2355 Commits

Author SHA1 Message Date
Stenzek
39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek
4fbc9abe8a GameDatabase: Linux build fix 2023-08-19 23:06:27 +10:00
Stenzek
cee5decec4 GameDB: Merge traits/compatibility into single file 2023-08-19 22:00:20 +10:00
Stenzek
a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek
bb60170d9a Move frontend-common to util/core 2023-08-16 01:13:00 +10:00
Stenzek
5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek
56ac3d6c32 HostDisplay: Fix incorrectly positioned screenshots 2023-08-04 21:39:52 +10:00
Stenzek
6fbdb6d7db GPU: Enable GPUSTAT.28 in read mode
Fixes Celeste Classic.
2023-07-24 19:24:08 +10:00
Jamie Meyer
36c4345019
core / system: Disc-Region Fix For Netplay
Fixes an issue which is only really valid for netplay since can start from an non-auto region sinc eit pulls it from the host.
2023-05-24 12:33:24 +02:00
Stenzek
9aa6c24620 System: Store game hash as well as serial 2023-05-15 23:39:07 +10:00
Stenzek
7681551544 System: Don't auto enable analog on unknown games 2023-05-08 13:07:19 +10:00
Connor McLaughlin
481174255e
Merge pull request #2965 from stenzek/resize
HostDisplay: Treat internal res screenshots as a screenshot
2023-05-04 01:00:46 +10:00
Jamie Meyer
6afb267bb9
core: fix-comment 2023-05-03 16:44:48 +02:00
Dolphin
9526e15ec2
Update japanese translation (#2969)
* update base duckstation-qt_ja.ts

* update Japanese translation

* translate controller name on controllersettingsdialog
2023-05-02 21:46:06 +10:00
Stenzek
6b366afb05 HostDisplay: Treat internal res screenshots as a screenshot 2023-05-02 21:44:03 +10:00
Stenzek
84e5fbe0c6 CPU: HLE implementation of PCDrv (host file access) 2023-04-29 20:45:39 +10:00
Stenzek
991f7312b2 SPU: Fix building with SPU_DUMP_ALL_VOICES 2023-04-23 13:19:43 +10:00
Stenzek
2e3d924bc6 System: Fix crash when using unknown BIOS 2023-04-14 18:14:39 +10:00
Stenzek
fe41e92579 CDROM: Improve handling of command spam
Fixes booting games with OpenBIOS.
2023-04-14 18:14:21 +10:00
Stenzek
fd0d12a4f4 GL: Fix shader/memory leak 2023-04-10 23:50:09 +10:00
Stenzek
3bbce19df2 Pad: Don't backup card state unconditionally 2023-03-16 21:48:58 +10:00
Stenzek
3673827363 PAD: Intelligently skip saving memcard state for runahead 2023-03-16 21:22:08 +10:00
Stenzek
595abd27dd Settings: Disable block linking when runahead is active 2023-03-16 20:08:09 +10:00
Stenzek
33f5d9cb9c System: Remove BIOS from save state
Makes the states smaller, as well as not creating potential piracy
issues when sending across the wire.
2023-03-16 19:34:01 +10:00
Stenzek
1fcf16fc81 System: Store BIOS image info/hash after loading 2023-03-16 19:22:54 +10:00
Stenzek
70695d3a4d CPU: Don't leave fault_count uninitialized 2023-03-16 18:58:43 +10:00
Stenzek
befbc7bc2e HostDisplay: Fix cursor texture leak 2023-02-07 20:06:29 +10:00
Stenzek
bd1df7b25b Settings: Default to Vulkan/Metal renderer on Mac 2023-02-05 15:12:43 +10:00
Stenzek
0ef24398f8 Qt: Ensure system is shut down before closing
Fixes crash on shutdown on Mac.
2023-02-05 13:43:15 +10:00
Stenzek
178a659a98 GPU: Move graphics API reset state to System
Stops us trying to reset state on objects which don't exist if
initialization failed (apparently some Android devices.. of course).
2023-02-05 13:12:45 +10:00
Stenzek
c8e7922c1a AnalogController: Fix incorrect locked message format 2023-02-05 13:12:45 +10:00
Stenzek
e8f4bd5c5e GameDatabase: Fix ForceSoftwareRendererForReadbacks 2023-01-30 19:26:48 +10:00
Stenzek
e88214966f Settings: Default to digital controller on Android 2023-01-30 19:17:11 +10:00
Stenzek
14cf865905 Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien
afaedfedc9 Revert "Improve Integer Scaling behavior" and instead offer as a setting 2023-01-23 13:44:44 -04:00
Superstarxalien
51d1587b21 Improve Integer Scaling behavior
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle
bd7517b0c9 CDROM: Try to reject non-PS1 discs 2023-01-20 05:46:22 +03:00
NicknineTheEagle
7270531c3d CDROM: Fix region check 2023-01-20 05:46:20 +03:00
Stenzek
55f716e69e Settings: Fix default value of depth clear threshold 2023-01-17 18:47:54 +10:00
Stenzek
95306d3362 CDROM: Slightly adjust seek timing when on target
Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin
fe08d34e52 Qt: Add COP0/GTE registers to debugger list 2023-01-15 15:13:54 +10:00
Connor McLaughlin
395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
5b600602c2 Settings: Make disable-all-enhancements use new MDEC routines 2023-01-13 21:03:35 +10:00
Connor McLaughlin
1aa3be70c7 SPU: Bypass FIFO for direct memory writes
Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin
2c2304b5b7 System: Fix inverted ifdef 2023-01-12 18:12:58 +10:00
Connor McLaughlin
3b038fd27d System: Further improve frame timing consistency 2023-01-12 18:02:12 +10:00
Connor McLaughlin
af5d49649c MDEC: Add option to use old conversion routines
That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin
3e0be0a577 MDEC: Tweak block timing further
Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin
50a616421f System: Add -exe parameter for overriding boot executable
Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00