a6dab97928
CPU: Simplify GTE register addressing
2019-12-11 21:44:26 +10:00
4e7d420a06
CPU/Recompiler: Implement mfc0/mtc0/rfe
2019-12-11 20:50:55 +10:00
f5d65448d6
GPU: Improve structure alignment
2019-12-11 20:28:14 +10:00
8f624afb59
GPU: Fix handling of GP1(09h)
2019-12-11 16:47:49 +10:00
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
cda2394287
System: Fix loading of EXEs with sp=0 (leave unchanged)
2019-12-11 16:34:56 +10:00
41404cad47
Add automated Linux build script
...
Not providing downloads at this point, but at least I'll know when I break the build...
2019-12-11 00:35:56 +10:00
bf44f72169
Frontend: Remove unused texture for icon
2019-12-11 00:06:44 +10:00
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
05e6d4c401
GPU/OpenGL: Clean up VAOs at shutdown time
...
These were leaking before.
2019-12-10 23:37:01 +10:00
152b56c8cc
GPU: Fix mask bit setting on non-textured polygons
...
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
0d293c4be4
Settings: Disable fast boot and TTY output by default
...
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
56b87f33c0
Controller: Linux build fix
2019-12-10 23:05:19 +10:00
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
2019-12-10 22:52:46 +10:00
fb0aad0917
System: Include SIO in save state
2019-12-10 00:28:58 +10:00
b6aa2a6496
Android: Add Game List settings
2019-12-09 22:53:28 +10:00
c136ec5930
Android: Update app icon
2019-12-09 22:53:19 +10:00
6592b59597
Android: Add touchscreen controller toggle
2019-12-09 22:34:08 +10:00
9321fcb627
Android: Basic game controller input forwarding
2019-12-09 22:18:18 +10:00
35bbde6d71
Android: Finish basic overlay controller implementation
2019-12-09 21:42:07 +10:00
5d91c011a6
Android: Basic touchscreen controller implementation
2019-12-09 01:43:37 +10:00
89e9373037
Controller: Add a set-button interface in base class
2019-12-09 01:06:58 +10:00
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
c1710482df
Pad: Add button name -> code lookup functions
2019-12-09 00:46:04 +10:00
8930383c96
GPU: Use start address in computation of drawing_even_line
2019-12-08 00:40:52 +10:00
42ee55ae17
CDROM: Seek to start of first track on stop
...
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
b53e32e84f
GL/Program: Add IsBound() method
2019-12-07 01:36:14 +10:00
8d7b93766d
MemoryCard: Fix incorrect checksum after formatting
...
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
54277dc24f
Pad: Update status after ACK
2019-12-07 00:02:47 +10:00
c1e9617c77
Frontend: Disable KHR_debug for speed
2019-12-06 21:57:24 +10:00
36fbc4523d
CDROM: Skip reading sectors which have an invalid SubQ checksum
...
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
bc44d4b1b0
CDImage: Support SBI replacement subchannel Q for cue/bin images
2019-12-06 21:14:58 +10:00
53621bd3eb
CDROM: Fix clipping when combined left/volume volume > 0x80
2019-12-06 00:33:46 +10:00
d41a76ac5e
CDImage: Fix incorrect file offset being used for pregap
2019-12-06 00:33:21 +10:00
4798f35e40
Pad: Delay ACK after receiving byte
...
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
9fa8eb239e
CPU: Force-inline some accessor functions
2019-12-05 23:02:03 +10:00
8b9d44f4dc
System: Use game code for automatic region detection
2019-12-05 17:09:10 +10:00
eeea5125f7
CPU: Use pending ticks as downcount comparison
...
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
0171dc4241
CPU/Recompiler: Prevent vixl from using scratch registers
...
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
914abe64c1
CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64
2019-12-05 02:02:23 +10:00
f3e3d9a317
Update README.md with build instructions for Android
2019-12-04 21:57:47 +10:00
737bec0e7d
Android: Get storage permissions before populating game list
2019-12-04 21:54:37 +10:00
8c33163ef1
Android: Add type to game list (disc/psexe)
2019-12-04 21:54:14 +10:00
dec475db62
GameList: Support homebrew/psexe files
2019-12-04 21:12:50 +10:00
2c645d9e93
JitCodeBuffer: Use __builtin___clear_cache instead of __clear_cache
...
The former exists on Android.
2019-12-04 20:33:02 +10:00
d520ca35eb
dep: Add vixl (AArch32/64 assembler)
2019-12-04 20:32:38 +10:00
baaa94d4c1
CPU/Recompiler: Instruction parity between x64 and AArch64
2019-12-04 19:52:56 +10:00