Connor McLaughlin
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a8c43b0c8c
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SDL: Only enable D3D11 break-on-error when debugger attached
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2020-04-27 00:53:25 +10:00 |
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Connor McLaughlin
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a02c818245
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HostDisplay: Drop some unused methods
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2020-04-22 21:15:59 +10:00 |
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Connor McLaughlin
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08c8d1a521
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System: Support saving screenshots in save states
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2020-04-21 02:50:45 +10:00 |
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Connor McLaughlin
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ebc3aa118c
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SDL: Fix DXGI intercepting ALT+ENTER
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2020-04-11 00:00:15 +10:00 |
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Connor McLaughlin
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2bb992a702
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HostDisplay: Add texture dumping/saving support
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2020-03-16 00:03:49 +10:00 |
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Connor McLaughlin
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e1d4c0b9d4
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HostDisplay: Fudge texture coordinates for better linear filtering
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2020-02-29 00:18:24 +10:00 |
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Connor McLaughlin
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e8e44991db
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GPU: Fix display in OpenGL renderer
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2020-02-28 22:42:56 +10:00 |
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Connor McLaughlin
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fcc0ae9571
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GPU: Implement "Crop Mode" (none, overscan, all borders)
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2020-02-28 17:01:01 +10:00 |
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Connor McLaughlin
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ce31c85983
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SDL: Support high-dpi displays
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2020-02-28 16:59:48 +10:00 |
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Connor McLaughlin
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a0a0cd48fa
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SDL: Reimplement improved fullscreen toggling
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2020-02-28 16:59:46 +10:00 |
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Connor McLaughlin
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c68d188029
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Disable DXGI handling of ALT+ENTER
We manage fullscreen ourselves.
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2020-02-24 18:19:20 +09:00 |
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Connor McLaughlin
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bfdf343dfe
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SDL: Move imgui render to display
Fixes crash on renderer switch.
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2020-02-23 00:04:30 +09:00 |
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Connor McLaughlin
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3a0f8bffc5
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SDL: Use precompiled D3D11 display shaders
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2020-02-20 23:22:37 +09:00 |
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Connor McLaughlin
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961bc09979
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SDL: Fix crashes on starting emulation
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2020-02-16 00:33:43 +09:00 |
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Connor McLaughlin
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c008a5d523
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Display: Fix bleeding from adjacent VRAM columns with linear filtering
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2020-02-13 00:19:46 +09:00 |
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Connor McLaughlin
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ec55ab7f5e
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Build: Rename duckstation to duckstation-sdl
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2020-02-03 14:16:59 +10:00 |
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