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dep: Update SDL2 to 2.24.2
This commit is contained in:
@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -85,6 +85,16 @@ typedef struct SDL_RendererInfo
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int max_texture_height; /**< The maximum texture height */
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} SDL_RendererInfo;
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/**
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* Vertex structure
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*/
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typedef struct SDL_Vertex
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{
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SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */
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SDL_Color color; /**< Vertex color */
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SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */
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} SDL_Vertex;
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/**
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* The scaling mode for a texture.
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*/
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@ -137,7 +147,6 @@ typedef struct SDL_Renderer SDL_Renderer;
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struct SDL_Texture;
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typedef struct SDL_Texture SDL_Texture;
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/* Function prototypes */
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/**
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@ -168,6 +177,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_GetNumRenderDrivers
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*/
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@ -186,6 +197,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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* \returns 0 on success, or -1 on error; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindow
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*/
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@ -204,6 +217,8 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateSoftwareRenderer
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* \sa SDL_DestroyRenderer
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* \sa SDL_GetNumRenderDrivers
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@ -225,6 +240,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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* \returns a valid rendering context or NULL if there was an error; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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* \sa SDL_CreateWindowRenderer
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* \sa SDL_DestroyRenderer
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@ -238,10 +255,23 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
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* \returns the rendering context on success or NULL on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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/**
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* Get the window associated with a renderer.
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*
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* \param renderer the renderer to query
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* \returns the window on success or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.22.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);
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/**
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* Get information about a rendering context.
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*
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@ -251,6 +281,8 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRenderer
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*/
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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@ -291,6 +323,8 @@ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
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* was active, the format was unsupported, or the width or height
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* were out of range; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTextureFromSurface
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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@ -319,6 +353,8 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
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* \returns the created texture or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_DestroyTexture
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* \sa SDL_QueryTexture
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@ -331,14 +367,20 @@ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer
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* \param texture the texture to query
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* \param format a pointer filled in with the raw format of the texture; the
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* actual format may differ, but pixel transfers will use this
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* format (one of the SDL_PixelFormatEnum values)
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* format (one of the SDL_PixelFormatEnum values). This argument
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* can be NULL if you don't need this information.
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* \param access a pointer filled in with the actual access to the texture
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* (one of the SDL_TextureAccess values)
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* \param w a pointer filled in with the width of the texture in pixels
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* \param h a pointer filled in with the height of the texture in pixels
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* (one of the SDL_TextureAccess values). This argument can be
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* NULL if you don't need this information.
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* \param w a pointer filled in with the width of the texture in pixels. This
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* argument can be NULL if you don't need this information.
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* \param h a pointer filled in with the height of the texture in pixels. This
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* argument can be NULL if you don't need this information.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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*/
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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@ -364,6 +406,8 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureColorMod
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* \sa SDL_SetTextureAlphaMod
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*/
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@ -381,6 +425,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureAlphaMod
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* \sa SDL_SetTextureColorMod
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*/
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@ -404,6 +450,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureAlphaMod
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* \sa SDL_SetTextureColorMod
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*/
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@ -418,6 +466,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureColorMod
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* \sa SDL_SetTextureAlphaMod
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*/
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@ -435,6 +485,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetTextureBlendMode
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* \sa SDL_RenderCopy
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*/
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@ -449,6 +501,8 @@ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_SetTextureBlendMode
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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@ -463,6 +517,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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* \param scaleMode the SDL_ScaleMode to use for texture scaling.
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* \returns 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_GetTextureScaleMode
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
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@ -475,11 +531,40 @@ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
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* \param scaleMode a pointer filled in with the current scale mode.
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* \return 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_SetTextureScaleMode
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*/
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extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
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SDL_ScaleMode *scaleMode);
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/**
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* Associate a user-specified pointer with a texture.
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*
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* \param texture the texture to update.
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* \param userdata the pointer to associate with the texture.
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* \returns 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_GetTextureUserData
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*/
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extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
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void *userdata);
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/**
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* Get the user-specified pointer associated with a texture
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*
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* \param texture the texture to query.
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* \return the pointer associated with the texture, or NULL if the texture is
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* not valid.
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_SetTextureUserData
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*/
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extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
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/**
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* Update the given texture rectangle with new pixel data.
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*
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@ -503,6 +588,8 @@ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateTexture
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* \sa SDL_LockTexture
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* \sa SDL_UnlockTexture
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@ -561,6 +648,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
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* \param UVpitch the number of bytes between rows of pixel data for the UV
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* plane.
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* \return 0 on success, or -1 if the texture is not valid.
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*
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* \since This function is available since SDL 2.0.16.
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*/
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extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
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const SDL_Rect * rect,
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@ -590,6 +679,8 @@ extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
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* or was not created with `SDL_TEXTUREACCESS_STREAMING`; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_UnlockTexture
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*/
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extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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@ -623,6 +714,8 @@ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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* \returns 0 on success, or -1 if the texture is not valid or was not created
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* with `SDL_TEXTUREACCESS_STREAMING`
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*
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* \since This function is available since SDL 2.0.12.
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*
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* \sa SDL_LockTexture
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* \sa SDL_UnlockTexture
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*/
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@ -634,7 +727,7 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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* Unlock a texture, uploading the changes to video memory, if needed.
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*
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* **Warning**: Please note that SDL_LockTexture() is intended to be
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* write-only; it will notguarantee the previous contents of the texture will
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* write-only; it will not guarantee the previous contents of the texture will
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* be provided. You must fully initialize any area of a texture that you lock
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* before unlocking it, as the pixels might otherwise be uninitialized memory.
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*
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@ -643,6 +736,8 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
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*
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* \param texture a texture locked by SDL_LockTexture()
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LockTexture
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
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@ -730,9 +825,13 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
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/**
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* Get device independent resolution for rendering.
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*
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* This may return 0 for `w` and `h` if the SDL_Renderer has never had its
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* logical size set by SDL_RenderSetLogicalSize() and never had a render
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* target set.
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* When using the main rendering target (eg no target texture is set): this
|
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* may return 0 for `w` and `h` if the SDL_Renderer has never had its logical
|
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* size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical
|
||||
* width and height.
|
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*
|
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* When using a target texture: Never return 0 for `w` and `h` at first. Then
|
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* it returns the logical width and height that are set.
|
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*
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* \param renderer a rendering context
|
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* \param w an int to be filled with the width
|
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@ -789,6 +888,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * render
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* \returns 0 on success or a negative error code on failure; call
|
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* SDL_GetError() for more information.
|
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*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
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* \sa SDL_RenderGetViewport
|
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*/
|
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extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
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@ -800,6 +901,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
|
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* \param renderer the rendering context
|
||||
* \param rect an SDL_Rect structure filled in with the current drawing area
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderSetViewport
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
||||
@ -815,6 +918,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderGetClipRect
|
||||
* \sa SDL_RenderIsClipEnabled
|
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*/
|
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@ -829,6 +934,8 @@ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
|
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* \param rect an SDL_Rect structure filled in with the current clipping area
|
||||
* or an empty rectangle if clipping is disabled
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderIsClipEnabled
|
||||
* \sa SDL_RenderSetClipRect
|
||||
*/
|
||||
@ -889,6 +996,57 @@ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
|
||||
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
||||
float *scaleX, float *scaleY);
|
||||
|
||||
/**
|
||||
* Get logical coordinates of point in renderer when given real coordinates of
|
||||
* point in window.
|
||||
*
|
||||
* Logical coordinates will differ from real coordinates when render is scaled
|
||||
* and logical renderer size set
|
||||
*
|
||||
* \param renderer the renderer from which the logical coordinates should be
|
||||
* calculated
|
||||
* \param windowX the real X coordinate in the window
|
||||
* \param windowY the real Y coordinate in the window
|
||||
* \param logicalX the pointer filled with the logical x coordinate
|
||||
* \param logicalY the pointer filled with the logical y coordinate
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGetScale
|
||||
* \sa SDL_RenderSetScale
|
||||
* \sa SDL_RenderGetLogicalSize
|
||||
* \sa SDL_RenderSetLogicalSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
|
||||
int windowX, int windowY,
|
||||
float *logicalX, float *logicalY);
|
||||
|
||||
|
||||
/**
|
||||
* Get real coordinates of point in window when given logical coordinates of
|
||||
* point in renderer.
|
||||
*
|
||||
* Logical coordinates will differ from real coordinates when render is scaled
|
||||
* and logical renderer size set
|
||||
*
|
||||
* \param renderer the renderer from which the window coordinates should be
|
||||
* calculated
|
||||
* \param logicalX the logical x coordinate
|
||||
* \param logicalY the logical y coordinate
|
||||
* \param windowX the pointer filled with the real X coordinate in the window
|
||||
* \param windowY the pointer filled with the real Y coordinate in the window
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGetScale
|
||||
* \sa SDL_RenderSetScale
|
||||
* \sa SDL_RenderGetLogicalSize
|
||||
* \sa SDL_RenderSetLogicalSize
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer,
|
||||
float logicalX, float logicalY,
|
||||
int *windowX, int *windowY);
|
||||
|
||||
/**
|
||||
* Set the color used for drawing operations (Rect, Line and Clear).
|
||||
*
|
||||
@ -905,6 +1063,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRenderDrawColor
|
||||
* \sa SDL_RenderClear
|
||||
* \sa SDL_RenderDrawLine
|
||||
@ -935,6 +1095,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawColor
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
||||
@ -951,6 +1113,8 @@ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GetRenderDrawBlendMode
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
@ -972,6 +1136,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_SetRenderDrawBlendMode
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
|
||||
@ -1005,6 +1171,8 @@ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoints
|
||||
@ -1029,6 +1197,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@ -1110,6 +1280,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@ -1134,6 +1306,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@ -1162,6 +1336,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@ -1187,6 +1363,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
* \sa SDL_RenderDrawPoint
|
||||
@ -1221,6 +1399,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderCopyEx
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
@ -1263,6 +1443,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderCopy
|
||||
* \sa SDL_SetTextureAlphaMod
|
||||
* \sa SDL_SetTextureBlendMode
|
||||
@ -1284,6 +1466,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
|
||||
* \param x The x coordinate of the point.
|
||||
* \param y The y coordinate of the point.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
||||
float x, float y);
|
||||
@ -1295,6 +1479,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
|
||||
* \param points The points to draw
|
||||
* \param count The number of points to draw
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points,
|
||||
@ -1309,6 +1495,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
|
||||
* \param x2 The x coordinate of the end point.
|
||||
* \param y2 The y coordinate of the end point.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
||||
float x1, float y1, float x2, float y2);
|
||||
@ -1321,6 +1509,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
|
||||
* \param points The points along the lines
|
||||
* \param count The number of points, drawing count-1 lines
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint * points,
|
||||
@ -1333,6 +1523,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
|
||||
* \param rect A pointer to the destination rectangle, or NULL to outline the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rect);
|
||||
@ -1345,6 +1537,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
|
||||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rects,
|
||||
@ -1358,6 +1552,8 @@ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
|
||||
* \param rect A pointer to the destination rectangle, or NULL for the entire
|
||||
* rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rect);
|
||||
@ -1370,6 +1566,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
|
||||
* \param rects A pointer to an array of destination rectangles.
|
||||
* \param count The number of rectangles.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
||||
const SDL_FRect * rects,
|
||||
@ -1386,6 +1584,8 @@ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
|
||||
* \param dstrect A pointer to the destination rectangle, or NULL for the
|
||||
* entire rendering target.
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
@ -1410,6 +1610,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
|
||||
* \param flip An SDL_RendererFlip value stating which flipping actions should
|
||||
* be performed on the texture
|
||||
* \return 0 on success, or -1 on error
|
||||
*
|
||||
* \since This function is available since SDL 2.0.10.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
SDL_Texture * texture,
|
||||
@ -1419,11 +1621,70 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
const SDL_FPoint *center,
|
||||
const SDL_RendererFlip flip);
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex array Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param renderer The rendering context.
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param vertices Vertices.
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of integer indices into the 'vertices'
|
||||
* array, if NULL all vertices will be rendered in sequential
|
||||
* order.
|
||||
* \param num_indices Number of indices.
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGeometryRaw
|
||||
* \sa SDL_Vertex
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const SDL_Vertex *vertices, int num_vertices,
|
||||
const int *indices, int num_indices);
|
||||
|
||||
/**
|
||||
* Render a list of triangles, optionally using a texture and indices into the
|
||||
* vertex arrays Color and alpha modulation is done per vertex
|
||||
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
|
||||
*
|
||||
* \param renderer The rendering context.
|
||||
* \param texture (optional) The SDL texture to use.
|
||||
* \param xy Vertex positions
|
||||
* \param xy_stride Byte size to move from one element to the next element
|
||||
* \param color Vertex colors (as SDL_Color)
|
||||
* \param color_stride Byte size to move from one element to the next element
|
||||
* \param uv Vertex normalized texture coordinates
|
||||
* \param uv_stride Byte size to move from one element to the next element
|
||||
* \param num_vertices Number of vertices.
|
||||
* \param indices (optional) An array of indices into the 'vertices' arrays,
|
||||
* if NULL all vertices will be rendered in sequential order.
|
||||
* \param num_indices Number of indices.
|
||||
* \param size_indices Index size: 1 (byte), 2 (short), 4 (int)
|
||||
* \return 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*
|
||||
* \sa SDL_RenderGeometry
|
||||
* \sa SDL_Vertex
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
||||
SDL_Texture *texture,
|
||||
const float *xy, int xy_stride,
|
||||
const SDL_Color *color, int color_stride,
|
||||
const float *uv, int uv_stride,
|
||||
int num_vertices,
|
||||
const void *indices, int num_indices, int size_indices);
|
||||
|
||||
/**
|
||||
* Read pixels from the current rendering target to an array of pixels.
|
||||
*
|
||||
* **WARNING**: This is a very slow operation, and should not be used
|
||||
* frequently.
|
||||
* frequently. If you're using this on the main rendering target, it should be
|
||||
* called after rendering and before SDL_RenderPresent().
|
||||
*
|
||||
* `pitch` specifies the number of bytes between rows in the destination
|
||||
* `pixels` data. This allows you to write to a subrectangle or have padded
|
||||
@ -1441,6 +1702,8 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
|
||||
* \param pitch the pitch of the `pixels` parameter
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
const SDL_Rect * rect,
|
||||
@ -1468,6 +1731,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_RenderClear
|
||||
* \sa SDL_RenderDrawLine
|
||||
* \sa SDL_RenderDrawLines
|
||||
@ -1490,6 +1755,8 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
|
||||
*
|
||||
* \param texture the texture to destroy
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateTexture
|
||||
* \sa SDL_CreateTextureFromSurface
|
||||
*/
|
||||
@ -1500,6 +1767,8 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
|
||||
*
|
||||
* \param renderer the rendering context
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_CreateRenderer
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
|
||||
@ -1581,6 +1850,8 @@ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw
|
||||
* \param texture the texture to unbind from the current OpenGL/ES/ES2 context
|
||||
* \returns 0 on success, or -1 if the operation is not supported
|
||||
*
|
||||
* \since This function is available since SDL 2.0.0.
|
||||
*
|
||||
* \sa SDL_GL_BindTexture
|
||||
* \sa SDL_GL_MakeCurrent
|
||||
*/
|
||||
@ -1596,6 +1867,8 @@ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
|
||||
* \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a
|
||||
* Metal renderer
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalCommandEncoder
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
@ -1606,14 +1879,32 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
|
||||
* This function returns `void *`, so SDL doesn't have to include Metal's
|
||||
* headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`.
|
||||
*
|
||||
* Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give
|
||||
* SDL a drawable to render to, which might happen if the window is
|
||||
* hidden/minimized/offscreen. This doesn't apply to command encoders for
|
||||
* render targets, just the window's backbacker. Check your return values!
|
||||
*
|
||||
* \param renderer The renderer to query
|
||||
* \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the
|
||||
* renderer isn't a Metal renderer.
|
||||
* renderer isn't a Metal renderer or there was an error.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.8.
|
||||
*
|
||||
* \sa SDL_RenderGetMetalLayer
|
||||
*/
|
||||
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
|
||||
|
||||
/**
|
||||
* Toggle VSync of the given renderer.
|
||||
*
|
||||
* \param renderer The renderer to toggle
|
||||
* \param vsync 1 for on, 0 for off. All other values are reserved
|
||||
* \returns a 0 int on success, or non-zero on failure
|
||||
*
|
||||
* \since This function is available since SDL 2.0.18.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Reference in New Issue
Block a user