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dep: Update SDL2 to 2.24.2
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -102,6 +102,7 @@ typedef enum
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SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
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input language or keyboard layout change.
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*/
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SDL_TEXTEDITING_EXT, /**< Extended keyboard text editing (composition) */
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/* Mouse events */
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SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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@ -117,6 +118,7 @@ typedef enum
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SDL_JOYBUTTONUP, /**< Joystick button released */
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SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
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SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
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SDL_JOYBATTERYUPDATED, /**< Joystick battery level change */
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/* Game controller events */
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SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
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@ -160,6 +162,9 @@ typedef enum
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SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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/* Internal events */
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SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */
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/** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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* and should be allocated with SDL_RegisterEvents()
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*/
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@ -240,6 +245,19 @@ typedef struct SDL_TextEditingEvent
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingEvent;
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/**
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* \brief Extended keyboard text editing event structure (event.editExt.*) when text would be
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* truncated if stored in the text buffer SDL_TextEditingEvent
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*/
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typedef struct SDL_TextEditingExtEvent
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{
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Uint32 type; /**< ::SDL_TEXTEDITING_EXT */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingExtEvent;
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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/**
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@ -298,6 +316,8 @@ typedef struct SDL_MouseWheelEvent
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
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float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
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} SDL_MouseWheelEvent;
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/**
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@ -376,6 +396,16 @@ typedef struct SDL_JoyDeviceEvent
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Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
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} SDL_JoyDeviceEvent;
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/**
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* \brief Joysick battery level change event structure (event.jbattery.*)
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*/
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typedef struct SDL_JoyBatteryEvent
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{
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Uint32 type; /**< ::SDL_JOYBATTERYUPDATED */
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Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickPowerLevel level; /**< The joystick battery level */
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} SDL_JoyBatteryEvent;
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/**
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* \brief Game controller axis motion event structure (event.caxis.*)
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@ -596,6 +626,7 @@ typedef union SDL_Event
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SDL_WindowEvent window; /**< Window event data */
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SDL_KeyboardEvent key; /**< Keyboard event data */
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SDL_TextEditingEvent edit; /**< Text editing event data */
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SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */
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SDL_TextInputEvent text; /**< Text input event data */
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SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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SDL_MouseButtonEvent button; /**< Mouse button event data */
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@ -605,6 +636,7 @@ typedef union SDL_Event
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SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
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SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */
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SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
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SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
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SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
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@ -659,6 +691,8 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
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* polling or waiting for events (e.g. you are filtering them), then you must
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* call SDL_PumpEvents() to force an event queue update.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_WaitEvent
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*/
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@ -704,6 +738,8 @@ typedef enum
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* \returns the number of events actually stored or a negative error code on
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* failure; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_PumpEvents
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* \sa SDL_PushEvent
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@ -723,6 +759,8 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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* \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if
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* events matching `type` are not present.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HasEvents
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
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@ -740,6 +778,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
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* \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are
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* present, or SDL_FALSE if not.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HasEvents
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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@ -760,6 +800,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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*
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* \param type the type of event to be cleared; see SDL_EventType for details
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FlushEvents
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*/
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extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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@ -783,6 +825,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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* \param maxType the high end of event type to be cleared, inclusive; see
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* SDL_EventType for details
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_FlushEvent
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*/
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extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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@ -798,8 +842,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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* If `event` is NULL, it simply returns 1 if there is an event in the queue,
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* but will not remove it from the queue.
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* function in the thread that set the video mode.
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that set the video mode.
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*
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* SDL_PollEvent() is the favored way of receiving system events since it can
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* be done from the main loop and does not suspend the main loop while waiting
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@ -823,6 +867,8 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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* the queue, or NULL
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* \returns 1 if there is a pending event or 0 if there are none available.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetEventFilter
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* \sa SDL_PeepEvents
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* \sa SDL_PushEvent
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@ -838,14 +884,16 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* function in the thread that initialized the video subsystem.
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that initialized the video subsystem.
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* from the queue, or NULL
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* \returns 1 on success or 0 if there was an error while waiting for events;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_PumpEvents
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* \sa SDL_WaitEventTimeout
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@ -859,8 +907,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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* If `event` is not NULL, the next event is removed from the queue and stored
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* in the SDL_Event structure pointed to by `event`.
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*
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* As this function implicitly calls SDL_PumpEvents(), you can only call this
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* function in the thread that initialized the video subsystem.
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* As this function may implicitly call SDL_PumpEvents(), you can only call
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* this function in the thread that initialized the video subsystem.
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*
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* \param event the SDL_Event structure to be filled in with the next event
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* from the queue, or NULL
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@ -870,6 +918,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
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* call SDL_GetError() for more information. This also returns 0 if
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* the timeout elapsed without an event arriving.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PollEvent
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* \sa SDL_PumpEvents
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* \sa SDL_WaitEvent
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@ -903,6 +953,8 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
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* code on failure; call SDL_GetError() for more information. A
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* common reason for error is the event queue being full.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_PeepEvents
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* \sa SDL_PollEvent
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* \sa SDL_RegisterEvents
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@ -957,6 +1009,8 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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* \param filter An SDL_EventFilter function to call when an event happens
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* \param userdata a pointer that is passed to `filter`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AddEventWatch
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* \sa SDL_EventState
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* \sa SDL_GetEventFilter
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@ -977,6 +1031,8 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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* be stored here
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* \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_SetEventFilter
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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@ -1003,6 +1059,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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* \param filter an SDL_EventFilter function to call when an event happens.
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* \param userdata a pointer that is passed to `filter`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_DelEventWatch
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* \sa SDL_SetEventFilter
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*/
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@ -1018,6 +1076,8 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
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* \param filter the function originally passed to SDL_AddEventWatch()
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* \param userdata the pointer originally passed to SDL_AddEventWatch()
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_AddEventWatch
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*/
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extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
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@ -1034,6 +1094,8 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
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* \param filter the SDL_EventFilter function to call when an event happens
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* \param userdata a pointer that is passed to `filter`
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetEventFilter
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* \sa SDL_SetEventFilter
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*/
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@ -1061,6 +1123,8 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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* \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state
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* of the event before this function makes any changes to it.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetEventState
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*/
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extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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