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https://github.com/WinampDesktop/winamp.git
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dep: Update SDL2 to 2.24.2
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -41,7 +41,7 @@ extern "C" {
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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#if defined(__WIN32__) || defined(__GDK__)
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typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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@ -50,9 +50,15 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
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*
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* \param callback The SDL_WindowsMessageHook function to call.
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* \param userdata a pointer to pass to every iteration of `callback`
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*
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* \since This function is available since SDL 2.0.4.
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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/**
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* Get the D3D9 adapter index that matches the specified display index.
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*
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@ -95,9 +101,35 @@ typedef struct ID3D11Device ID3D11Device;
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* \param renderer the renderer from which to get the associated D3D11 device
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* \returns the D3D11 device associated with given renderer or NULL if it is
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* not a D3D11 renderer; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.16.
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*/
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extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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#if defined(__WIN32__) || defined(__GDK__)
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typedef struct ID3D12Device ID3D12Device;
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/**
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* Get the D3D12 device associated with a renderer.
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*
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* Once you are done using the device, you should release it to avoid a
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* resource leak.
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*
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* \param renderer the renderer from which to get the associated D3D12 device
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* \returns the D3D12 device associated with given renderer or NULL if it is
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* not a D3D12 renderer; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
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#endif /* defined(__WIN32__) || defined(__GDK__) */
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#if defined(__WIN32__) || defined(__WINGDK__)
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/**
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* Get the DXGI Adapter and Output indices for the specified display index.
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*
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@ -118,8 +150,7 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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#endif /* __WIN32__ */
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#endif /* defined(__WIN32__) || defined(__WINGDK__) */
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/* Platform specific functions for Linux */
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#ifdef __LINUX__
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@ -132,8 +163,25 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
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* \param threadID the Unix thread ID to change priority of.
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* \param priority The new, Unix-specific, priority value.
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* \returns 0 on success, or -1 on error.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
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/**
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* Sets the priority (not nice level) and scheduling policy for a thread.
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*
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* This uses setpriority() if possible, and RealtimeKit if available.
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*
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* \param threadID The Unix thread ID to change priority of.
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* \param sdlPriority The new SDL_ThreadPriority value.
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* \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
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* SCHED_OTHER, etc...)
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* \returns 0 on success, or -1 on error.
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*
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* \since This function is available since SDL 2.0.18.
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*/
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extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
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#endif /* __LINUX__ */
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@ -141,9 +189,57 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
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#ifdef __IPHONEOS__
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#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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/**
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* Use this function to set the animation callback on Apple iOS.
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*
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* The function prototype for `callback` is:
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*
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* ```c
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* void callback(void* callbackParam);
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* ```
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*
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* Where its parameter, `callbackParam`, is what was passed as `callbackParam`
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* to SDL_iPhoneSetAnimationCallback().
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*
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* This function is only available on Apple iOS.
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*
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* For more information see:
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* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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*
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* This functions is also accessible using the macro
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* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
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*
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* \param window the window for which the animation callback should be set
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* \param interval the number of frames after which **callback** will be
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* called
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* \param callback the function to call for every frame.
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* \param callbackParam a pointer that is passed to `callback`.
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_iPhoneSetEventPump
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*/
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
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#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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/**
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* Use this function to enable or disable the SDL event pump on Apple iOS.
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*
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* This function is only available on Apple iOS.
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*
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* This functions is also accessible using the macro SDL_iOSSetEventPump()
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* since SDL 2.0.4.
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*
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* \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_iPhoneSetAnimationCallback
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*/
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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#endif /* __IPHONEOS__ */
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@ -196,6 +292,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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/**
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* Query Android API level of the current device.
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*
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* - API level 31: Android 12
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* - API level 30: Android 11
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* - API level 29: Android 10
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* - API level 28: Android 9
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@ -219,6 +316,8 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
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* - API level 10: Android 2.3.3
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*
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* \returns the Android API level.
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*
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* \since This function is available since SDL 2.0.12.
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*/
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extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
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@ -226,6 +325,8 @@ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
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* Query if the application is running on Android TV.
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*
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* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.8.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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@ -233,6 +334,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
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* Query if the application is running on a Chromebook.
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*
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* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
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@ -240,11 +343,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
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* Query if the application is running on a Samsung DeX docking station.
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*
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* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
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/**
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* Trigger the Android system back button behavior.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
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@ -315,6 +422,8 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
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*
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* \param permission The permission to request.
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* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.14.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
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@ -338,9 +447,23 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permis
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* \param xoffset set this parameter only when gravity >=0
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* \param yoffset set this parameter only when gravity >=0
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* \returns 0 if success, -1 if any error occurs.
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*
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* \since This function is available since SDL 2.0.16.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
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/**
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* Send a user command to SDLActivity.
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*
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* Override "boolean onUnhandledMessage(Message msg)" to handle the message.
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*
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* \param command user command that must be greater or equal to 0x8000
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* \param param user parameter
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*
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* \since This function is available since SDL 2.0.22.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
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#endif /* __ANDROID__ */
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/* Platform specific functions for WinRT */
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@ -436,9 +559,11 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
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extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
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/**
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* Detects the device family of WinRT plattform at runtime.
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* Detects the device family of WinRT platform at runtime.
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*
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* \returns a value from the SDL_WinRT_DeviceFamily enum.
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*
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* \since This function is available since SDL 2.0.8.
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*/
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extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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@ -450,6 +575,8 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
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* If SDL can't determine this, it will return SDL_FALSE.
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*
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* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.9.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
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@ -464,6 +591,27 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
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extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
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#endif
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/* Functions used only by GDK */
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#if defined(__GDK__)
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typedef struct XTaskQueueObject * XTaskQueueHandle;
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/**
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* Gets a reference to the global async task queue handle for GDK,
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* initializing if needed.
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*
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* Once you are done with the task queue, you should call
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* XTaskQueueCloseHandle to reduce the reference count to avoid a resource
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* leak.
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*
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* \param outTaskQueue a pointer to be filled in with task queue handle.
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* \returns 0 if success, -1 if any error occurs.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
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#endif
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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