7f795d25aa
CPU/Recompiler: Don't try fastmem for RAM mirrors
2020-10-26 22:07:52 +10:00
875b0b91f1
CPU/Recompiler/AArch64: Use scratch for add CPU struct field
2020-10-26 22:02:35 +10:00
76428887b8
CPU/Recompiler: Fix typo in UninhibitAllocation function name
2020-10-26 22:00:10 +10:00
cbc7e3d64a
CPU/Recompiler: Add register allocation safety check to fastmem
2020-10-26 21:59:29 +10:00
1b618b8c46
SPU: Don't block ADPCM loop flag when setting/keying on in same slice
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Fixes repeated sounds in Re-Loaded: The Hardcore Sequel.
2020-10-24 20:27:06 +10:00
98987643b3
SPU: Always reset address on loop end regardless of repeat
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Fixes menu music in Madden NFL 99.
2020-10-24 19:42:23 +10:00
a1453ee8a5
GPU: Skip full CRTC update on GP1(05h)
2020-10-23 19:37:56 +10:00
e5a0c92336
Merge pull request #999 from ggrtk/gpu-crtc
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GPU: CRTC update
2020-10-23 19:36:45 +10:00
6bc7cf29cc
GPU: Synchronize CRTC on GP1(05h) command
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Fixes text flashing briefly after startup PlayStation logo in King's
Field (USA).
2020-10-22 21:41:42 -07:00
f69889264d
Core: Make some additional OSD messages translatable
2020-10-22 02:07:48 -07:00
ca7db7a2d2
GPU: Update CRTC debug window reporting
2020-10-21 23:17:39 -07:00
1a0b1a3149
GPU: Use accurate VRAM display width rounding
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Modified version of Nocash algorithm, confirmed with hardware test.
Relies on proper horizontal display range rounding for correct results.
2020-10-21 23:17:39 -07:00
bbaebfd4c9
GPU: Round horizontal display range values down to clockdiv multiple
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GP1(06h) X1 and X2 are persistent across clockdiv changes, but the GPU
actively uses rounded values for display output. This behavior is
modeled by storing the rounded values in horizontal_display_start and
horizontal_display_end. Verified with hardware test.
2020-10-21 23:17:39 -07:00
2b2e2f7854
Cheats: Invalidate code pages on memory writes
2020-10-22 11:09:11 +10:00
3fc9f264d7
CPUCodeCache: Fix extra page being invalidated on writing to edge
2020-10-22 11:08:57 +10:00
13aa5e0554
Cheats: Use internal memory handlers which can't trash MMIO
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Safer and faster.
2020-10-21 22:28:11 +10:00
2fb611518d
Cheats/MemoryScan: Restrict search to RAM/Scratchpad/BIOS
2020-10-21 22:28:11 +10:00
0d387dfaca
Cheats/MemoryScan: Add Any operator
2020-10-21 22:28:11 +10:00
cb6ef03775
CheatList: Save additional DuckStation fields in comments
2020-10-21 22:28:11 +10:00
39a61d2207
CheatList: Preserve comments in PCSXR format files
2020-10-21 22:28:11 +10:00
b694577c38
Qt: Add new cheat manager
2020-10-21 01:11:30 +10:00
7755e238d3
GPU/Vulkan: Fix depth not being updated with VRAM writes
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Fixes menu not showing in Dragon Quest VII.
2020-10-19 11:46:45 +10:00
7a82cae2bd
CPU/Recompiler: Use register pairs for pop callee saved too
2020-10-19 02:23:04 +10:00
0fca011bd4
CPU/Recompiler: Fix OOB in register pairing
2020-10-19 02:23:04 +10:00
6a4a4c62d7
CPU/Recompiler: Use fastmem instead of global for RAM loads
2020-10-19 02:23:04 +10:00
325f83065c
SPU: Always inline SPU::ExecuteVoice
2020-10-18 14:54:38 +10:00
245edd94d7
SPU: Eliminiate conditional in interpolation
2020-10-18 14:54:38 +10:00
b704c37e91
CPU/Recompiler: Implement speculative constants
2020-10-18 14:54:38 +10:00
51eff82eb6
CPU/Recompiler: Implement lwl/lwr/swl/swr
2020-10-18 14:54:38 +10:00
7566c45f64
CPU/Recompiler: Implement fastmem
2020-10-18 14:54:38 +10:00
11faf6ccfb
CPU/Recompiler: Skip calling event update on interrupts
2020-10-18 14:54:38 +10:00
a16c2f5462
CPU/Recompiler: Skip tracking some more interpreter state
2020-10-18 14:54:38 +10:00
a6f8dde790
CPU/Recompiler: Faster ASM dispatcher
2020-10-18 14:54:38 +10:00
cb351a7dbd
CPU: Move interrupt check out of inner-most exec loop
2020-10-18 14:54:38 +10:00
0afdc04d88
CPU/Recompiler: Optimize constant reads (and some writes)
2020-10-18 14:54:38 +10:00
69b2c3fc2d
StateWrapper: Track save state version
2020-10-18 14:54:38 +10:00
19f4921ca7
GPU/OpenGL: Fix crash on non-dual-source-blend drivers
2020-10-14 18:50:10 +10:00
962f3407b4
Android: Add OpenSL ES audio backend
2020-10-14 00:48:48 +10:00
49cea927f0
Build: Add ARM64 platform for Windows
2020-10-14 00:48:48 +10:00
b2ef931772
Minor gpu_sw optimizations and warning fixes
2020-10-12 13:15:21 +02:00
902024d225
CDROM: Implement volume peak in CDDA report
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Fixes Kyuutenkai hanging at boot.
2020-10-11 20:44:52 +10:00
36bede11ae
CPU/Recompiler/AArch64: Fix crash when icache is enabled
2020-10-11 15:04:49 +10:00
d39c9f5d1c
Clean up some compiler warnings
2020-10-11 12:21:08 +10:00
5e65882920
MemoryCardImage: Fix error in DeleteFile()
2020-10-11 12:21:08 +10:00
fe25f005c2
GPU: Fix incorrect sign extension of positions
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Fixes missing objects in Skullmonkeys (again).
2020-10-11 12:21:08 +10:00
79af61cd21
Qt: Make some additional controller strings translatable
2020-10-10 15:59:19 -07:00
fc28ba75da
GPU/OpenGL: Create the texture stream buffer with its final target
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Fixes broken texture uploads on Adreno GPUs.
2020-10-10 18:27:40 +10:00
8bb89c9aeb
GPU/OpenGL: Disable texture buffer upload path if larger buffers are unsupported
2020-10-10 18:27:18 +10:00
13a9411b07
Android: Add BIOS importer
2020-10-10 17:42:21 +10:00
4f0007dd55
PGXP: Make preserving pre-divide fractional coordinates an option
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Fixes holes in geometry in Crash Team Racing with PGXP on.
2020-10-10 00:07:07 +10:00