Connor McLaughlin
61a4960380
GPU: Skip zero-width or height fills
2020-10-31 14:27:57 +10:00
Connor McLaughlin
cacf7a7cc9
GPU: Precompute texture window expression [SAVEVERSION+]
2020-09-30 23:03:52 +10:00
Connor McLaughlin
3847be86b0
Fix a bunch of random warnings
2020-09-13 11:54:51 +10:00
Connor McLaughlin
0c1b637549
PGXP: Add initial implementation
2020-08-02 00:25:07 +10:00
Connor McLaughlin
b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
Connor McLaughlin
dad63f2303
GPU: Run draw clock at sysclk * 2
2020-06-13 01:40:05 +10:00
Connor McLaughlin
c583459c6f
GPU: Replace coord/size masks with constants
2020-05-21 12:02:19 +10:00
Connor McLaughlin
096ed21767
GPU: Synchronize before filling/writing with interlaced rendering
2020-05-17 21:51:33 +10:00
Connor McLaughlin
597aa20d83
GPU: Don't panic when FIFO is non-empty with VRAM->CPU copy
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This probably is not a good state to be in though, since the DMA request
gets turned off and will never resume until it's copied out.
2020-05-17 14:05:31 +10:00
Connor McLaughlin
759c7c52d5
GPU: Don't wedge when other commands are in FIFO with polyline
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Fixes Ridge Racer Type 4.
2020-04-20 01:10:41 +10:00
Connor McLaughlin
610cc74cb9
GPU: Add primitive setup timing
2020-04-19 15:26:27 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
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This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
c483a78889
GPU: Implement interlaced VRAM fills
2020-04-04 00:24:37 +10:00
Connor McLaughlin
7f5c6f8b4f
GPU/HW: Move some flush checks to command time
2020-04-04 00:10:55 +10:00
Connor McLaughlin
48fba47ee6
GPU: Implement skip-drawing-to-active-field for interlaced mode
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Currently only in the software renderer.
2020-04-04 00:10:41 +10:00
Connor McLaughlin
31581763a3
GPU: Correct starting position for polyline terminator search
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Fixes broken visuals in Wild Arms, probably others.
2020-04-01 20:24:57 +10:00
Connor McLaughlin
6bc91f2157
GPU: Polyline must have at least two vertices
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Fixes GPU stream corruption in Lifeforce Tenka.
2020-03-30 13:58:39 +10:00
Connor McLaughlin
f13cfce34d
GPU: Fix incorrect polyline terminator check
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Fixes Gran Turismo 2, maybe others.
2020-03-30 00:35:39 +10:00
Connor McLaughlin
46239e6758
GPU: Fix GP0(1Fh) locking up emulator
2020-03-29 01:12:54 +10:00
Connor McLaughlin
e2e2b573c0
GPU/HW: Move drawing offset to CPU-side
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Saves updating the uniform buffer.
2020-03-24 00:20:15 +10:00
Connor McLaughlin
b0b1fd8f1a
GPU: Timing for CPU->VRAM transfers
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Fixes Monkey Hero, probably others.
2020-03-01 17:14:38 +10:00
Connor McLaughlin
ed493c846d
GPU: Don't panic on oversized VRAM copies
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Fixes #31 .
2020-02-29 00:19:09 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
Connor McLaughlin
45fc19fd05
GPU: Only latch texpage/mode on polygon/set draw mode
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Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
2019-12-02 17:04:26 +10:00
Connor McLaughlin
9d6d00480c
GPU: Implement mask bit handling in software renderer
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Still needs implementation in the hardware renderers.
2019-11-24 18:47:42 +10:00
Connor McLaughlin
bb4ef2103e
GPU: Fix dump vram-to-cpu copies
2019-11-23 19:07:17 +10:00
Connor McLaughlin
49569d29aa
GPU: Refactor command execution/VRAM->CPU transfers
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Simpler, and handles odd sizes correctly.
2019-11-14 22:17:11 +10:00
Connor McLaughlin
9d66638bce
GPU: Handle oversized transfers (wrap around behavior)
2019-11-14 20:31:48 +10:00
Connor McLaughlin
9ea7a8418c
GPU: Eliminate temporary buffer when reading back
2019-11-14 17:17:22 +10:00
Connor McLaughlin
c0208b6e78
GPU: Flush render before changing drawing area/offset
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Fixes "random" broken polygons in hardware backends.
2019-11-09 22:56:53 +10:00
Connor McLaughlin
2c631aba5e
GPU: Move stats from renderer class to base classes
2019-11-05 19:44:17 +10:00
Connor McLaughlin
afbec85f89
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
2019-11-05 19:19:49 +10:00
Connor McLaughlin
3619b46b45
GPU: Fix parsing of polylines.. again
2019-11-05 00:26:35 +10:00
Connor McLaughlin
3c64a242bb
GPU: Fix incorrect parsing of polyline commands
2019-11-04 02:56:30 +10:00
Connor McLaughlin
91c99f0226
GPU/HW: Use uniform blocks for batch rendering
2019-11-03 13:18:43 +10:00
Connor McLaughlin
aa1f3ad8f7
GPU: Don't truncate clear colour to 15-bit with true colour on
2019-11-03 01:05:37 +10:00
Connor McLaughlin
9b56499afa
Refactoring settings/support changing GPU renderer at runtime
2019-10-26 12:55:56 +10:00
Connor McLaughlin
a76ec6fc19
Compile fixes for GCC
2019-10-22 23:07:51 +10:00
Connor McLaughlin
faa9e59f61
GPU: Correctly mask src x/y in VRAM->CPU transfer
2019-10-20 15:31:32 +10:00
Connor McLaughlin
f046d1008e
GPU: Mask high bits in copy commands
2019-10-18 23:52:52 +10:00
Connor McLaughlin
baf97cb864
GPU: Split command handlers into seperate file
2019-10-18 23:52:52 +10:00