dep: Update SDL2 to 2.24.2

This commit is contained in:
Connor McLaughlin
2022-11-10 18:55:32 +10:00
parent a6a52b31ad
commit fd807b14aa
97 changed files with 6507 additions and 1056 deletions

View File

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -41,7 +41,7 @@ extern "C" {
/* Platform specific functions for Windows */
#ifdef __WIN32__
#if defined(__WIN32__) || defined(__GDK__)
typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
@ -50,9 +50,15 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
*
* \param callback The SDL_WindowsMessageHook function to call.
* \param userdata a pointer to pass to every iteration of `callback`
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
#endif /* defined(__WIN32__) || defined(__GDK__) */
#if defined(__WIN32__) || defined(__WINGDK__)
/**
* Get the D3D9 adapter index that matches the specified display index.
*
@ -95,9 +101,35 @@ typedef struct ID3D11Device ID3D11Device;
* \param renderer the renderer from which to get the associated D3D11 device
* \returns the D3D11 device associated with given renderer or NULL if it is
* not a D3D11 renderer; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.16.
*/
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
#if defined(__WIN32__) || defined(__GDK__)
typedef struct ID3D12Device ID3D12Device;
/**
* Get the D3D12 device associated with a renderer.
*
* Once you are done using the device, you should release it to avoid a
* resource leak.
*
* \param renderer the renderer from which to get the associated D3D12 device
* \returns the D3D12 device associated with given renderer or NULL if it is
* not a D3D12 renderer; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
#endif /* defined(__WIN32__) || defined(__GDK__) */
#if defined(__WIN32__) || defined(__WINGDK__)
/**
* Get the DXGI Adapter and Output indices for the specified display index.
*
@ -118,8 +150,7 @@ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * re
*/
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
#endif /* __WIN32__ */
#endif /* defined(__WIN32__) || defined(__WINGDK__) */
/* Platform specific functions for Linux */
#ifdef __LINUX__
@ -132,8 +163,25 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
* \param threadID the Unix thread ID to change priority of.
* \param priority The new, Unix-specific, priority value.
* \returns 0 on success, or -1 on error.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
/**
* Sets the priority (not nice level) and scheduling policy for a thread.
*
* This uses setpriority() if possible, and RealtimeKit if available.
*
* \param threadID The Unix thread ID to change priority of.
* \param sdlPriority The new SDL_ThreadPriority value.
* \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
* SCHED_OTHER, etc...)
* \returns 0 on success, or -1 on error.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
#endif /* __LINUX__ */
@ -141,9 +189,57 @@ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int prio
#ifdef __IPHONEOS__
#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
/**
* Use this function to set the animation callback on Apple iOS.
*
* The function prototype for `callback` is:
*
* ```c
* void callback(void* callbackParam);
* ```
*
* Where its parameter, `callbackParam`, is what was passed as `callbackParam`
* to SDL_iPhoneSetAnimationCallback().
*
* This function is only available on Apple iOS.
*
* For more information see:
* https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
*
* This functions is also accessible using the macro
* SDL_iOSSetAnimationCallback() since SDL 2.0.4.
*
* \param window the window for which the animation callback should be set
* \param interval the number of frames after which **callback** will be
* called
* \param callback the function to call for every frame.
* \param callbackParam a pointer that is passed to `callback`.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_iPhoneSetEventPump
*/
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
/**
* Use this function to enable or disable the SDL event pump on Apple iOS.
*
* This function is only available on Apple iOS.
*
* This functions is also accessible using the macro SDL_iOSSetEventPump()
* since SDL 2.0.4.
*
* \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_iPhoneSetAnimationCallback
*/
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
#endif /* __IPHONEOS__ */
@ -196,6 +292,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
/**
* Query Android API level of the current device.
*
* - API level 31: Android 12
* - API level 30: Android 11
* - API level 29: Android 10
* - API level 28: Android 9
@ -219,6 +316,8 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
* - API level 10: Android 2.3.3
*
* \returns the Android API level.
*
* \since This function is available since SDL 2.0.12.
*/
extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
@ -226,6 +325,8 @@ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
* Query if the application is running on Android TV.
*
* \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.8.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
@ -233,6 +334,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
* Query if the application is running on a Chromebook.
*
* \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
@ -240,11 +343,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
* Query if the application is running on a Samsung DeX docking station.
*
* \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
/**
* Trigger the Android system back button behavior.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
@ -315,6 +422,8 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
*
* \param permission The permission to request.
* \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.14.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
@ -338,9 +447,23 @@ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permis
* \param xoffset set this parameter only when gravity >=0
* \param yoffset set this parameter only when gravity >=0
* \returns 0 if success, -1 if any error occurs.
*
* \since This function is available since SDL 2.0.16.
*/
extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
/**
* Send a user command to SDLActivity.
*
* Override "boolean onUnhandledMessage(Message msg)" to handle the message.
*
* \param command user command that must be greater or equal to 0x8000
* \param param user parameter
*
* \since This function is available since SDL 2.0.22.
*/
extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
#endif /* __ANDROID__ */
/* Platform specific functions for WinRT */
@ -436,9 +559,11 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
/**
* Detects the device family of WinRT plattform at runtime.
* Detects the device family of WinRT platform at runtime.
*
* \returns a value from the SDL_WinRT_DeviceFamily enum.
*
* \since This function is available since SDL 2.0.8.
*/
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
@ -450,6 +575,8 @@ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
* If SDL can't determine this, it will return SDL_FALSE.
*
* \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.9.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
@ -464,6 +591,27 @@ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
#endif
/* Functions used only by GDK */
#if defined(__GDK__)
typedef struct XTaskQueueObject * XTaskQueueHandle;
/**
* Gets a reference to the global async task queue handle for GDK,
* initializing if needed.
*
* Once you are done with the task queue, you should call
* XTaskQueueCloseHandle to reduce the reference count to avoid a resource
* leak.
*
* \param outTaskQueue a pointer to be filled in with task queue handle.
* \returns 0 if success, -1 if any error occurs.
*
* \since This function is available since SDL 2.24.0.
*/
extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
#endif
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}