3 Commits

Author SHA1 Message Date
Stenzek
ff17444074
GPU/HW: Add framebuffer fetch blending path 2023-11-25 21:22:35 +10:00
Stenzek
9e8ff3969e GPU: Clamp UVs to active rect when presenting 2023-09-02 21:44:08 +10:00
Stenzek
09e7a5843f GPU: Add scaling shader support
Currently only Bilinear (Sharp).
2023-08-31 23:38:11 +10:00