GPU: Add pixel aspect ratio option

Can display in 4:3, 16:9, 1:1 ratios.
This commit is contained in:
Connor McLaughlin
2020-04-10 15:12:16 +10:00
parent 3325d2c42c
commit fbfd838e22
10 changed files with 101 additions and 41 deletions

View File

@ -32,6 +32,10 @@ void Settings::Load(SettingsInterface& si)
display_crop_mode = ParseDisplayCropMode(
si.GetStringValue("Display", "CropMode", GetDisplayCropModeName(DisplayCropMode::None)).c_str())
.value_or(DisplayCropMode::None);
display_aspect_ratio =
ParseDisplayAspectRatio(
si.GetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(DisplayAspectRatio::R4_3)).c_str())
.value_or(DisplayAspectRatio::R4_3);
display_force_progressive_scan = si.GetBoolValue("Display", "ForceProgressiveScan", true);
display_linear_filtering = si.GetBoolValue("Display", "LinearFiltering", true);
display_show_osd_messages = si.GetBoolValue("Display", "ShowOSDMessages", true);
@ -93,6 +97,7 @@ void Settings::Save(SettingsInterface& si) const
si.SetBoolValue("GPU", "ForceNTSCTimings", gpu_force_ntsc_timings);
si.SetStringValue("Display", "CropMode", GetDisplayCropModeName(display_crop_mode));
si.SetStringValue("Display", "AspectRatio", GetDisplayAspectRatioName(display_aspect_ratio));
si.SetBoolValue("Display", "ForceProgressiveScan", display_force_progressive_scan);
si.SetBoolValue("Display", "LinearFiltering", display_linear_filtering);
si.SetBoolValue("Display", "ShowOSDMessages", display_show_osd_messages);
@ -288,6 +293,33 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
}
static std::array<const char*, 3> s_display_aspect_ratio_names = {{"4:3", "16:9", "1:1"}};
static constexpr std::array<float, 3> s_display_aspect_ratio_values = {{4.0f / 3.0f, 16.0f / 9.0f, 1.0f}};
std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
{
int index = 0;
for (const char* name : s_display_aspect_ratio_names)
{
if (StringUtil::Strcasecmp(name, str) == 0)
return static_cast<DisplayAspectRatio>(index);
index++;
}
return std::nullopt;
}
const char* Settings::GetDisplayAspectRatioName(DisplayAspectRatio ar)
{
return s_display_aspect_ratio_names[static_cast<int>(ar)];
}
float Settings::GetDisplayAspectRatioValue(DisplayAspectRatio ar)
{
return s_display_aspect_ratio_values[static_cast<int>(ar)];
}
static std::array<const char*, 3> s_audio_backend_names = {{"Null", "Cubeb", "SDL"}};
static std::array<const char*, 3> s_audio_backend_display_names = {{"Null (No Output)", "Cubeb", "SDL"}};