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dep: Update SDL2 to 2.24.2
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -33,16 +33,22 @@
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#include "SDL_config_windows.h"
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#elif defined(__WINRT__)
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#include "SDL_config_winrt.h"
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#elif defined(__WINGDK__)
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#include "SDL_config_wingdk.h"
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#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
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#include "SDL_config_xbox.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#include "SDL_config_iphoneos.h"
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#elif defined(__PSP__)
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#include "SDL_config_psp.h"
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#elif defined(__OS2__)
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#include "SDL_config_os2.h"
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#elif defined(__EMSCRIPTEN__)
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#include "SDL_config_emscripten.h"
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#elif defined(__NGAGE__)
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#include "SDL_config_ngage.h"
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#else
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/* This is a minimal configuration just to get SDL running on new platforms. */
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#include "SDL_config_minimal.h"
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