Move more logic from frontend to base HostInterface

This commit is contained in:
Connor McLaughlin
2020-02-16 00:14:28 +09:00
parent f0578bb932
commit fd8ed08307
17 changed files with 539 additions and 619 deletions

View File

@ -169,6 +169,11 @@ void D3D11DisplayWindow::onWindowResized(int width, int height)
Panic("Failed to recreate swap chain RTV after resize");
}
bool D3D11DisplayWindow::hasDeviceContext() const
{
return static_cast<bool>(m_device);
}
bool D3D11DisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device)
{
ComPtr<IDXGIFactory> dxgi_factory;

View File

@ -21,6 +21,7 @@ public:
HostDisplay* getHostDisplayInterface() override;
bool hasDeviceContext() const override;
bool createDeviceContext(QThread* worker_thread, bool debug_device) override;
bool initializeDeviceContext(bool debug_device) override;
void destroyDeviceContext() override;

View File

@ -1,8 +1,10 @@
#include "mainwindow.h"
#include "common/assert.h"
#include "core/game_list.h"
#include "core/settings.h"
#include "gamelistsettingswidget.h"
#include "gamelistwidget.h"
#include "qtdisplaywindow.h"
#include "qthostinterface.h"
#include "qtsettingsinterface.h"
#include "settingsdialog.h"
@ -28,8 +30,7 @@ MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr),
MainWindow::~MainWindow()
{
delete m_display_widget;
m_host_interface->displayWidgetDestroyed();
Assert(!m_display_widget);
}
void MainWindow::reportError(QString message)
@ -42,31 +43,40 @@ void MainWindow::reportMessage(QString message)
m_ui.statusBar->showMessage(message, 2000);
}
void MainWindow::onEmulationStarting()
void MainWindow::createDisplayWindow(QThread* worker_thread, bool use_debug_device)
{
DebugAssert(!m_display_widget);
QtDisplayWindow* display_window = m_host_interface->createDisplayWindow();
DebugAssert(display_window);
m_display_widget = QWidget::createWindowContainer(display_window, m_ui.mainContainer);
DebugAssert(m_display_widget);
m_display_widget->setFocusPolicy(Qt::StrongFocus);
m_ui.mainContainer->insertWidget(1, m_display_widget);
// we need the surface visible.. this might be able to be replaced with something else
switchToEmulationView();
updateEmulationActions(true, false);
// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
display_window->createDeviceContext(worker_thread, use_debug_device);
}
void MainWindow::onEmulationStarted()
void MainWindow::destroyDisplayWindow()
{
m_emulation_running = true;
updateEmulationActions(false, true);
}
DebugAssert(m_display_widget);
const bool was_fullscreen = m_display_widget->isFullScreen();
if (was_fullscreen)
toggleFullscreen();
void MainWindow::onEmulationStopped()
{
m_emulation_running = false;
updateEmulationActions(false, false);
switchToGameListView();
}
void MainWindow::onEmulationPaused(bool paused)
{
m_ui.actionPause->setChecked(paused);
// recreate the display widget using the potentially-new renderer
m_ui.mainContainer->removeWidget(m_display_widget);
delete m_display_widget;
m_display_widget = nullptr;
}
void MainWindow::toggleFullscreen()
@ -91,36 +101,22 @@ void MainWindow::toggleFullscreen()
m_ui.actionFullscreen->setChecked(fullscreen);
}
void MainWindow::recreateDisplayWidget(bool create_device_context)
void MainWindow::onEmulationStarted()
{
const bool was_fullscreen = m_display_widget->isFullScreen();
if (was_fullscreen)
toggleFullscreen();
m_emulation_running = true;
updateEmulationActions(false, true);
}
void MainWindow::onEmulationStopped()
{
m_emulation_running = false;
updateEmulationActions(false, false);
switchToGameListView();
}
// recreate the display widget using the potentially-new renderer
m_ui.mainContainer->removeWidget(m_display_widget);
m_host_interface->displayWidgetDestroyed();
delete m_display_widget;
m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
if (create_device_context)
switchToEmulationView();
// we need the surface visible..
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
if (create_device_context && !m_host_interface->createDisplayDeviceContext())
{
QMessageBox::critical(this, tr("DuckStation Error"),
tr("Failed to create new device context on renderer switch. Cannot continue."));
QCoreApplication::exit();
return;
}
updateDebugMenuGPURenderer();
void MainWindow::onEmulationPaused(bool paused)
{
m_ui.actionPause->setChecked(paused);
}
void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
@ -149,7 +145,7 @@ void MainWindow::onStartDiscActionTriggered()
if (filename.isEmpty())
return;
m_host_interface->bootSystem(std::move(filename), QString());
m_host_interface->bootSystemFromFile(std::move(filename));
}
void MainWindow::onChangeDiscFromFileActionTriggered()
@ -168,11 +164,6 @@ void MainWindow::onChangeDiscFromGameListActionTriggered()
switchToGameListView();
}
void MainWindow::onStartBiosActionTriggered()
{
m_host_interface->bootSystem(QString(), QString());
}
static void OpenURL(QWidget* parent, const char* url)
{
const QUrl qurl(QUrl::fromEncoded(QByteArray(url, static_cast<int>(std::strlen(url)))));
@ -200,10 +191,6 @@ void MainWindow::setupAdditionalUi()
m_game_list_widget = new GameListWidget(m_ui.mainContainer);
m_game_list_widget->initialize(m_host_interface);
m_ui.mainContainer->insertWidget(0, m_game_list_widget);
m_display_widget = m_host_interface->createDisplayWidget(m_ui.mainContainer);
m_ui.mainContainer->insertWidget(1, m_display_widget);
m_ui.mainContainer->setCurrentIndex(0);
m_status_speed_widget = new QLabel(m_ui.statusBar);
@ -304,14 +291,14 @@ void MainWindow::connectSignals()
onEmulationPaused(false);
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBiosActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, m_host_interface, &QtHostInterface::bootSystemFromBIOS);
connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
connect(m_ui.actionAddGameDirectory, &QAction::triggered,
[this]() { getSettingsDialog()->getGameListSettingsWidget()->addSearchDirectory(this); });
connect(m_ui.actionPowerOff, &QAction::triggered, [this]() { m_host_interface->powerOffSystem(true, false); });
connect(m_ui.actionPowerOff, &QAction::triggered, [this]() { m_host_interface->destroySystem(true, false); });
connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
@ -336,14 +323,14 @@ void MainWindow::connectSignals()
connect(m_host_interface, &QtHostInterface::errorReported, this, &MainWindow::reportError,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::createDisplayWindowRequested, this, &MainWindow::createDisplayWindow,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::destroyDisplayWindowRequested, this, &MainWindow::destroyDisplayWindow);
connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
connect(m_host_interface, &QtHostInterface::messageReported, this, &MainWindow::reportMessage);
connect(m_host_interface, &QtHostInterface::emulationStarting, this, &MainWindow::onEmulationStarting);
connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this,
&MainWindow::onSystemPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
@ -353,7 +340,7 @@ void MainWindow::connectSignals()
QString path = QString::fromStdString(entry->path);
if (!m_emulation_running)
{
m_host_interface->bootSystem(path, QString());
m_host_interface->bootSystemFromFile(path);
}
else
{
@ -446,6 +433,6 @@ void MainWindow::updateDebugMenuGPURenderer()
void MainWindow::closeEvent(QCloseEvent* event)
{
m_host_interface->powerOffSystem(true, true);
m_host_interface->destroySystem(true, true);
QMainWindow::closeEvent(event);
}

View File

@ -8,6 +8,7 @@
#include "ui_mainwindow.h"
class QLabel;
class QThread;
class GameListWidget;
class QtHostInterface;
@ -23,12 +24,12 @@ public:
private Q_SLOTS:
void reportError(QString message);
void reportMessage(QString message);
void onEmulationStarting();
void createDisplayWindow(QThread* worker_thread, bool use_debug_device);
void destroyDisplayWindow();
void toggleFullscreen();
void onEmulationStarted();
void onEmulationStopped();
void onEmulationPaused(bool paused);
void toggleFullscreen();
void recreateDisplayWidget(bool create_device_context);
void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(QString filename, QString game_code, QString game_title);
@ -36,7 +37,6 @@ private Q_SLOTS:
void onStartDiscActionTriggered();
void onChangeDiscFromFileActionTriggered();
void onChangeDiscFromGameListActionTriggered();
void onStartBiosActionTriggered();
void onGitHubRepositoryActionTriggered();
void onIssueTrackerActionTriggered();
void onAboutActionTriggered();

View File

@ -223,6 +223,11 @@ static void APIENTRY GLDebugCallback(GLenum source, GLenum type, GLuint id, GLen
}
}
bool OpenGLDisplayWindow::hasDeviceContext() const
{
return static_cast<bool>(m_gl_context);
}
bool OpenGLDisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device)
{
m_gl_context = std::make_unique<QOpenGLContext>();

View File

@ -27,6 +27,7 @@ public:
HostDisplay* getHostDisplayInterface() override;
bool hasDeviceContext() const override;
bool createDeviceContext(QThread* worker_thread, bool debug_device) override;
bool initializeDeviceContext(bool debug_device) override;
void destroyDeviceContext() override;

View File

@ -18,6 +18,11 @@ HostDisplay* QtDisplayWindow::getHostDisplayInterface()
return nullptr;
}
bool QtDisplayWindow::hasDeviceContext() const
{
return true;
}
bool QtDisplayWindow::createDeviceContext(QThread* worker_thread, bool debug_device)
{
return true;

View File

@ -18,6 +18,7 @@ public:
virtual HostDisplay* getHostDisplayInterface();
virtual bool hasDeviceContext() const;
virtual bool createDeviceContext(QThread* worker_thread, bool debug_device);
virtual bool initializeDeviceContext(bool debug_device);
virtual void destroyDeviceContext();

View File

@ -151,8 +151,10 @@ void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool
emit gameListRefreshed();
}
QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
QtDisplayWindow* QtHostInterface::createDisplayWindow()
{
Assert(!m_display_window);
#ifdef WIN32
if (m_settings.gpu_renderer == GPURenderer::HardwareOpenGL)
m_display_window = new OpenGLDisplayWindow(this, nullptr);
@ -162,40 +164,29 @@ QWidget* QtHostInterface::createDisplayWidget(QWidget* parent)
m_display_window = new OpenGLDisplayWindow(this, nullptr);
#endif
connect(m_display_window, &QtDisplayWindow::windowResizedEvent, this, &QtHostInterface::onDisplayWindowResized);
m_display.release();
m_display = std::unique_ptr<HostDisplay>(m_display_window->getHostDisplayInterface());
m_display->SetDisplayLinearFiltering(m_settings.display_linear_filtering);
QWidget* widget = QWidget::createWindowContainer(m_display_window, parent);
widget->setFocusPolicy(Qt::StrongFocus);
return widget;
return m_display_window;
}
bool QtHostInterface::createDisplayDeviceContext()
void QtHostInterface::bootSystemFromFile(QString filename)
{
return m_display_window->createDeviceContext(m_worker_thread, m_settings.gpu_use_debug_device);
}
void QtHostInterface::displayWidgetDestroyed()
{
m_display.release();
m_display_window = nullptr;
}
void QtHostInterface::bootSystem(QString initial_filename, QString initial_save_state_filename)
{
Assert(!isOnWorkerThread());
emit emulationStarting();
if (!createDisplayDeviceContext())
if (!isOnWorkerThread())
{
emit emulationStopped();
QMetaObject::invokeMethod(this, "bootSystemFromFile", Qt::QueuedConnection, Q_ARG(QString, filename));
return;
}
QMetaObject::invokeMethod(this, "doBootSystem", Qt::QueuedConnection, Q_ARG(QString, initial_filename),
Q_ARG(QString, initial_save_state_filename));
HostInterface::BootSystemFromFile(filename.toStdString().c_str());
}
void QtHostInterface::bootSystemFromBIOS()
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "bootSystemFromBIOS", Qt::QueuedConnection);
return;
}
HostInterface::BootSystemFromBIOS();
}
void QtHostInterface::handleKeyEvent(int key, bool pressed)
@ -223,51 +214,82 @@ void QtHostInterface::onDisplayWindowResized(int width, int height)
m_display_window->onWindowResized(width, height);
}
void QtHostInterface::SwitchGPURenderer()
bool QtHostInterface::AcquireHostDisplay()
{
// Due to the GPU class owning textures, we have to shut the system down.
std::unique_ptr<ByteStream> stream;
if (m_system)
{
stream = ByteStream_CreateGrowableMemoryStream(nullptr, 8 * 1024);
if (!m_system->SaveState(stream.get()) || !stream->SeekAbsolute(0))
ReportError("Failed to save state before GPU renderer switch");
DebugAssert(!m_display_window);
DestroySystem();
m_audio_stream->PauseOutput(true);
emit createDisplayWindowRequested(m_worker_thread, m_settings.gpu_use_debug_device);
if (!m_display_window->hasDeviceContext())
{
m_display_window = nullptr;
emit destroyDisplayWindowRequested();
return false;
}
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
{
m_display_window->destroyDeviceContext();
m_display_window = nullptr;
emit destroyDisplayWindowRequested();
return false;
}
const bool restore_state = static_cast<bool>(stream);
emit recreateDisplayWidgetRequested(restore_state);
Assert(m_display_window != nullptr);
m_display = m_display_window->getHostDisplayInterface();
return true;
}
if (restore_state)
void QtHostInterface::ReleaseHostDisplay()
{
DebugAssert(m_display_window && m_display == m_display_window->getHostDisplayInterface());
m_display = nullptr;
m_display_window->disconnect(this);
m_display_window->destroyDeviceContext();
m_display_window = nullptr;
emit destroyDisplayWindowRequested();
}
std::unique_ptr<AudioStream> QtHostInterface::CreateAudioStream(AudioBackend backend)
{
switch (backend)
{
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
{
emit runningGameChanged(QString(), QString(), QString());
emit emulationStopped();
return;
}
case AudioBackend::Default:
case AudioBackend::Cubeb:
return AudioStream::CreateCubebAudioStream();
CreateSystem();
if (!BootSystem(nullptr, nullptr) || !m_system->LoadState(stream.get()))
{
ReportError("Failed to load state after GPU renderer switch, resetting");
m_system->Reset();
}
case AudioBackend::Null:
return AudioStream::CreateNullAudioStream();
if (!m_paused)
{
m_audio_stream->PauseOutput(false);
UpdateSpeedLimiterState();
}
m_system->ResetPerformanceCounters();
default:
return nullptr;
}
}
void QtHostInterface::OnSystemCreated()
{
HostInterface::OnSystemCreated();
wakeThread();
emit emulationStarted();
}
void QtHostInterface::OnSystemPaused(bool paused)
{
HostInterface::OnSystemPaused(paused);
if (!paused)
wakeThread();
emit emulationPaused(paused);
}
void QtHostInterface::OnSystemDestroyed()
{
HostInterface::OnSystemDestroyed();
emit emulationStopped();
}
void QtHostInterface::OnSystemPerformanceCountersUpdated()
{
HostInterface::OnSystemPerformanceCountersUpdated();
@ -457,11 +479,11 @@ void QtHostInterface::addButtonToInputMap(const QString& binding, InputButtonHan
}
}
void QtHostInterface::powerOffSystem(bool save_resume_state /* = false */, bool block_until_done /* = false */)
void QtHostInterface::destroySystem(bool save_resume_state /* = false */, bool block_until_done /* = false */)
{
if (!isOnWorkerThread())
{
QMetaObject::invokeMethod(this, "powerOffSystem",
QMetaObject::invokeMethod(this, "destroySystem",
block_until_done ? Qt::BlockingQueuedConnection : Qt::QueuedConnection,
Q_ARG(bool, save_resume_state), Q_ARG(bool, block_until_done));
return;
@ -470,15 +492,7 @@ void QtHostInterface::powerOffSystem(bool save_resume_state /* = false */, bool
if (!m_system)
return;
if (save_resume_state)
Log_InfoPrintf("TODO: Save resume state");
DestroySystem();
m_audio_stream->PauseOutput(true);
m_display_window->destroyDeviceContext();
emit runningGameChanged(QString(), QString(), QString());
emit emulationStopped();
}
void QtHostInterface::resetSystem()
@ -515,59 +529,6 @@ void QtHostInterface::pauseSystem(bool paused)
void QtHostInterface::changeDisc(QString new_disc_filename) {}
void QtHostInterface::doBootSystem(QString initial_filename, QString initial_save_state_filename)
{
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
{
emit emulationStopped();
return;
}
std::string initial_filename_str = initial_filename.toStdString();
std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
if (!CreateSystem() ||
!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
{
DestroySystem();
m_display_window->destroyDeviceContext();
emit emulationStopped();
return;
}
wakeThread();
m_audio_stream->PauseOutput(false);
UpdateSpeedLimiterState();
emit emulationStarted();
}
void QtHostInterface::createAudioStream()
{
switch (m_settings.audio_backend)
{
case AudioBackend::Default:
case AudioBackend::Cubeb:
m_audio_stream = AudioStream::CreateCubebAudioStream();
break;
case AudioBackend::Null:
default:
m_audio_stream = AudioStream::CreateNullAudioStream();
break;
}
if (!m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4))
{
qWarning() << "Failed to configure audio stream, falling back to null output";
// fall back to null output
m_audio_stream.reset();
m_audio_stream = AudioStream::CreateNullAudioStream();
m_audio_stream->Reconfigure(AUDIO_SAMPLE_RATE, AUDIO_CHANNELS, AUDIO_BUFFER_SIZE, 4);
}
}
void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
{
const std::vector<SaveStateInfo> available_states(GetAvailableSaveStates(game_code));
@ -626,10 +587,7 @@ void QtHostInterface::loadState(QString filename)
return;
}
if (m_system)
LoadState(filename.toStdString().c_str());
else
doBootSystem(QString(), filename);
LoadState(filename.toStdString().c_str());
}
void QtHostInterface::loadState(bool global, qint32 slot)
@ -640,19 +598,7 @@ void QtHostInterface::loadState(bool global, qint32 slot)
return;
}
if (m_system)
{
LoadState(slot, global);
return;
}
if (!global)
{
// can't load a non-global system without a game code
return;
}
loadState(QString::fromStdString(GetGlobalSaveStateFileName(slot)));
LoadState(global, slot);
}
void QtHostInterface::saveState(bool global, qint32 slot, bool block_until_done /* = false */)
@ -694,8 +640,6 @@ void QtHostInterface::threadEntryPoint()
{
m_worker_thread_event_loop = new QEventLoop();
createAudioStream();
// TODO: Event which flags the thread as ready
while (!m_shutdown_flag.load())
{

View File

@ -45,11 +45,7 @@ public:
bool isOnWorkerThread() const { return QThread::currentThread() == m_worker_thread; }
QWidget* createDisplayWidget(QWidget* parent);
bool createDisplayDeviceContext();
void displayWidgetDestroyed();
void bootSystem(QString initial_filename, QString initial_save_state_filename);
QtDisplayWindow* createDisplayWindow();
void updateInputMap();
void handleKeyEvent(int key, bool pressed);
@ -67,20 +63,22 @@ public:
Q_SIGNALS:
void errorReported(QString message);
void messageReported(QString message);
void emulationStarting();
void emulationStarted();
void emulationStopped();
void emulationPaused(bool paused);
void gameListRefreshed();
void createDisplayWindowRequested(QThread* worker_thread, bool use_debug_device);
void destroyDisplayWindowRequested();
void toggleFullscreenRequested();
void recreateDisplayWidgetRequested(bool create_device_context);
void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
float worst_frame_time);
void runningGameChanged(QString filename, QString game_code, QString game_title);
public Q_SLOTS:
void applySettings();
void powerOffSystem(bool save_resume_state = false, bool block_until_done = false);
void bootSystemFromFile(QString filename);
void bootSystemFromBIOS();
void destroySystem(bool save_resume_state = false, bool block_until_done = false);
void resetSystem();
void pauseSystem(bool paused);
void changeDisc(QString new_disc_filename);
@ -90,13 +88,18 @@ public Q_SLOTS:
private Q_SLOTS:
void doStopThread();
void doBootSystem(QString initial_filename, QString initial_save_state_filename);
void doUpdateInputMap();
void doHandleKeyEvent(int key, bool pressed);
void onDisplayWindowResized(int width, int height);
protected:
void SwitchGPURenderer() override;
bool AcquireHostDisplay() override;
void ReleaseHostDisplay() override;
std::unique_ptr<AudioStream> CreateAudioStream(AudioBackend backend) override;
void OnSystemCreated() override;
void OnSystemPaused(bool paused) override;
void OnSystemDestroyed() override;
void OnSystemPerformanceCountersUpdated() override;
void OnRunningGameChanged() override;
@ -122,7 +125,6 @@ private:
void updateControllerInputMap();
void updateHotkeyInputMap();
void addButtonToInputMap(const QString& binding, InputButtonHandler handler);
void createAudioStream();
void createThread();
void stopThread();
void threadEntryPoint();