Commit Graph

1877 Commits

Author SHA1 Message Date
d44de3a9dc System: Use SetWaitableTimer() for throttling on Windows 2021-01-14 00:40:25 +10:00
93959a9d88 CPU: Fix crash with some block cycle counts on ARM
Fixes crash in Capcom vs SNK Pro.
2021-01-13 20:19:24 +10:00
2b5cfb272c Qt: Add dump VRAM and SPU RAM actions 2021-01-13 19:24:41 +10:00
b5ffbfe826 Qt: Fix audio sliders not applying correctly 2021-01-13 02:37:04 +10:00
a0a24c7752 GPU/Vulkan: Only update sample texture when render area dirty
Fixes crash when using Show VRAM in some games with Vulkan.
2021-01-12 02:19:23 +10:00
13cba122ef HostDisplay: Move Windows fallback for refresh rate query to HostInterface 2021-01-11 15:24:38 +10:00
fd166a4485 ShaderCache: Add a data version field
We can increment this to prevent people's shader caches from growing too
large with shader changes.
2021-01-11 15:24:38 +10:00
97971464d1 GPU/ShaderGen: Remove texcoord offset
Doesn't seem to be needed anymore, and causes issues in some games (e.g.
flickering polygons in Evil Dead)
2021-01-11 15:12:16 +10:00
43d01776dc HostInterface: Add "Sync To Host Refresh Rate" option 2021-01-11 03:50:44 +10:00
bb572741ae HostDisplay: Add GetHostRefreshRate() function
Only implemented in Windows for now.
2021-01-11 03:50:13 +10:00
ce965e89ca Qt/Android: Add help text for resampling, turn on by default 2021-01-11 02:27:14 +10:00
54f5563321 Qt: Add turbo speed setting 2021-01-11 01:57:10 +10:00
a5f9aa11e1 Settings: Add audio resampling when running at non-standard speed 2021-01-11 01:14:32 +10:00
54c7fc6b08 AudioStream: Support resampling input 2021-01-11 01:14:32 +10:00
19032750b4 CDROM: Don't treat no-region discs as audio CDs
Fixes some homebrew games not booting.
2021-01-11 01:05:21 +10:00
11992bde4e TimingEvents: Use function pointers instead of std::function 2021-01-10 01:45:07 +10:00
15652b4c1f SPU: Fix a few cases where SPU interrupts weren't firing 2021-01-10 01:39:21 +10:00
df98a0b04e CPU/Recompiler: Fix incorrect speculative byte/halfword reads
Fixes crash on boot in Monkey Magic.
2021-01-10 01:38:35 +10:00
5ff3299384 Controller: Add method for reading analog input bytes 2021-01-07 15:04:23 -08:00
419726f4cc Remove libretro core - core will now be maintained by libretro
libretro have agreed to take over maintenance of the core.

Please see their fork at https://github.com/libretro/duckstation if you
wish to continue to use it.
2021-01-08 01:37:59 +10:00
24c373245e MemoryCard: Make formatting OSD message translatable 2021-01-07 12:15:57 +10:00
f832dca975 Bus: Don't force inline EXP1/EXP2 access 2021-01-06 01:02:30 +10:00
f3cdfe97a7 Bus/EXP2: Support openbios putc address 2021-01-06 00:56:35 +10:00
845cd37835 DMA: Determine slice size based on whether pad is transmitting
Plenty of games seem to suffer from this issue where they have
a linked list DMA going while polling the controller. Using a
too-large slice size will result in the serial timing being off,
and the game thinking the controller is disconnected. So we
don't hurt performance too much for the general case, we reduce
this to equal CPU and DMA time when the controller is
transferring, but otherwise leave it at the higher size.
2021-01-06 00:15:42 +10:00
98a4e59f52 Qt: Fix some strings not being translatable 2021-01-06 00:15:42 +10:00
a6e1b3c4ad Merge pull request #1389 from ggrtk/ps3-bios-size
BIOS: Add check for older BIOS from PS3
2021-01-05 17:59:57 +10:00
cdefcf7359 HostInterface: Log when all enhancements are disabled by config 2021-01-05 17:58:55 +10:00
79012d5288 BIOS: Add check for older BIOS from PS3
Same revision number as newer PS3, but different file size and 512KB
hash.
2021-01-04 23:54:42 -08:00
8f5c20bdf5 BIOS: Improve robustness of BIOS searching
Always prefer a known BIOS image over an unknown image. Hopefully this
will stop people getting crashes on startup due to other files in the
BIOS directory confusing it.
2021-01-05 12:22:18 +10:00
5cd261a5b2 BIOS: Only match PS1 and PS2 BIOS images exactly 2021-01-05 12:22:13 +10:00
73f6521452 SPU: Check voice addresses on IRQ re-enable
NASCAR 2001 music depends on the IRQ firing multiple times, when the
voice address is still set to the IRQ address.
2021-01-05 00:46:41 +10:00
e3262fc0a4 CPU: Compile fix for debug builds 2021-01-05 00:46:41 +10:00
35fdae0d95 Merge pull request #1372 from ggrtk/analog-controller-refactor
AnalogController: Refactor data transfer implementation
2021-01-05 00:45:37 +10:00
affffca3da GPU/HW: Set max resolution scale to 32
The UI is intentionally left at 16x. Going too high **will** make you
run out VRAM and your system will start acting strangely. But for those
people who really want to do it, you can go 32x in Vulkan with the SDL
frontend, or by setting it in the ini.
2021-01-04 03:11:14 +10:00
9ff8130e40 fixup! CPU: Make trace-to-file toggleable at runtime and in release builds 2021-01-04 03:11:14 +10:00
bf1d51b5d8 CPU: Make trace-to-file toggleable at runtime and in release builds 2021-01-04 03:11:14 +10:00
04884257d6 AnalogController: Refactor data transfer implementation 2021-01-03 09:09:49 -08:00
0de34d7bf7 DMA: Increase precision for large transfers
Also gets rid of the delay on the GPU side for writing to VRAM (doesn't
make sense), and it's not needed since we slice the block transfers now.

Fixes palette corruption in Vigilante 8, and missing rider in
Championship Motocross 2001 featuring Ricky Carmichael.
2021-01-03 16:11:42 +10:00
c9ef3ec1a3 DMA: Clear state on shutdown
Fix a rare crash where the GPU starting after a second boot accesses
uninitalized DMA fields.
2021-01-03 14:48:02 +10:00
2ec26e54b7 GPU/HW: Disable downsampling when using 24-bit display
It's dropped to 1x first anyway.
2021-01-03 12:18:21 +10:00
40257e5b20 GPU/HW: Don't set m_pgxp_depth_buffer when PGXP is disabled
Fixes text corruption in Castlevania when PGXP is disabled and depth
buffer is enabled.
2021-01-01 17:49:20 +10:00
c9240eea72 CPU/Recompiler: Use PGXP interpreter for fallback
Fixes holes in geometry with PGXP enabled in Threads of Fate.
2021-01-01 17:16:55 +10:00
4e87b30b40 System: Skip throttler phase reset when running at <100% 2021-01-01 14:08:09 +10:00
04a187afb2 CDROM: Fix read error/unlicensed flag getting set on all discs
Regression from 75aa52ab06.
2021-01-01 03:00:16 +10:00
75aa52ab06 CDROM: Fail reads immediately for audio/unlicensed CDs
Fixes first track being unavailable on audio CDs in Vib-Ribbon.
2021-01-01 01:38:14 +10:00
9294bf6be3 CDROM: Keep target location even after failed seeks 2021-01-01 01:37:51 +10:00
187de65f50 CDROM: Reset disc position to start after switching discs 2021-01-01 00:01:13 +10:00
5690aef057 CDROM: Send seek error when read+seeking to audio sector
Fixes hang in Vib-Ribbon when using an audio CD.
2020-12-31 03:19:51 +10:00
f911e90e17 CDROM: Hopefully fix crash in debug window when reading lead-out 2020-12-31 02:10:49 +10:00
02377b1a92 CPU/CodeCache: Fix possible crash on invalidate->recompile->overflow 2020-12-31 02:10:49 +10:00