Stenzek
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6cad97b404
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GPUDevice: Make vsync actually tear-free
Apparently users prefer stutter over tearing...
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2024-05-23 13:52:26 +10:00 |
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Stenzek
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d9cc80c7f9
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WindowInfo: Get refresh rate from monitor config
DwmGetCompositionTimingInfo() returns a noisy refresh rate, at least on
Win11 22H2.
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2024-05-22 22:16:31 +10:00 |
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Stenzek
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8e3284d8c6
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Vulkan: Simplify loader using DynamicLibrary
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2024-05-15 00:50:25 +10:00 |
|
Stenzek
|
b204fd6860
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Qt: Fix Mac dylib not being included
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2024-05-14 20:08:53 +10:00 |
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Stenzek
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d056584173
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Deps: Update shaderc to 2024.1
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2024-05-14 16:00:09 +10:00 |
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Stenzek
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03f9708911
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GPUDevice: Move SPIR-V compilation to base class
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2024-05-13 00:06:56 +10:00 |
|
Stenzek
|
ca3cfbaa99
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Misc: Pass string_view by value
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2024-05-05 22:28:29 +10:00 |
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Stenzek
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295081fe62
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Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
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2024-04-28 15:25:24 +10:00 |
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Stenzek
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88270771da
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System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
- DISABLE VSync.
- ENABLE Optimal Frame Pacing.
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2024-04-11 21:33:40 +10:00 |
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Stenzek
|
98241cb6ba
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GPUDevice: Swap out glslang for shaderc
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2024-04-05 17:53:24 +10:00 |
|
Stenzek
|
72ab669e70
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GPUDevice: Add support for feedback loops
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2024-04-01 13:55:19 +10:00 |
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Stenzek
|
1ab7850ed0
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GPU: Rewrite deinterlacing and add adaptive/blend modes
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2024-03-16 14:14:15 +10:00 |
|
Stenzek
|
a1d7d214cf
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GPUDevice: Add support for VRR and relaxed vsync
|
2024-03-03 14:03:07 +10:00 |
|
Stenzek
|
b8127facdc
|
GPUDevice: Memoize preferred renderer for auto
|
2024-03-02 17:45:39 +10:00 |
|
Stenzek
|
150ab8f4af
|
GPU: Add host/hardware stats
|
2024-01-22 14:41:19 +10:00 |
|
Stenzek
|
f66866ed73
|
GPUDevice: Use Error class for initialization errors
|
2024-01-21 00:18:33 +10:00 |
|
Stenzek
|
6d07d70946
|
GPUDevice: Fix erratic texture pool recycling
|
2023-12-27 02:28:12 +10:00 |
|
Stenzek
|
62d2f12236
|
Settings: Expose exclusive fullscreen control
|
2023-12-25 23:44:15 +10:00 |
|
Stenzek
|
9ec3266f02
|
GPUDevice: Fix crash when using recycled targets
|
2023-12-21 23:40:03 +10:00 |
|
Stenzek
|
dc5e4120cd
|
GPUDevice: Improve texture pooling
|
2023-12-20 22:42:32 +10:00 |
|
Stenzek
|
e08f888e72
|
OpenGLDevice: Fix incorrect scissor rect
|
2023-12-17 00:09:23 +10:00 |
|
Stenzek
|
79c226efff
|
SmallString: fmt -> format, format -> sprintf
|
2023-12-13 21:06:15 +10:00 |
|
Stenzek
|
39913b2a39
|
GPUDevice: Fix incorrect positioning with PostFX and GL
|
2023-12-10 23:26:43 +10:00 |
|
Stenzek
|
a907e1f550
|
GPUDevice: Pool textures
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
3b2c70cda5
|
GPUDevice: Get rid of framebuffer abstraction
|
2023-12-09 22:08:13 +10:00 |
|
Stenzek
|
e382f2b64a
|
Settings: Add option to disable DSB/fbfetch
|
2023-11-28 14:38:38 +10:00 |
|
Stenzek
|
ff17444074
|
GPU/HW: Add framebuffer fetch blending path
|
2023-11-25 21:22:35 +10:00 |
|
Stenzek
|
9517638bcb
|
GPUDevice: Don't recreate device on SW switch in GLES:
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
7edb57ca15
|
Settings: Add Default renderer option
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
184b0a1a52
|
Misc: Swap most C format strings for fmt
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
ac0601f408
|
Common: Drop String, add SmallString
|
2023-09-23 14:14:52 +10:00 |
|
Stenzek
|
68b59ee748
|
CMake: Swap USE_ and WITH_ for ENABLE_
Consistency.
|
2023-09-17 12:36:52 +10:00 |
|
Stenzek
|
80e3d29ab8
|
Misc: clang-cl warning clean-up
|
2023-09-03 14:30:26 +10:00 |
|
Stenzek
|
e804b5e701
|
GPUDevice: Support geometry shaders
|
2023-09-02 22:09:22 +10:00 |
|
Stenzek
|
09e7a5843f
|
GPU: Add scaling shader support
Currently only Bilinear (Sharp).
|
2023-08-31 23:38:11 +10:00 |
|
Stenzek
|
8db8baf33f
|
GPUDevice: Move display logic to GPU
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
6c185ca17b
|
GPUDevice: Remove mouse pointer position
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
259193a8e5
|
GPUDevice: Move software cursor to ImGuiManager
|
2023-08-30 00:44:00 +10:00 |
|
Stenzek
|
edc61b0095
|
GPUDevice: Fix crash when saving state with display off
|
2023-08-25 21:04:36 +10:00 |
|
Stenzek
|
dc9c99438b
|
Misc: Post-refactor cleanups
|
2023-08-24 18:01:32 +10:00 |
|
Stenzek
|
7a1af36e8d
|
GPUDevice: Fix incorrect suffix on D3D shader cache
|
2023-08-23 17:31:41 +10:00 |
|
Stenzek
|
e3d9ba4c99
|
Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
- Add native Metal renderer.
|
2023-08-20 21:55:38 +10:00 |
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