13 Commits

Author SHA1 Message Date
Connor McLaughlin
1aa7facda8 Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
2022-08-26 23:30:45 +10:00
Connor McLaughlin
8af4f4f01a Common: ScopeGuard -> ScopedGuard 2022-07-26 18:37:16 +10:00
Connor McLaughlin
b42b5501f6 UI: Massive revamp, new features and improvements 2022-07-22 21:19:54 +10:00
Connor McLaughlin
1e88d04430 GPU: Set display parameters even when disabled 2021-08-24 11:57:14 +10:00
Connor McLaughlin
89a11519fb D3D12: Use clears instead of draws for simple VRAM fills 2021-07-22 13:58:03 +10:00
Connor McLaughlin
70209db402 GPU/HW: Implement oversized VRAM fills in hardware
Fixes downscaling in Bugs and Taz PAL.
2021-07-21 19:24:10 +10:00
Connor McLaughlin
9723e617f9 GPU/D3D12: Implement VRAM write replacements 2021-07-13 14:17:04 +10:00
Connor McLaughlin
928b5694ed GPU/D3D12: Fix VRAM getting trashed on interlace switch 2021-07-11 14:07:33 +10:00
Connor McLaughlin
bf63be27c6 GPU/D3D12: Fix incorrect descriptor for VRAM copy 2021-07-11 13:43:59 +10:00
Connor McLaughlin
096a92ba84 GPU/HW: Simplify shader compile progress updates 2021-07-11 13:21:41 +10:00
Connor McLaughlin
719710ef98 GPU/D3D12: Fix multisampled resolve 2021-07-11 13:07:55 +10:00
Connor McLaughlin
2937c72721 GPU/D3D12: Fix incorrect samples for textures 2021-07-11 13:07:44 +10:00
Connor McLaughlin
14e7f8fd13 GPU: Add D3D12 renderer 2021-07-10 21:45:10 +10:00