/disables the quick position seeking algorithm. Zero to disable,
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/// nonzero to enable
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void enableQuickSeek(bool enable);
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/// Returns nonzero if the quick seeking algorithm is enabled.
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bool isQuickSeekEnabled() const;
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/// Sets routine control parameters. These control are certain time constants
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/// defining how the sound is stretched to the desired duration.
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//
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/// 'sampleRate' = sample rate of the sound
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/// 'sequenceMS' = one processing sequence length in milliseconds
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/// 'seekwindowMS' = seeking window length for scanning the best overlapping
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/// position
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/// 'overlapMS' = overlapping length
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void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
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int sequenceMS = -1, ///< Single processing sequence length (ms)
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int seekwindowMS = -1, ///< Offset seeking window length (ms)
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int overlapMS = -1 ///< Sequence overlapping length (ms)
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);
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/// Get routine control parameters, see setParameters() function.
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/// Any of the parameters to this function can be NULL, in such case corresponding parameter
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/// value isn't returned.
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void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
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/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
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/// the input of the object.
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virtual void putSamples(
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const SAMPLETYPE *samples, ///< Input sample data
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uint numSamples ///< Number of samples in 'samples' so that one sample
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///< contains both channels if stereo
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) override;
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/// return nominal input sample requirement for triggering a processing batch
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int getInputSampleReq() const
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{
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return (int)(nominalSkip + 0.5);
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}
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/// return nominal output sample amount when running a processing batch
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int getOutputBatchSize() const
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{
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return seekWindowLength - overlapLength;
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}
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/// return approximate initial input-output latency
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int getLatency() const
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{
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return sampleReq;
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}
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};
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// Implementation-specific class declarations:
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#ifdef SOUNDTOUCH_ALLOW_MMX
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/// Class that implements MMX optimized routines for 16bit integer samples type.
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class TDStretchMMX : public TDStretch
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{
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protected:
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double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) override;
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double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) override;
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virtual void overlapStereo(short *output, const short *input) const override;
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virtual void clearCrossCorrState() override;
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};
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#endif /// SOUNDTOUCH_ALLOW_MMX
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#ifdef SOUNDTOUCH_ALLOW_SSE
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/// Class that implements SSE optimized routines for floating point samples type.
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class TDStretchSSE : public TDStretch
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{
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protected:
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double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) override;
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double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) override;
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};
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#endif /// SOUNDTOUCH_ALLOW_SSE
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}
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#endif /// TDStretch_H
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