437 Commits

Author SHA1 Message Date
Connor McLaughlin
105376b1b3 FullscreenUI: Don't draw OSD over windows 2021-02-06 19:18:44 +10:00
Connor McLaughlin
d7962fdac7 ImGui: Use safe strcat/scanf on MSVC 2021-02-06 19:16:39 +10:00
C.W. Betts
662d6e9711 Fix possible log formatting errors. 2021-02-04 17:54:51 -07:00
Connor McLaughlin
43d1495a63 OpenGLHostDisplay: Allow filtering to be toggled for GLES2 path 2021-02-05 02:28:03 +10:00
Connor McLaughlin
d455b61d5e OpenGLHostDisplay: Fix interlaced software renderer output 2021-02-05 02:16:45 +10:00
Connor McLaughlin
8f9bbb0bba Vulkan: Support VK_KHR_display 2021-02-04 19:25:21 +10:00
Connor McLaughlin
fd269ec9dd FullscreenUI: Use format string for TextWrapped() 2021-02-02 04:06:57 +10:00
Connor McLaughlin
e0dd45c35e FullscreenUI: Fix game list settings not applying 2021-02-02 01:56:28 +10:00
Connor McLaughlin
1e8752759d NoGUI: Set default settings if missing 2021-02-02 01:47:27 +10:00
Connor McLaughlin
c54842830f FullscreenUI: Support modal error/confirmation 2021-02-02 01:40:37 +10:00
Connor McLaughlin
904680f0df Settings: Make integer and linear upscaling mutually exclusive 2021-02-01 18:39:15 +10:00
Connor McLaughlin
91092847f8 CommonHostInterface: Restore display skip on exit/pause
Fixes CPU usage/controller moving too quickly in menus after fast
forwarding in big duck mode.
2021-02-01 02:08:52 +10:00
Connor McLaughlin
1a9120135f FullscreenUI: Fix some advanced setings not saving 2021-02-01 01:13:05 +10:00
Connor McLaughlin
590513350c NoGUI: Start in fullscreen when option or command line flag is set 2021-02-01 01:10:32 +10:00
Connor McLaughlin
d1a5b89f0a FullscreenUI: Fix some textures leaking at shutdown 2021-02-01 01:10:32 +10:00
Connor McLaughlin
18405a713c FullscreenUI: Fix debug windows not drawing 2021-02-01 01:10:32 +10:00
Connor McLaughlin
c17fb88426 FullscreenUI: Fix controller binding setting instantly 2021-01-31 18:11:56 +10:00
Connor McLaughlin
bb2e35b732 FullscreenUI: Load covers on demand 2021-01-31 18:11:56 +10:00
Connor McLaughlin
85b4a02f20 Fix Android build 2021-01-31 17:28:37 +10:00
Connor McLaughlin
61e4e6f140 Add "Fullscreen UI" 2021-01-31 17:10:27 +10:00
Connor McLaughlin
3a7d9f1725 CommonHostInterface: Add controller nav helpers 2021-01-31 17:10:27 +10:00
Connor McLaughlin
41be96ef93 CommonHostInterface: Make RunLater()/ApplySettings() virtual 2021-01-31 17:10:27 +10:00
Connor McLaughlin
ec60fa3c9d CommonHostInterface: Make fullscreen/exit functions public 2021-01-31 17:10:27 +10:00
Connor McLaughlin
2dbb3325ff CommonHostInterface: Tweak frame boundary for loading screen 2021-01-31 17:10:27 +10:00
Connor McLaughlin
e1bf362d13 CommonHostInterface: Extract ff/turbo hotkeys to functions 2021-01-31 17:10:27 +10:00
Connor McLaughlin
bed1abf0b8 CommonHostInterface: Add media path to save state info 2021-01-31 17:10:27 +10:00
Connor McLaughlin
4540a190c1 CommonHostInterface: Make input profile functions public 2021-01-31 17:10:27 +10:00
Connor McLaughlin
556cd6d168 CommonHostInterface: Add enumerator for OSD messages 2021-01-31 17:10:27 +10:00
Connor McLaughlin
48f78a9c41 GameList: Expose search directories list 2021-01-31 17:10:27 +10:00
Connor McLaughlin
98b4101cd7 Settings: Expose Save() method to interface 2021-01-31 17:10:27 +10:00
Connor McLaughlin
7a48bcc585 FrontendCommon: Remove WITH_IMGUI #ifdefs
We never compile FrontendCommon without imgui anyway.
2021-01-31 17:10:27 +10:00
Connor McLaughlin
e697d9aa33 HostDisplay: Move imgui context creation to base class 2021-01-31 17:10:27 +10:00
Connor McLaughlin
e132cac0e5 ImGui: Clear memory for font after creating texture 2021-01-31 17:10:27 +10:00
Connor McLaughlin
d8ea9c2983 GameSettings: Add helper to query number of user settings 2021-01-31 17:10:27 +10:00
Connor McLaughlin
582c77b604 ImGuiStyle: Return the font we create 2021-01-31 17:10:26 +10:00
Connor McLaughlin
a563f99191 dep/imgui: Update to 9499afdf5e7f22e2cf4bf7c365d18f7e1d07572b 2021-01-31 17:10:10 +10:00
Connor McLaughlin
5aeabf028b Qt: Install crash handler on startup 2021-01-31 17:00:57 +10:00
Connor McLaughlin
4bb3fb48f9 System: Add a new throttler/pacer which can catch up on lost time
This can result in worse frame pacing, so if you have a decent machine
you'll probably want to turn on "display all frames" in display
settings.

But, it's sadly needed for Android.
2021-01-28 21:04:23 +10:00
Connor McLaughlin
1320e4fdab GameSettings: Fix texture filter setting not loading from ini 2021-01-27 01:21:03 +10:00
Connor McLaughlin
a5dfc68ac9 GameSettings: Add runahead as per-game setting 2021-01-26 03:38:32 +10:00
Connor McLaughlin
0d473e8681 ImGui: Fix incorrect buffer binding/crash in GLES2 2021-01-26 03:38:31 +10:00
Connor McLaughlin
8cafe856f0 OpenGLHostDisplay: Work around functions unavailable in GLES2 2021-01-26 03:38:31 +10:00
Connor McLaughlin
24dd49e05d GPU: Fix runahead with MSAA enabled in D3D11/Vulkan 2021-01-26 03:22:23 +10:00
Connor McLaughlin
6eeca57a06 CommonHostInterface: Wrap OSD messages 2021-01-25 01:15:46 +10:00
Connor McLaughlin
516d685dd0 System: Add memory-only save states and rewind 2021-01-25 01:15:45 +10:00
Connor McLaughlin
6c6fdeb15e HostDisplay: Make textures have levels/layers/samples attributes 2021-01-24 20:41:40 +10:00
Connor McLaughlin
4a60cc4c1e VulkanHostDisplay: Ensure previous frame is presented before acquiring image 2021-01-24 17:37:09 +10:00
Connor McLaughlin
6a122623fa GameList: Increment progress on each file, not each load 2021-01-24 17:37:09 +10:00
Connor McLaughlin
f61427017d GameList: Remove exe/psf extensions from titles in game list 2021-01-24 17:37:09 +10:00
Connor McLaughlin
76ec38ee47 GameList: Support scanning PSF/MiniPSF files 2021-01-24 17:37:09 +10:00