Connor McLaughlin
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9e024b7a51
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GPU: Handle VRAM wrap-around behavior on scanout
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2020-04-11 16:09:03 +10:00 |
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Connor McLaughlin
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f0a3e66d08
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GPU/Software: Fix broken display when VRAM is X-offset
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2020-04-09 20:50:57 +10:00 |
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Connor McLaughlin
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2413c5a6a3
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GPU/Software: Fix incorrect colours in 24-bit FMVs
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2020-04-09 00:46:00 +10:00 |
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Connor McLaughlin
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3cfead36c4
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Revert "GPU: Clamp coordinates to 11 bits after applying drawing offset"
This reverts commit 5302f8381807c3736a9d439bd6727404ba8dbd59.
This is not the correct fix, and breaks other games.
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2020-04-04 19:31:19 +10:00 |
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Connor McLaughlin
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ddf52cc8c7
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GPU/SW: Implement interlaced display
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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c483a78889
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GPU: Implement interlaced VRAM fills
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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2aecb570c1
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GPU: Implement interlaced rendering in hardware backends
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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5302f83818
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GPU: Clamp coordinates to 11 bits after applying drawing offset
Fixes flickering in some scenes (e.g. Galbadia Missile Base).
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2020-04-04 00:10:45 +10:00 |
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Connor McLaughlin
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48fba47ee6
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GPU: Implement skip-drawing-to-active-field for interlaced mode
Currently only in the software renderer.
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2020-04-04 00:10:41 +10:00 |
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Connor McLaughlin
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148279e2f2
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GPU: Rewrite CRTC display modeling and overscan handling
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2020-03-29 01:14:37 +10:00 |
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Connor McLaughlin
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fe824d6c89
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GPU: Display VRAM with 1:1 pixel ratio rather than scaling
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2020-03-29 01:14:33 +10:00 |
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Connor McLaughlin
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90121aa169
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GPU: Fix VRAM display in software renderer
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2020-03-13 23:21:44 +10:00 |
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Connor McLaughlin
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f9a298f1b7
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GPU: Fix incorrect handling of check mask bit
Fixes boxes in Silent Hill in Software Renderer.
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2020-03-06 00:45:21 +10:00 |
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Connor McLaughlin
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7412e78aa1
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GPU: Move software copy/fill functions to base class so it can be used as fallback
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2020-02-29 00:18:33 +10:00 |
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Connor McLaughlin
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6bacbf3438
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GPU: Fix 480i displays getting cut off in OpenGL and Software
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2020-02-28 23:01:38 +10:00 |
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Connor McLaughlin
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e8e44991db
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GPU: Fix display in OpenGL renderer
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2020-02-28 22:42:56 +10:00 |
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Connor McLaughlin
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fcc0ae9571
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GPU: Implement "Crop Mode" (none, overscan, all borders)
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2020-02-28 17:01:01 +10:00 |
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Connor McLaughlin
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287ab93cdc
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GPU: Fix texture bit15 not propogating when blending enabled
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2020-02-08 00:01:12 +09:00 |
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Connor McLaughlin
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ac5af4658d
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GPU: Mask bit check should use existing colour not new colour
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2020-02-07 00:11:12 +09:00 |
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Connor McLaughlin
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4a3478b360
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HostInterface: Add function to switch between sw/hw rendering
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2020-01-24 14:51:53 +10:00 |
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Connor McLaughlin
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71c1e243fe
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Remove YBaseLib dependency
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2020-01-10 13:40:53 +10:00 |
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Connor McLaughlin
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c52040434a
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Core: Linux warning fixes
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2020-01-09 08:46:52 +10:00 |
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Connor McLaughlin
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c8d3b2c546
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GPU/Software: Use templates for render functions
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2019-12-22 19:34:24 +10:00 |
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Connor McLaughlin
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a1b52980e2
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GPU: Implement line renderering in software renderer
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2019-12-22 18:53:20 +10:00 |
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Connor McLaughlin
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ffe90083d3
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GPU: Refactor draw mode setting
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2019-12-11 16:35:14 +10:00 |
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Connor McLaughlin
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45fc19fd05
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GPU: Only latch texpage/mode on polygon/set draw mode
Driver seems to draw an off-screen polygon to set up the parameters,
instead of the set draw mode command.
Fixes broken sprites in Driver/Driver 2.
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2019-12-02 17:04:26 +10:00 |
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Connor McLaughlin
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db0d11c2ff
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GPU/HW: Cull primitives larger than 1024x512
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2019-11-24 23:46:33 +10:00 |
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Connor McLaughlin
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9d6d00480c
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GPU: Implement mask bit handling in software renderer
Still needs implementation in the hardware renderers.
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2019-11-24 18:47:42 +10:00 |
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Connor McLaughlin
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9d66638bce
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GPU: Handle oversized transfers (wrap around behavior)
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2019-11-14 20:31:48 +10:00 |
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Connor McLaughlin
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9ea7a8418c
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GPU: Eliminate temporary buffer when reading back
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2019-11-14 17:17:22 +10:00 |
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Connor McLaughlin
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7152d54104
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GPU: Simplify 480i mode handling in CRTC
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2019-11-14 00:58:15 +10:00 |
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Connor McLaughlin
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9de9cf3be2
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GPU/HW: Add D3D11 renderer and refactor host interface/display
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2019-11-04 00:39:48 +10:00 |
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Connor McLaughlin
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d68f7085d6
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Common: Move GL classes to subdirectory
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2019-11-03 15:22:37 +10:00 |
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Connor McLaughlin
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aa1f3ad8f7
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GPU: Don't truncate clear colour to 15-bit with true colour on
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2019-11-03 01:05:37 +10:00 |
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Connor McLaughlin
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ba1a5a5ca9
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GPU: Fix batching regression (draws split on texture page)
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2019-11-03 00:36:47 +10:00 |
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Connor McLaughlin
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3aa4219067
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GPU: Implement dithering on software backend
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2019-11-01 23:11:37 +10:00 |
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Connor McLaughlin
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1c79737021
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GPU: Simplify batch state
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2019-11-01 21:47:45 +10:00 |
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Connor McLaughlin
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772ef27a55
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GPU: Implement display disable command GP1(03h)
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2019-10-28 17:43:34 +10:00 |
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Connor McLaughlin
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540e942a46
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Add basic software GPU renderer
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2019-10-26 12:57:45 +10:00 |
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