ShaderCache: Add a data version field

We can increment this to prevent people's shader caches from growing too
large with shader changes.
This commit is contained in:
Connor McLaughlin 2021-01-11 14:50:25 +10:00
parent 97971464d1
commit fd166a4485
14 changed files with 56 additions and 29 deletions

View File

@ -42,9 +42,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
source_length != key.source_length || shader_type != key.shader_type); source_length != key.source_length || shader_type != key.shader_type);
} }
void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, bool debug) void ShaderCache::Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug)
{ {
m_feature_level = feature_level; m_feature_level = feature_level;
m_version = version;
m_debug = debug; m_debug = debug;
if (!base_path.empty()) if (!base_path.empty())
@ -79,7 +80,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
} }
const u32 index_version = FILE_VERSION; const u32 index_version = FILE_VERSION;
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1) if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
{ {
Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str()); Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
std::fclose(m_index_file); std::fclose(m_index_file);
@ -107,10 +109,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
if (!m_index_file) if (!m_index_file)
return false; return false;
u32 file_version; u32 file_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION) u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{ {
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str()); Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file); std::fclose(m_index_file);
m_index_file = nullptr; m_index_file = nullptr;
return false; return false;

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@ -21,7 +21,7 @@ public:
ShaderCache(); ShaderCache();
~ShaderCache(); ~ShaderCache();
void Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, bool debug); void Open(std::string_view base_path, D3D_FEATURE_LEVEL feature_level, u32 version, bool debug);
ComPtr<ID3DBlob> GetShaderBlob(ShaderCompiler::Type type, std::string_view shader_code); ComPtr<ID3DBlob> GetShaderBlob(ShaderCompiler::Type type, std::string_view shader_code);
@ -31,7 +31,7 @@ public:
ComPtr<ID3D11ComputeShader> GetComputeShader(ID3D11Device* device, std::string_view shader_code); ComPtr<ID3D11ComputeShader> GetComputeShader(ID3D11Device* device, std::string_view shader_code);
private: private:
static constexpr u32 FILE_VERSION = 1; static constexpr u32 FILE_VERSION = 2;
struct CacheIndexKey struct CacheIndexKey
{ {
@ -62,7 +62,8 @@ private:
using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>; using CacheIndex = std::unordered_map<CacheIndexKey, CacheIndexData, CacheIndexEntryHasher>;
static std::string GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level, bool debug); static std::string GetCacheBaseFileName(const std::string_view& base_path, D3D_FEATURE_LEVEL feature_level,
bool debug);
static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code); static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
bool CreateNew(const std::string& index_filename, const std::string& blob_filename); bool CreateNew(const std::string& index_filename, const std::string& blob_filename);
@ -77,6 +78,7 @@ private:
CacheIndex m_index; CacheIndex m_index;
D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_11_0; D3D_FEATURE_LEVEL m_feature_level = D3D_FEATURE_LEVEL_11_0;
u32 m_version = 0;
bool m_debug = false; bool m_debug = false;
}; };

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@ -52,9 +52,10 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
fragment_source_hash_high != key.fragment_source_hash_high || fragment_source_length != key.fragment_source_length); fragment_source_hash_high != key.fragment_source_hash_high || fragment_source_length != key.fragment_source_length);
} }
void ShaderCache::Open(bool is_gles, std::string_view base_path) void ShaderCache::Open(bool is_gles, std::string_view base_path, u32 version)
{ {
m_base_path = base_path; m_base_path = base_path;
m_version = version;
m_program_binary_supported = is_gles || GLAD_GL_ARB_get_program_binary; m_program_binary_supported = is_gles || GLAD_GL_ARB_get_program_binary;
if (m_program_binary_supported) if (m_program_binary_supported)
{ {
@ -103,7 +104,8 @@ bool ShaderCache::CreateNew(const std::string& index_filename, const std::string
} }
const u32 index_version = FILE_VERSION; const u32 index_version = FILE_VERSION;
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1) if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1)
{ {
Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str()); Log_ErrorPrintf("Failed to write version to index file '%s'", index_filename.c_str());
std::fclose(m_index_file); std::fclose(m_index_file);
@ -131,10 +133,12 @@ bool ShaderCache::ReadExisting(const std::string& index_filename, const std::str
if (!m_index_file) if (!m_index_file)
return false; return false;
u32 file_version; u32 file_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION) u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{ {
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str()); Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file); std::fclose(m_index_file);
m_index_file = nullptr; m_index_file = nullptr;
return false; return false;

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@ -20,13 +20,13 @@ public:
ShaderCache(); ShaderCache();
~ShaderCache(); ~ShaderCache();
void Open(bool is_gles, std::string_view base_path); void Open(bool is_gles, std::string_view base_path, u32 version);
std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view geometry_shader, std::optional<Program> GetProgram(const std::string_view vertex_shader, const std::string_view geometry_shader,
const std::string_view fragment_shader, const PreLinkCallback& callback = {}); const std::string_view fragment_shader, const PreLinkCallback& callback = {});
private: private:
static constexpr u32 FILE_VERSION = 2; static constexpr u32 FILE_VERSION = 3;
struct CacheIndexKey struct CacheIndexKey
{ {
@ -88,6 +88,7 @@ private:
std::FILE* m_blob_file = nullptr; std::FILE* m_blob_file = nullptr;
CacheIndex m_index; CacheIndex m_index;
u32 m_version = 0;
bool m_program_binary_supported = false; bool m_program_binary_supported = false;
}; };

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@ -105,11 +105,11 @@ bool ShaderCache::CacheIndexKey::operator!=(const CacheIndexKey& key) const
source_length != key.source_length || shader_type != key.shader_type); source_length != key.source_length || shader_type != key.shader_type);
} }
void ShaderCache::Create(std::string_view base_path, bool debug) void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
{ {
Assert(!g_vulkan_shader_cache); Assert(!g_vulkan_shader_cache);
g_vulkan_shader_cache.reset(new ShaderCache()); g_vulkan_shader_cache.reset(new ShaderCache());
g_vulkan_shader_cache->Open(base_path, debug); g_vulkan_shader_cache->Open(base_path, debug, version);
} }
void ShaderCache::Destroy() void ShaderCache::Destroy()
@ -117,8 +117,9 @@ void ShaderCache::Destroy()
g_vulkan_shader_cache.reset(); g_vulkan_shader_cache.reset();
} }
void ShaderCache::Open(std::string_view base_path, bool debug) void ShaderCache::Open(std::string_view base_path, u32 version, bool debug)
{ {
m_version = version;
m_debug = debug; m_debug = debug;
if (!base_path.empty()) if (!base_path.empty())
@ -175,6 +176,7 @@ bool ShaderCache::CreateNewShaderCache(const std::string& index_filename, const
FillPipelineCacheHeader(&header); FillPipelineCacheHeader(&header);
if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 || if (std::fwrite(&index_version, sizeof(index_version), 1, m_index_file) != 1 ||
std::fwrite(&m_version, sizeof(m_version), 1, m_index_file) != 1 ||
std::fwrite(&header, sizeof(header), 1, m_index_file) != 1) std::fwrite(&header, sizeof(header), 1, m_index_file) != 1)
{ {
Log_ErrorPrintf("Failed to write header to index file '%s'", index_filename.c_str()); Log_ErrorPrintf("Failed to write header to index file '%s'", index_filename.c_str());
@ -203,10 +205,12 @@ bool ShaderCache::ReadExistingShaderCache(const std::string& index_filename, con
if (!m_index_file) if (!m_index_file)
return false; return false;
u32 file_version; u32 file_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION) u32 data_version = 0;
if (std::fread(&file_version, sizeof(file_version), 1, m_index_file) != 1 || file_version != FILE_VERSION ||
std::fread(&data_version, sizeof(data_version), 1, m_index_file) != 1 || data_version != m_version)
{ {
Log_ErrorPrintf("Bad file version in '%s'", index_filename.c_str()); Log_ErrorPrintf("Bad file/data version in '%s'", index_filename.c_str());
std::fclose(m_index_file); std::fclose(m_index_file);
m_index_file = nullptr; m_index_file = nullptr;
return false; return false;

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@ -18,7 +18,7 @@ class ShaderCache
public: public:
~ShaderCache(); ~ShaderCache();
static void Create(std::string_view base_path, bool debug); static void Create(std::string_view base_path, u32 version, bool debug);
static void Destroy(); static void Destroy();
/// Returns a handle to the pipeline cache. Set set_dirty to true if you are planning on writing to it externally. /// Returns a handle to the pipeline cache. Set set_dirty to true if you are planning on writing to it externally.
@ -36,7 +36,7 @@ public:
VkShaderModule GetComputeShader(std::string_view shader_code); VkShaderModule GetComputeShader(std::string_view shader_code);
private: private:
static constexpr u32 FILE_VERSION = 1; static constexpr u32 FILE_VERSION = 2;
struct CacheIndexKey struct CacheIndexKey
{ {
@ -73,7 +73,7 @@ private:
static std::string GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug); static std::string GetPipelineCacheBaseFileName(const std::string_view& base_path, bool debug);
static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code); static CacheIndexKey GetCacheKey(ShaderCompiler::Type type, const std::string_view& shader_code);
void Open(std::string_view base_path, bool debug); void Open(std::string_view base_path, u32 version, bool debug);
bool CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename); bool CreateNewShaderCache(const std::string& index_filename, const std::string& blob_filename);
bool ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename); bool ReadExistingShaderCache(const std::string& index_filename, const std::string& blob_filename);
@ -93,6 +93,7 @@ private:
CacheIndex m_index; CacheIndex m_index;
VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE; VkPipelineCache m_pipeline_cache = VK_NULL_HANDLE;
u32 m_version = 0;
bool m_debug = false; bool m_debug = false;
bool m_pipeline_cache_dirty = false; bool m_pipeline_cache_dirty = false;
}; };

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@ -84,6 +84,7 @@ add_library(core
save_state_version.h save_state_version.h
settings.cpp settings.cpp
settings.h settings.h
shader_cache_version.h
shadergen.cpp shadergen.cpp
shadergen.h shadergen.h
sio.cpp sio.cpp

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@ -224,6 +224,7 @@
<ClInclude Include="save_state_version.h" /> <ClInclude Include="save_state_version.h" />
<ClInclude Include="settings.h" /> <ClInclude Include="settings.h" />
<ClInclude Include="shadergen.h" /> <ClInclude Include="shadergen.h" />
<ClInclude Include="shader_cache_version.h" />
<ClInclude Include="sio.h" /> <ClInclude Include="sio.h" />
<ClInclude Include="spu.h" /> <ClInclude Include="spu.h" />
<ClInclude Include="system.h" /> <ClInclude Include="system.h" />

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@ -56,6 +56,7 @@
<ClCompile Include="gpu_sw_backend.cpp" /> <ClCompile Include="gpu_sw_backend.cpp" />
<ClCompile Include="libcrypt_game_codes.cpp" /> <ClCompile Include="libcrypt_game_codes.cpp" />
<ClCompile Include="texture_replacements.cpp" /> <ClCompile Include="texture_replacements.cpp" />
<ClCompile Include="gdb_protocol.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="types.h" /> <ClInclude Include="types.h" />
@ -66,7 +67,6 @@
<ClInclude Include="cpu_disasm.h" /> <ClInclude Include="cpu_disasm.h" />
<ClInclude Include="bus.h" /> <ClInclude Include="bus.h" />
<ClInclude Include="dma.h" /> <ClInclude Include="dma.h" />
<ClInclude Include="gdb_protocol.h" />
<ClInclude Include="gpu.h" /> <ClInclude Include="gpu.h" />
<ClInclude Include="gpu_hw_opengl.h" /> <ClInclude Include="gpu_hw_opengl.h" />
<ClInclude Include="gpu_hw.h" /> <ClInclude Include="gpu_hw.h" />
@ -115,5 +115,6 @@
<ClInclude Include="gpu_sw_backend.h" /> <ClInclude Include="gpu_sw_backend.h" />
<ClInclude Include="libcrypt_game_codes.h" /> <ClInclude Include="libcrypt_game_codes.h" />
<ClInclude Include="texture_replacements.h" /> <ClInclude Include="texture_replacements.h" />
<ClInclude Include="shader_cache_version.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -6,6 +6,7 @@
#include "gpu_hw_shadergen.h" #include "gpu_hw_shadergen.h"
#include "host_display.h" #include "host_display.h"
#include "host_interface.h" #include "host_interface.h"
#include "shader_cache_version.h"
#include "system.h" #include "system.h"
Log_SetChannel(GPU_HW_D3D11); Log_SetChannel(GPU_HW_D3D11);
@ -447,7 +448,7 @@ void GPU_HW_D3D11::DestroyStateObjects()
bool GPU_HW_D3D11::CompileShaders() bool GPU_HW_D3D11::CompileShaders()
{ {
D3D11::ShaderCache shader_cache; D3D11::ShaderCache shader_cache;
shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), SHADER_CACHE_VERSION,
g_settings.gpu_use_debug_device); g_settings.gpu_use_debug_device);
GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading, GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,

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@ -4,6 +4,7 @@
#include "common/timer.h" #include "common/timer.h"
#include "gpu_hw_shadergen.h" #include "gpu_hw_shadergen.h"
#include "host_display.h" #include "host_display.h"
#include "shader_cache_version.h"
#include "system.h" #include "system.h"
#include "texture_replacements.h" #include "texture_replacements.h"
Log_SetChannel(GPU_HW_OpenGL); Log_SetChannel(GPU_HW_OpenGL);
@ -398,7 +399,7 @@ bool GPU_HW_OpenGL::CreateTextureBuffer()
bool GPU_HW_OpenGL::CompilePrograms() bool GPU_HW_OpenGL::CompilePrograms()
{ {
GL::ShaderCache shader_cache; GL::ShaderCache shader_cache;
shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath()); shader_cache.Open(IsGLES(), g_host_interface->GetShaderCacheBasePath(), SHADER_CACHE_VERSION);
const bool use_binding_layout = GPU_HW_ShaderGen::UseGLSLBindingLayout(); const bool use_binding_layout = GPU_HW_ShaderGen::UseGLSLBindingLayout();
GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading, GPU_HW_ShaderGen shadergen(m_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,

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@ -0,0 +1,4 @@
#pragma once
#include "types.h"
static constexpr u32 SHADER_CACHE_VERSION = 1;

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@ -6,6 +6,7 @@
#include "common/string_util.h" #include "common/string_util.h"
#include "core/host_interface.h" #include "core/host_interface.h"
#include "core/settings.h" #include "core/settings.h"
#include "core/shader_cache_version.h"
#include "display_ps.hlsl.h" #include "display_ps.hlsl.h"
#include "display_vs.hlsl.h" #include "display_vs.hlsl.h"
#include "frontend-common/postprocessing_shadergen.h" #include "frontend-common/postprocessing_shadergen.h"
@ -930,7 +931,7 @@ bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
m_post_processing_stages.clear(); m_post_processing_stages.clear();
D3D11::ShaderCache shader_cache; D3D11::ShaderCache shader_cache;
shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), shader_cache.Open(g_host_interface->GetShaderCacheBasePath(), m_device->GetFeatureLevel(), SHADER_CACHE_VERSION,
g_settings.gpu_use_debug_device); g_settings.gpu_use_debug_device);
FrontendCommon::PostProcessingShaderGen shadergen(HostDisplay::RenderAPI::D3D11, true); FrontendCommon::PostProcessingShaderGen shadergen(HostDisplay::RenderAPI::D3D11, true);

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@ -9,6 +9,7 @@
#include "common/vulkan/stream_buffer.h" #include "common/vulkan/stream_buffer.h"
#include "common/vulkan/swap_chain.h" #include "common/vulkan/swap_chain.h"
#include "common/vulkan/util.h" #include "common/vulkan/util.h"
#include "core/shader_cache_version.h"
#include "postprocessing_shadergen.h" #include "postprocessing_shadergen.h"
#include <array> #include <array>
#ifdef WITH_IMGUI #ifdef WITH_IMGUI
@ -331,7 +332,7 @@ bool VulkanHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool VulkanHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) bool threaded_presentation)
{ {
Vulkan::ShaderCache::Create(shader_cache_directory, debug_device); Vulkan::ShaderCache::Create(shader_cache_directory, SHADER_CACHE_VERSION, debug_device);
if (!CreateResources()) if (!CreateResources())
return false; return false;