632 Commits

Author SHA1 Message Date
Stenzek
c0af478dfd Common: Add ASSUME() and use for UnreachableCode() 2023-09-03 14:42:37 +10:00
Stenzek
80e3d29ab8 Misc: clang-cl warning clean-up 2023-09-03 14:30:26 +10:00
Stenzek
cee4f93097 Build: Use precompiled headers 2023-09-02 21:44:08 +10:00
Stenzek
afed8297c9 Common: Bump _WIN32_WINNT 2023-08-31 19:49:32 +10:00
Stenzek
7b196d5c3c Common: Undef GetMessage for Windows headers 2023-08-30 22:20:36 +10:00
Stenzek
34e4bfdfcd Log: Don't colourize timestamps 2023-08-30 00:44:01 +10:00
Stenzek
b217f64bcf PostProcessing: Refactor config to use separate sections 2023-08-30 00:44:01 +10:00
Stenzek
76b5b8ad06 MSBuild: Support building with clang-cl 2023-08-21 22:38:55 +10:00
Stenzek
e3d9ba4c99 Rewrite host GPU abstraction
- Don't have to repeat the same thing for 4 renderers.
 - Add native Metal renderer.
2023-08-20 21:55:38 +10:00
Stenzek
39f64a03ee Common: Error/FileSystem backports 2023-08-20 12:40:47 +10:00
Stenzek
a00a4391ca Common: DynamicHeapArray/FixedHeapArray 2023-08-19 21:18:28 +10:00
Stenzek
5b980dafa5 System: Refactor main loop
Reduces JIT exits.
Improves runahead performance.
2023-08-16 01:13:00 +10:00
Stenzek
4ebd34fcb3 MSBuild: Use project referencing instead of .lib linking 2023-08-16 01:12:59 +10:00
Stenzek
c01f249e0f dep: Update Vulkan headers 2023-08-15 23:51:39 +10:00
Charles the Thobe
4ea57daf39 CMake: display warning when building without Wayland on systems that support Wayland 2023-05-03 10:43:09 +03:00
Stenzek
5439718ec3 GL/Context: Add missing include 2023-04-29 20:45:19 +10:00
Connor McLaughlin
62765d7034
Common: Add missing include 2023-04-21 03:46:16 +10:00
Stenzek
fd0d12a4f4 GL: Fix shader/memory leak 2023-04-10 23:50:09 +10:00
Stenzek
dd7dfe348f HostDisplay: Clamp scissor rect for cursor
Scissor with x/y < 0 is invalid.

To you know who you are, stop copying these changes and putting your
name on it, or respect the copyright declared in the files. You're
violating both copyright as well as the license by not attributing.
2023-02-07 20:08:49 +10:00
Stenzek
1371dcfa4a Vulkan/Texture: Fix incorrect upload image layout 2023-02-05 13:12:45 +10:00
Stenzek
2dd374d2a7 Vulkan/Context: Fix query pool leak 2023-02-05 13:12:45 +10:00
Stenzek
a3c7449749 FileSystem: Fix POSIXLock positioning 2023-01-30 19:26:48 +10:00
Stenzek
14cf865905 Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Connor McLaughlin
395e9a934b InputManager: Support inverted full axis
i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
01270bac35 StringUtil: Add ToChars/fast_float FromChars 2023-01-15 15:13:54 +10:00
Connor McLaughlin
3b038fd27d System: Further improve frame timing consistency 2023-01-12 18:02:12 +10:00
Connor McLaughlin
1552ff82a7 CMake: Fix Linux build 2023-01-07 17:40:50 +10:00
Connor McLaughlin
fa2fd8f84f Build: Reference GSL 2023-01-07 13:10:43 +10:00
Connor McLaughlin
af73d8ac24 D3D12HostDisplay: Fix software cursor rendering 2022-12-27 22:17:58 +10:00
Connor McLaughlin
dfdbc9a8ce OpenGLHostDisplay: Update sync interval on MakeCurrent() 2022-12-08 13:21:21 +10:00
Connor McLaughlin
8c7a192128 Misc: Add copyright/license statement to applicable files
Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
f8cb480779 Timer: Improve SleepUntil() 2022-12-04 15:40:46 +10:00
Connor McLaughlin
7d3ac98cc6 HostDisplay: Manually throttle fullscreen UI presentation
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin
7a30c9ea43 GL/Context: USe glXMakeContextCurrent() for GLX 2022-11-23 19:18:17 +10:00
Connor McLaughlin
0d178a2a9e GL/Context: Prefer EGL over GLX on all platforms 2022-11-23 19:14:28 +10:00
Connor McLaughlin
27b0847ee7 WindowInfo: Don't clear display when going surfaceless
Fixes panic when a popup occurs when using GLX.
2022-11-23 19:13:29 +10:00
Connor McLaughlin
30556cb40a GL/Context: Prefer EGL over GLX on ARM 2022-11-15 21:33:06 +10:00
Connor McLaughlin
72dfbaf6cc Misc: Backports from PCSX2 UI 2022-10-23 14:49:44 +10:00
Connor McLaughlin
ca571f8a78 GameList: Add played time tracker 2022-10-21 21:20:21 +10:00
Connor McLaughlin
8e95248ef3 GL/Context: Always prefer GLES on Android 2022-10-21 00:30:42 +10:00
Connor McLaughlin
ccfe3925fc HostDisplay: Use border sampling for post processing shaders 2022-10-13 22:53:16 +10:00
Connor McLaughlin
564a9bdeb4 GL/Context: Use GL_OES_draw_elements_base_vertex if GLES3.2 is missing 2022-10-05 18:29:43 +10:00
Connor McLaughlin
a9038133c8 HostDisplay: Common texture base class for all APIs 2022-10-04 00:00:56 +10:00
Connor McLaughlin
12d400b76a OpenGLHostDisplay: Replace GL ID handle with texture class 2022-10-03 21:08:42 +10:00
Connor McLaughlin
4dc3014fcd Vulkan: Hook up VK_KHR_driver_properties 2022-10-03 13:11:38 +10:00
Connor McLaughlin
410b384c76 Vulkan/Context: Request API v1.1 2022-10-01 13:31:03 +10:00
Connor McLaughlin
8aa1c8827c GPU/D3D11: Purge D3D11::StagingTexture 2022-09-26 22:15:51 +10:00
Connor McLaughlin
84917ec6aa Common/Image: Add resize methods 2022-09-26 22:15:51 +10:00
Connor McLaughlin
e3a327f7a2 Vulkan/Texture: Fix updating array textures 2022-09-26 22:15:50 +10:00
Connor McLaughlin
f7aa7c659c D3D11/Texture: Add layers/texture arrays 2022-09-26 22:15:50 +10:00