Connor McLaughlin
e293c22cde
DMA: Run manual channels while halted
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Fixes games which have looping linked lists but still expect CD/OTC
reads to work.
Also caps the number of ticks used when looping linked lists are
present, which doesn't steal so much time from the CPU per batch.
Fixes:
- Victory Spike
- Magical Drop III - Yokubari Tokudai-gou!
- Yuukyuu no Eden - The Eternal Eden
- Loading screen in World Cup Golf - Professional Edition
2020-05-31 02:43:51 +10:00
Connor McLaughlin
7d887edf17
DMA: Write correct terminator at end of OTC
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Fixes NBA Live 96.
2020-05-17 13:58:26 +10:00
Connor McLaughlin
5cd78dcab5
DMA: Fix an unlikely case where LL DMA gets stuck on
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Fixes Frogger.
2020-04-30 14:52:38 +10:00
Connor McLaughlin
940b725c1d
Settings: Make DMA performance parameters tweakable
2020-04-29 20:00:22 +10:00
Connor McLaughlin
9d1eb321ec
DMA: Properly handle infinite linked lists, add cycle stealing
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Fixes Tekken 2, Hot Wheels Turbo Racing, probably others.
2020-04-29 16:52:15 +10:00
Connor McLaughlin
07e8ddcae2
DMA: Elide intermediate copy where possible
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Easy 5% performance improvement.
2020-04-29 16:52:11 +10:00
Connor McLaughlin
1757932b3a
GPU: Implement FIFO and timings
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This will cause a slight performance loss. I've left some knobs in which
can be tweaked to mitigate this, but the goal is to be compatible with
all games which require them.
2020-04-19 01:17:28 +10:00
Connor McLaughlin
5dbdc0b60c
DMA: Remove timing events
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We'll probably need to revert/re-add a variant of this when we
eventually implement chopping. But for now it simplifies things.
2020-03-29 01:12:44 +10:00
Connor McLaughlin
423f04325f
SPU: Implement timing for RAM reads/writes
2020-03-29 01:12:37 +10:00
Connor McLaughlin
d4ae0f13fe
MDEC: Refactoring and fixes
2020-03-26 00:13:07 +10:00
Connor McLaughlin
c81efb1142
DMA: Enable block splitting for linked list mode
2020-03-26 00:13:03 +10:00
Connor McLaughlin
8ef1e71ce0
DMA: Channels other than OTC should run based on request in SyncMode 0
2020-03-21 00:15:49 +10:00
Connor McLaughlin
f4d172df2f
DMA: Fix underflow when block_count == 0
2020-03-21 00:15:42 +10:00
Connor McLaughlin
1b9609ef61
Implement event-based scheduler instead of lock-step components
2020-01-24 16:23:39 +10:00
Connor McLaughlin
c6119c210a
Revert "DMA: Delay GPU transfers by block count"
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This reverts commit 0639f4264f0b9b40d99e0e5ce40f4eda91bc881d.
Breaks FF7's FMVs in the top row. Needs GPU timings.
2020-01-11 13:40:04 +10:00
Connor McLaughlin
71c1e243fe
Remove YBaseLib dependency
2020-01-10 13:40:53 +10:00
Connor McLaughlin
0639f4264f
DMA: Delay GPU transfers by block count
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Needs real GPU timings, but fixes NFS5 in the meantime.
2019-12-29 15:34:07 +10:00
Connor McLaughlin
f12b97e98b
DMA: Add missing transfer_ticks to save state
2019-11-16 01:51:22 +10:00
Connor McLaughlin
30fd7a6683
DMA: Support delaying transfers
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Fixes Syphon Filter 2/3.
2019-11-15 23:27:56 +10:00
Connor McLaughlin
f3baee2582
DMA: Hack for self-referencing DMA loops
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I need to figure how these are being generated in the first place.
2019-11-11 20:37:13 +10:00
Connor McLaughlin
29674df803
DMA: Simplify address masking
2019-11-11 20:34:41 +10:00
Connor McLaughlin
6f4cf7d5e3
System: Support changing BIOS path
2019-11-11 19:43:39 +10:00
Connor McLaughlin
a76ec6fc19
Compile fixes for GCC
2019-10-22 23:07:51 +10:00
Connor McLaughlin
6b4298541c
DMA: Fix DICR write breaking FMVs in FF7
2019-10-18 23:52:50 +10:00
Connor McLaughlin
ec8c5d4bb6
DMA: Batch multi-word transfers together
2019-10-13 16:48:11 +10:00
Connor McLaughlin
88ec178380
DMA: Refactoring, support split block transfers
2019-10-13 14:16:49 +10:00
Connor McLaughlin
14d32c882a
DMA: Kick start transfers on master enable
2019-10-11 02:18:16 +10:00
Connor McLaughlin
bddbab9d60
Rename to DuckStation
2019-10-04 13:54:09 +10:00