768 Commits

Author SHA1 Message Date
Connor McLaughlin
12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin
971bba07d6 GPU: Make perspective-correct color interpolation toggleable 2022-10-03 21:08:41 +10:00
Connor McLaughlin
6af5a2486c VulkanHostDisplay: Use coherent memory type for downloads on Adreno
Otherwise it spends a ton of CPU time invalidating the buffer.
2022-10-03 13:13:37 +10:00
Connor McLaughlin
22b41bd153 Achievements: Hardcore mode no longer gives twice the points 2022-10-01 13:39:26 +10:00
Connor McLaughlin
8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin
6bafcea94f HostDisplay: Remove DestroyRenderDevice() 2022-09-26 22:15:51 +10:00
Connor McLaughlin
84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin
f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00
Connor McLaughlin
e7fb42347f GL/Texture: Add multi-layer/level support 2022-09-26 22:15:50 +10:00
Connor McLaughlin
8d32547ec9 Vulkan/Texture: Allow uploading non-zero layers/levels 2022-09-26 22:15:50 +10:00
Connor McLaughlin
9d27f7095f Vulkan: Use Vulkan Memory Allocator 2022-09-26 22:15:50 +10:00
Connor McLaughlin
78b4fbb515 Achievements: Display points in list window 2022-09-24 14:21:53 +10:00
Connor McLaughlin
e54dc9872b Achievements: Display mastered notifications 2022-09-24 13:27:59 +10:00
Connor McLaughlin
583b8cd955 InputManager: Export a few functions 2022-09-24 13:14:28 +10:00
Connor McLaughlin
6fa8c3962e Build: Fixes for Android 2022-09-24 13:14:18 +10:00
Connor McLaughlin
736996ab38 Controller: Add invert and button deadzone options 2022-09-24 13:14:13 +10:00
Connor McLaughlin
2186debcd2
Merge pull request #2888 from Calinou/enhancements-overlay-fix-swapped-msaa-ssaa
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
2022-09-24 13:11:27 +10:00
Connor McLaughlin
7ef600aaa0
Merge pull request #2889 from Calinou/texture-filtering-warn-performance-cost
Warn about the high performance cost of JINC2 and xBR filtering
2022-09-24 13:11:11 +10:00
Hugo Locurcio
086b0d390a
Add usage description for Show CPU Usage
Unlike other display options, this one was missing a description.

This clarifies the option's purpose and the fact that it displays
the host's CPU usage, not the emulated system's CPU usage.
2022-09-22 15:06:36 +02:00
Hugo Locurcio
8152b99ea4
Warn about the high performance cost of JINC2 and xBR filtering
These options (especially xBR) have a very high cost. In my experience,
xBR has a greater impact on the framerate than enabling 4× SSAA or PGXP
in CPU mode (whose quality increase is much more obvious).

These options are also essentially unusable on mobile, regardless of
how powerful your device is. As a result, this adds warnings both
in the option names and the description.

Bilinear filtering is not affected by this performance cost, as GPUs
can perform this in hardware without having to emulate filtering
through a shader.
2022-09-22 14:23:31 +02:00
Hugo Locurcio
dcd11d8371
Fix "MSAA" and "SSAA" texts being swapped in enhancements overlay
Previously, when you selected MSAA in the advanced options, you
got MSAA but the enhancements display showed "SSAA".
The opposite happened when you selected SSAA.
2022-09-22 14:08:29 +02:00
Connor McLaughlin
d26fef3e4e Achievements: Add leaderboard toggle (+ some minor fixes) 2022-09-21 23:47:58 +10:00
Connor McLaughlin
065472ddda Achievements: Fix crash when toggling off with list open 2022-09-21 23:06:23 +10:00
Connor McLaughlin
5568de1e03 Achievements: Add sound effects 2022-09-21 23:06:23 +10:00
Connor McLaughlin
a4eb5f1d5d FrontendCommon: Add PlaySoundAsync() 2022-09-21 23:06:23 +10:00
Connor McLaughlin
cba4bb4ab2 Achievements: Show primed/challenge-in-progress achievements 2022-09-21 23:06:23 +10:00
Connor McLaughlin
aee8163317 Achievements: Drain outstanding requests when switching games
Stops data being lost when loading state due to data not being
downloaded yet.
2022-09-18 13:24:55 +10:00
Connor McLaughlin
d9722516c3 GameList: Handle non-extension-suffixed urls based on content type 2022-09-18 13:24:55 +10:00
Connor McLaughlin
a062cc4706 VulkanHostDisplay: Fix uploading of strided textures 2022-09-18 12:10:36 +10:00
Connor McLaughlin
1e6abc1d64 OpenGLHostDisplay: Don't assert when reading back last query 2022-09-18 12:02:38 +10:00
Connor McLaughlin
ef3ad91ad0 FullscreenUI: Various improvements 2022-09-17 15:56:05 +10:00
Connor McLaughlin
14af29d398 ImGuiManager: Show additional CPU settings 2022-09-17 15:56:05 +10:00
Connor McLaughlin
0b3461338c HostDisplay: Use streaming for sw renderer display 2022-09-13 17:50:42 +10:00
Connor McLaughlin
bf76780f11 GameList: Add cover downloader 2022-09-13 17:50:42 +10:00
Connor McLaughlin
bec0d6e7df HostDisplay: Add GPU usage statistics 2022-09-03 14:17:51 +10:00
Ronnie Sahlberg
81cf59bc21 PBP: The PBP extension needs to be upper-case.
EBOOT.PBP is an archive format used for PS1 Classics games on PSP and PS3
(and PS4 and probably also PS5)
On PSP case does not matter since the file will be stored in a FAT
filesystem but on PS3 it does matter as it will be stored in a UFS2
filesystem which is case sensitive.

EBOOT.PBP files from the official PS Store comes wrapped in a PKG container
and installes as EBOOT.PBP uppercase. Thus other tools that create
EBOOT.PBP files also create them in uppercase such as POP-FE and PSX2PSP.

Change the *.pbp file selector filter to *.PBP so that the file selector
will find these files on platforms with case-sensitive filesystems.

Signed-off-by: Ronnie Sahlberg <ronniesahlberg@gmail.com>
2022-09-03 13:56:30 +10:00
Connor McLaughlin
26159981ce FullscreenUI: Add more missing options 2022-09-03 13:39:59 +10:00
Connor McLaughlin
28363af3ff FullscreenUI: Add more missing options 2022-08-29 19:19:50 +10:00
Connor McLaughlin
d2d2e3ae6e FullscreenUI: Add load/save input profile 2022-08-27 16:52:36 +10:00
Connor McLaughlin
8990ade721 ImguiManager: Fix some missed FA glyphs 2022-08-27 16:52:30 +10:00
Connor McLaughlin
3a5bf6d29b System: Move overlay checking to common 2022-08-27 16:52:24 +10:00
Connor McLaughlin
ea8d779962 ImguiManager: Only rasterize font awesome glyphs which we need 2022-08-26 23:30:45 +10:00
Connor McLaughlin
1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin
cab51c6764 FullscreenUI: Re-enable most previously-missing settings 2022-08-26 01:26:55 +10:00
Connor McLaughlin
bfafa95f65 EvdevInputSource: Migrate to new abstractions 2022-08-25 00:55:58 +10:00
Connor McLaughlin
7277d29ff9 Host: Move CreateDisplayForAPI() into common code 2022-08-25 00:55:58 +10:00
Connor McLaughlin
c320e8cf57 Achievements: Misc fixes 2022-08-22 20:01:04 +10:00
Connor McLaughlin
7bbacd2392 Misc: Remove unused code 2022-08-22 19:55:38 +10:00
Connor McLaughlin
c7e8233b7b System: Move present skip check to core 2022-08-19 00:07:14 +10:00
Connor McLaughlin
de21ff250c CommonHost: Default fullscreen hotkey to F11 2022-08-19 00:07:10 +10:00