2572 Commits

Author SHA1 Message Date
xujibbs
fea00d0149
FullscreenUI: Mark %d ms for translation (#3196) 2024-05-05 12:41:46 +10:00
Stenzek
1185f8f6aa
GPU: Implement CLUT cache (SW renderer only)
Fixes copyright screen in Shadow Master.
Fixes title splash in Castrol Honda Superbike Racing.
2024-05-02 01:03:58 +10:00
Stenzek
d1483d8077
GPU: Rework pre-draw clipping 2024-05-02 01:03:58 +10:00
Stenzek
7e22fb08d2
GPU: Add #define'able PSX GPU stats 2024-05-01 23:00:10 +10:00
Stenzek
fec210b1e1
GPU: Ensure coordinates are masked/clamped 2024-05-01 20:58:21 +10:00
Stenzek
25f725c263
GPU: Fix mask for drawing area coordinates 2024-04-28 15:44:41 +10:00
Stenzek
d094978214
Justifier: Add controller implementation 2024-04-28 15:25:24 +10:00
Stenzek
3be02c53c1
GPU: Improve CRTC hblank accuracy
And implement Timer0 gating, it was missing previously.
2024-04-28 15:25:24 +10:00
Stenzek
295081fe62
Misc: Replace offsetof with constexpr-friendly OFFSETOF
Fixes build with clang-18.
2024-04-28 15:25:24 +10:00
Stenzek
3e99084770
Settings: Fix double source of truth for controller names 2024-04-27 13:21:11 +10:00
Stenzek
d80aa91d49
ImGuiOverlays: Fix >1 controller display 2024-04-27 12:41:47 +10:00
Stenzek
2fc9a6d834
CPU/NewRec: Work around clang <16 structured binding capture bug 2024-04-26 19:23:46 +10:00
Stenzek
1cdfca155d
Qt: Clean and remove empty game settings 2024-04-25 14:02:16 +10:00
Stenzek
5e9a47f82b
Qt: Add volume reset button 2024-04-25 13:24:04 +10:00
Stenzek
7548113afd
System: Move COM init to common code 2024-04-25 12:56:02 +10:00
Stenzek
4139bf63d8
AudioStream: Backport changes 2024-04-25 01:13:51 +10:00
RSDuck
89c0d4900b
Fix post processing menu in the fullscreen UI (#3187) 2024-04-23 16:26:46 +10:00
Stenzek
b4999975db
System: Fix pause-on-start running unthrottled 2024-04-23 14:44:08 +10:00
Stenzek
eb91fe31e2
Hotkeys: Add OSD toggle hotkey 2024-04-22 01:52:02 +10:00
Stenzek
3b8afb39f6
System: Don't try to fast boot non-PS1 discs 2024-04-22 01:44:04 +10:00
Stenzek
3fa2bd1d3a
System: Confirm shutdown if memory card is being written 2024-04-22 01:41:42 +10:00
Stenzek
a5613fc815
System: Add OSD message when all enhancements are disabled 2024-04-22 00:38:46 +10:00
Stenzek
b26a9556f7
System: Improve reset determinism 2024-04-22 00:19:44 +10:00
Stenzek
35f0d7f623
CPU: Update debug dispatcher flag on init 2024-04-22 00:08:16 +10:00
Stenzek
0fbc1a3a8a
AudioStream: Add surround expansion via FreeSurround 2024-04-21 23:30:46 +10:00
Stenzek
d3c12fecb3
Qt: Move dump audio on startup out of settings 2024-04-21 20:28:20 +10:00
Stenzek
7d80cabf9f
BIOS: Remove questionable hashes
And add PS2 hashes.
2024-04-21 14:03:55 +10:00
Stenzek
8867bb129a
CMake: Tidy up build system
And fix Windows CMake... who knows how long for.
2024-04-20 21:19:31 +10:00
Stenzek
17b9736899
Misc: Use a 128b cache line size on Apple Silicon
Turns out it's not 64 bytes like I assumed. The things you learn.
2024-04-18 20:38:36 +10:00
Stenzek
60f12e77fa
Achievements: Fix fullscreen window height 2024-04-18 20:38:35 +10:00
Stenzek
3bb36f95e2
FullscreenUI: Get rid of extra scrollbar in save state selector 2024-04-18 00:41:37 +10:00
Stenzek
f666816943
ImGuiOverlays: Fix possible crash in save state selector 2024-04-18 00:40:31 +10:00
Stenzek
84b24c6228
Achievements: Fix HC mode activating on reset of non-cheevo game 2024-04-18 00:40:06 +10:00
Stenzek
c1bf1e5369
Qt: Add binding layout for NegConRumble 2024-04-16 15:40:31 +10:00
Matheus Fraguas
07c012aee5
Negcon rumble (#3177)
* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes.

* Fix negcon id reply and analog/digital toggle.

* Implemented NeGcon with rumble. Code is a mix of the existing NeGcon AnalogController modes.

* Fix negcon id reply and analog/digital toggle.

* Update macros

* Code cleanup
2024-04-16 15:40:31 +10:00
Stenzek
4d8ed49b24
FullscreenUI: Fix gaps between some UI elements
By rounding sizes up to the nearest pixel.
2024-04-16 15:40:31 +10:00
Stenzek
4e0c417add
FullscreenUI: Add "Open Containing Directory" 2024-04-16 12:49:54 +10:00
Stenzek
6e7a4c3909
FullscreenUI: Exit fullscreen for open-in-file-browser 2024-04-16 12:49:54 +10:00
KamFretoZ
79ccd5f3c3
FullscreenUI: Wire up Open in File Browser functionality (#3178) 2024-04-16 12:49:54 +10:00
Stenzek
be1d558be1
GPU/HW: Fix black screen in Metal after vertex ID wraparound 2024-04-15 23:30:58 +10:00
Stenzek
4bcc5a312a
System: Remove log spam 2024-04-14 17:25:23 +10:00
Stenzek
3dedf5fdd5
FullscreenUI: Add missing latency stats option 2024-04-14 17:25:23 +10:00
Stenzek
c149d66d4d
System: Add 'Reduce Input Latency' option
i.e. pre-frame sleep.
2024-04-13 19:57:25 +10:00
Stenzek
6258cb9e0e
FullscreenUI: Various minor bug fixes 2024-04-13 19:57:25 +10:00
PugsyMAME
7adbedd341
Renamed Mem Scanner Op Text&added Virtual Address (#3172)
* Renamed Mem Scanner Op Text&added Virtual Address

Renamed the Memory Scanner Operator Text for clarity. Replaced '...' with 'Value' and 'Previous' with 'Previous Result'.
Also changed "Any Value" to "Any Value ('New Search' or 'Reset Result Value')", Any Valur should really be at the top of the index and the Previous Results should come before the other Value operators. But that's a job for another time.
The Virtual Address extra will display the virtual address of DuckStation's PSX RAM so it can be easily edited with the likes of HXD or another tool where the location of the virtual memory needs to be known.

* Replaced Mem Scanner Op Text with latest English text

Not touched the translations, just added the updated english text for the Memory Scanner "Operator:" text

* Rearranged  Memory Scanner Operator class

Re-arranged Memory Scanner Operator class into a more logical order - with likely frequency of use moving item up the list.

New Order:-
Better Order:-
Any Value ('New Search' or 'Reset Result Value')         x    Any.
Less Than Previous Result                                x    LessThanLast,
Less or Equal to Previous Result                         x    LessEqualLast,
Greater Than Previous Result                             x    GreaterThanLast,
Greater or Equal to Previous Result                      x    GreaterEqualLast,
Not Equal to Previous Result (Changed Value)             x    NotEqualLast,
Equal to Previous Result (Unchanged Value)               x    EqualLast,
Decreased By Value                                       x    DecreasedBy,
Increased By Value                                       x    IncreasedBy,
Changed By Value                                         x    ChangedBy,
Equal to Value                                           x    Equal,
Not Equal to Value                                       x    NotEqual,
Less Than Value                                          x    LessThan,
Less or Equal to Value	                                 x    LessEqual,
Greater Than Value                                       x    GreaterThan,
Greater or Equal to Value                                x    GreaterEqual

* Rearranged  Memory Scanner Operator class

Changes operator order to:-
Any Value ('New Search' or 'Reset Result Value')        
Less Than Previous Result                               
Less or Equal to Previous Result                        
Greater Than Previous Result                            
Greater or Equal to Previous Result                     
Not Equal to Previous Result (Changed Value)            
Equal to Previous Result (Unchanged Value)              
Decreased By Value                                      
Increased By Value                                      
Changed By Value                                        
Equal to Value                                          
Not Equal to Value                                      
Less Than Value                                         
Less or Equal to Value	                                
Greater Than Value                                      
Greater or Equal to Value

* Memory Scanner line references updates

Updated <location filename="../memoryscannerwindow.ui" line="???"/> line numbers for the Memory Scanner operation re-ordering.
These are currently the only 4 translation files that make reference to memoryscannerwindow.ui, the other 12 still reference cheatmanagerdialog.ui so not replicated for them as this would only partially fix them - so I left them alone as I hope there's some automated tools to handle it.

* Update src/duckstation-qt/memoryscannerwindow.cpp
2024-04-13 19:57:12 +10:00
Stenzek
e5a024ba85
MetalDevice: Add support for framebuffer fetch 2024-04-12 21:07:16 +10:00
Stenzek
7344661801
GPUDevice: Split submission and presentation 2024-04-11 22:53:02 +10:00
Stenzek
509a8a074c
GPUDevice: Remove unused file 2024-04-11 21:33:40 +10:00
Stenzek
88270771da
System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
2024-04-11 21:33:40 +10:00
Stenzek
fec36471b8
Settings: Use RealPath() for directories 2024-04-11 14:44:43 +10:00