Commit Graph

6036 Commits

Author SHA1 Message Date
3f25db79b8 D3D11Device: Make depth targets sampleable 2024-06-29 13:09:45 +10:00
1cb3e6bd49 ShaderGen: Support multiple render target output 2024-06-29 13:09:45 +10:00
80d1056ddf GPU: Add virtual call when buffers are swapped 2024-06-28 21:15:47 +10:00
0c3cf1f5f8 PostProcessing: Split into internal and display chains 2024-06-28 20:17:15 +10:00
810ce1ce57 GPU: Remove duplicate display params fields
And enable postfx when the DAC is turned off.
2024-06-28 20:17:15 +10:00
3877486712 System: Ensure titles are sanitized for screenshots 2024-06-28 19:44:27 +10:00
41f40248d2 Atualização Português do Brasil (#3235)
* Atualização Português do Brasil

- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.

* Atualização Português do Brasil

Atualizado para a última versão.
2024-06-28 13:53:28 +10:00
8c72fd57f1 GPUDevice: Disable SPIR-V optimization on GLSL output
SSO causes SPIRV-Cross to redeclare builtins, which we don't want
(breaks on Mesa).
2024-06-28 13:52:01 +10:00
dd420cbfcf Common: Alloc failures in HeapArray are unlikely 2024-06-28 13:12:50 +10:00
a89ec0eaf9 Achievements: Always recompute state data size on save
It can be smaller, or, apparently fail in some cases...
2024-06-28 13:12:27 +10:00
12f2ff931b Indonesian Translation 2024-06-27 12:38:41 +10:00
ebf50edb79 System: Allocate JIT space before fastmem area
On Intel MacOS 14, the fastmem area gets allocated close to the
executable base, leaving no region free +/- 2GB for the JIT area.
2024-06-26 17:11:27 +10:00
8c1228a7aa Qt: Tidy up theme change workaround 2024-06-24 13:25:16 +10:00
db305660c1 Achievements: Implement disc change without state reset 2024-06-24 13:16:50 +10:00
b9ff358ab3 Achievements: Support scratchpad memory 2024-06-24 13:16:50 +10:00
e7e09023e2 Achievements: Avoid malloc on state save/load 2024-06-24 13:16:50 +10:00
dd4b282ec5 Atualização Português do Brasil (#3233)
- Feito ajustes de consistência no texto;
- Novas linhas movidas adicionadas;
- Atualizado para versão atual.
2024-06-24 10:17:14 +10:00
6021e435ba Qt: Work around QList<QPair> marshalling issue 2024-06-24 00:55:00 +10:00
6bfd862cb3 GPUDevice: Fix transpiled interface linking with OpenGL 2024-06-23 23:39:56 +10:00
1797050f97 VulkanDevice: Release swap chain images on resize 2024-06-23 16:17:31 +10:00
6892c3d095 Qt: Work around theme swap bug with Classic Windows 2024-06-23 13:43:50 +10:00
e8541648ce Deps: Bump versions 2024-06-23 13:20:48 +10:00
966cce1581 Postprocessing: Sort shader list lexiographically 2024-06-23 13:20:47 +10:00
ea3fa7fe3d Postprocessing/FX: Fix locating shaders in subdirectories 2024-06-23 13:20:47 +10:00
63055f1e7f FullscreenUI: Add sprite texture filtering option 2024-06-23 13:10:10 +10:00
d8b7e25994 Atualização Português do Brasil (#3227)
Atualizado para a última versão.
2024-06-23 11:12:58 +10:00
7491ba656e Spanish (Spain) Translation update 2024/06/19 (#3229)
- Translated all new strings.
- Backported a number of strings from PCSX2's Spanish (Spain) translation.
2024-06-23 11:12:29 +10:00
4827e548be BinarySpanReaderWriter: Fix off-by-one error (#3230)
fix off-by-one error
2024-06-23 11:12:04 +10:00
ccb76d1451 GameList: Add custom title/regions
Largely inspired by https://github.com/PCSX2/pcsx2/pull/9330, but almost
entirely rewritten.
2024-06-17 23:45:02 +10:00
01fc3258a3 CPU/Recompiler: Warning fix for ARM64/Clang 2024-06-17 17:13:23 +10:00
70d7d4ab67 MSBuild: Enable Vulkan on Windows ARM64
Apparently there are drivers now/in the works.
2024-06-17 17:13:23 +10:00
1ae79c89e3 System: Refactor unsafe settings warning
And warn about round upscaled texture coordinates option.
2024-06-17 17:02:55 +10:00
a5f8684bcd BIOS: Add further detail to missing BIOS message 2024-06-17 16:47:21 +10:00
34f20798a1 GPU/HW: Add separate 3D/2D (sprite) texture filtering 2024-06-17 15:56:56 +10:00
be4abb016f GPU/HW: Reduce multiple setting source of truth 2024-06-17 15:49:12 +10:00
6870010351 GPU/HW: Remove log spam 2024-06-16 21:15:37 +10:00
e9a47233f7 GPUDevice: Compile warning fix 2024-06-16 20:49:30 +10:00
3d6b9e18c5 Settings: Include cheats in disable-all-enhancements 2024-06-16 19:22:09 +10:00
8455c9c3c6 GPU/HW: Add 'Force Round Upscaled Texture Coordinates' 2024-06-16 19:09:46 +10:00
1582b2ae5d GPU/HW: Make texture filtering a fragment shadergen parameter 2024-06-16 19:09:46 +10:00
5be2e68ab9 Qt: Update glyph ranges 2024-06-16 17:15:46 +10:00
451d15a812 Atualização Português do Brasil (#3224)
Atualizado para a última versão.
2024-06-16 17:14:22 +10:00
d16470d761 Update Japanese translation (#3225) 2024-06-16 17:14:10 +10:00
c1792108f4 GPU/HW: Eliminate raw texture pipeline permutations 2024-06-16 17:09:24 +10:00
54097fc14e Postprocessing/FX: Expose 'viewportoffset' uniform 2024-06-16 00:00:01 +10:00
964b94960e Postprocessing/FX: Ensure RT isn't bound as sampler
Prevents possible Vulkan spec violation in some shaders.
2024-06-15 23:55:33 +10:00
ef69c31e9f GPUDevice: Support transpiling shaders at compile time
And use it for GLSL postprocessing shaders.
2024-06-14 21:21:34 +10:00
f0c2832d03 Dep: Update vixl to 662828c 2024-06-14 17:42:24 +10:00
d51b880052 Postprocessing/FX: Fix incorrect pixel size uniforms 2024-06-14 00:38:08 +10:00
277147199e Qt: Fix checked state on startup for disc merging 2024-06-13 22:15:53 +10:00