dep: Update SDL2 to 2.24.2

This commit is contained in:
Connor McLaughlin
2022-11-10 18:55:32 +10:00
parent a6a52b31ad
commit fd807b14aa
97 changed files with 6507 additions and 1056 deletions

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -41,7 +41,9 @@
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_guid.h"
#include "SDL_haptic.h"
#include "SDL_hidapi.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
@ -132,6 +134,8 @@ extern "C" {
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
* \sa SDL_SetMainReady
@ -148,6 +152,8 @@ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_Quit
* \sa SDL_QuitSubSystem
@ -169,6 +175,8 @@ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_InitSubSystem
* \sa SDL_Quit
*/
@ -183,6 +191,8 @@ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
*
* The return value does not include SDL_INIT_NOPARACHUTE.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_InitSubSystem
*/
@ -205,6 +215,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
* application is shutdown, but it is not wise to do this from a library or
* other dynamically loaded code.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_Init
* \sa SDL_QuitSubSystem
*/