Connor McLaughlin
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9e024b7a51
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GPU: Handle VRAM wrap-around behavior on scanout
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2020-04-11 16:09:03 +10:00 |
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Connor McLaughlin
|
c483a78889
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GPU: Implement interlaced VRAM fills
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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2aecb570c1
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GPU: Implement interlaced rendering in hardware backends
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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d0be5618ec
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GPU/HW/OpenGL: Use shader cache
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2020-04-04 00:24:37 +10:00 |
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Connor McLaughlin
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2a6e04988f
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GPU/HW: Simplify 24-bit scanout and interlacing shader
Has the added bonus of being faster (no downscale copy) and fixes the
edge case where the image is cropped in VRAM.
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2020-04-02 00:17:25 +10:00 |
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Connor McLaughlin
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148279e2f2
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GPU: Rewrite CRTC display modeling and overscan handling
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2020-03-29 01:14:37 +10:00 |
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Connor McLaughlin
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fe824d6c89
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GPU: Display VRAM with 1:1 pixel ratio rather than scaling
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2020-03-29 01:14:33 +10:00 |
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Connor McLaughlin
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0b347e2151
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GPU/HW: Implement flipped quad coordinate hack from beetle-psx
Fixes graphical glitches around the edges of flipped sprites.
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2020-03-28 02:24:22 +10:00 |
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Connor McLaughlin
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6bb6249e86
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GPU/HW: Print capabilities to log
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2020-03-07 12:54:15 +10:00 |
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Connor McLaughlin
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ae4767a9ca
|
GPU/HW: Always unmap buffer on flush
Should stop assertions firing in some games.
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2020-03-07 12:34:44 +10:00 |
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Connor McLaughlin
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635ab72b37
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GPU: Implement "Scaled Dithering" option
Fixes #29.
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2020-03-01 00:05:31 +10:00 |
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Connor McLaughlin
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6bacbf3438
|
GPU: Fix 480i displays getting cut off in OpenGL and Software
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2020-02-28 23:01:38 +10:00 |
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Connor McLaughlin
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e8e44991db
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GPU: Fix display in OpenGL renderer
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2020-02-28 22:42:56 +10:00 |
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Connor McLaughlin
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fcc0ae9571
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GPU: Implement "Crop Mode" (none, overscan, all borders)
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2020-02-28 17:01:01 +10:00 |
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Connor McLaughlin
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1e0e802fa4
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HostInterface: Add a helper to display a 'Loading Screen' during long startup
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2020-02-16 00:15:16 +09:00 |
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Connor McLaughlin
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a36fe8bfe6
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GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
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2020-02-07 00:10:58 +09:00 |
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Connor McLaughlin
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bfef42f4cb
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GPU: Fix possible driver crash on oversized update/fill
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2020-01-23 00:01:05 +10:00 |
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Connor McLaughlin
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71c1e243fe
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Remove YBaseLib dependency
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2020-01-10 13:40:53 +10:00 |
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Connor McLaughlin
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41cf894488
|
GPU/HW: Fix readback of odd transfer widths
Fixes character model flailing and crash in FF9.
|
2019-12-28 15:50:37 +10:00 |
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Connor McLaughlin
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6f78fea159
|
GL: Improve error handling with texture creation
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2019-12-11 00:02:12 +10:00 |
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Connor McLaughlin
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05e6d4c401
|
GPU/OpenGL: Clean up VAOs at shutdown time
These were leaking before.
|
2019-12-10 23:37:01 +10:00 |
|
Connor McLaughlin
|
df6e079920
|
GPU: Add a Force Progressive Scan option (disable interlacing)
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2019-12-10 22:52:46 +10:00 |
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Connor McLaughlin
|
67c67bbb66
|
GPU: Add basic texture filtering support
Still has issues around the edges of text.
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2019-12-07 17:03:56 +10:00 |
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Connor McLaughlin
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c284d3835f
|
GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
|
2019-12-07 01:37:37 +10:00 |
|
Connor McLaughlin
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771a151567
|
GPU/OpenGL: Use CopyImageSubData for VRAM copies
Not correct with regard to the mask bit handling, but better than
blitting.
|
2019-11-25 00:27:23 +10:00 |
|
Connor McLaughlin
|
bc5a247a4b
|
GPU/HW: Use dual-source blend to split alpha and mask
|
2019-11-24 23:28:01 +10:00 |
|
Connor McLaughlin
|
9d66638bce
|
GPU: Handle oversized transfers (wrap around behavior)
|
2019-11-14 20:31:48 +10:00 |
|
Connor McLaughlin
|
9ea7a8418c
|
GPU: Eliminate temporary buffer when reading back
|
2019-11-14 17:17:22 +10:00 |
|
Connor McLaughlin
|
3998b9684e
|
GPU/HW: GPU-based RGBA8->RGB5551 conversion for readbacks
|
2019-11-14 17:16:21 +10:00 |
|
Connor McLaughlin
|
53881219ce
|
GPU: Fix handling of interlaced non-480-line mode
|
2019-11-14 00:59:09 +10:00 |
|
Connor McLaughlin
|
7152d54104
|
GPU: Simplify 480i mode handling in CRTC
|
2019-11-14 00:58:15 +10:00 |
|
Connor McLaughlin
|
b48accf0bf
|
GPU/HW: Fix 24-bit output broken with >1x res scale
|
2019-11-13 22:54:52 +10:00 |
|
Connor McLaughlin
|
76172c88f3
|
GPU/HW: Disable blending when updating VRAM
Fixes random breakage when it was previously enabled.
|
2019-11-13 22:48:39 +10:00 |
|
Connor McLaughlin
|
dbc22fe841
|
GPU/HW: Fix typo preventing fragment shader based VRAM writes from being used
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2019-11-09 21:36:37 +10:00 |
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Connor McLaughlin
|
26c22f003f
|
Common: Persistent-mapped stream buffer implementation
|
2019-11-07 00:08:13 +10:00 |
|
Connor McLaughlin
|
ff8cef4da3
|
GPU/HW: Support OpenGL ES
|
2019-11-06 01:33:09 +10:00 |
|
Connor McLaughlin
|
15c42f032f
|
GPU/HW: Fallback path for VRAM writes for GPUs w/o texel buffers
|
2019-11-05 23:16:03 +10:00 |
|
Connor McLaughlin
|
089f297b9a
|
GPU/HW: Fallback path via blit for GPUs without GL_EXT_copy_image
|
2019-11-05 23:06:40 +10:00 |
|
Connor McLaughlin
|
cc7483ad58
|
GPU/HW: Only copy the dirty area to the VRAM read texture
|
2019-11-05 22:34:36 +10:00 |
|
Connor McLaughlin
|
da51d49d18
|
GPU/HW: Track VRAM fills/writes in dirty rectangle instead of invalidating
|
2019-11-05 22:12:39 +10:00 |
|
Connor McLaughlin
|
2578f34a7c
|
GPU/HW: Reset state when shutting down
|
2019-11-05 19:51:08 +10:00 |
|
Connor McLaughlin
|
2c631aba5e
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GPU: Move stats from renderer class to base classes
|
2019-11-05 19:44:17 +10:00 |
|
Connor McLaughlin
|
afbec85f89
|
GPU/HW: Track dirty area of VRAM shadow texture via drawing area
|
2019-11-05 19:19:49 +10:00 |
|
Connor McLaughlin
|
5d26c2177f
|
GPU/HW: Don't crash when switching to incompatible renderer
|
2019-11-04 02:02:33 +10:00 |
|
Connor McLaughlin
|
a397979d72
|
GPU/HW: Elide buffer copy in scanout and fix flipped display
|
2019-11-04 01:46:19 +10:00 |
|
Connor McLaughlin
|
9de9cf3be2
|
GPU/HW: Add D3D11 renderer and refactor host interface/display
|
2019-11-04 00:39:48 +10:00 |
|
Connor McLaughlin
|
47849465d8
|
GPU/HW: Use uniform blocks for all shaders + HLSL support in shadergen
|
2019-11-03 15:18:51 +10:00 |
|
Connor McLaughlin
|
be81d08109
|
GPU/HW: Split shadergen to seperate class
|
2019-11-03 13:36:59 +10:00 |
|
Connor McLaughlin
|
91c99f0226
|
GPU/HW: Use uniform blocks for batch rendering
|
2019-11-03 13:18:43 +10:00 |
|
Connor McLaughlin
|
aa1f3ad8f7
|
GPU: Don't truncate clear colour to 15-bit with true colour on
|
2019-11-03 01:05:37 +10:00 |
|