1719 Commits

Author SHA1 Message Date
Albert Liu
91f51c2833 Settings: Add 1:1 pixel aspect ratio 2020-07-12 17:09:15 -07:00
Albert Liu
9e316e4502 Settings: Add 8:7 display aspect ratio
Requested by users for some 256-width 240p titles (effectively 1:1 PAR
at 256x224 when overscan cropping is turned on).
2020-07-12 17:08:28 -07:00
Connor McLaughlin
1ed57a9fdf Qt: Hook up mouse events to ImGui 2020-07-13 02:39:59 +10:00
Connor McLaughlin
dbce58e07d CDROM: Display paused position in debug window 2020-07-13 02:23:56 +10:00
Connor McLaughlin
35093818c6 libretro: Add resolutions up to 16x 2020-07-12 23:31:21 +10:00
Albert Liu
c44e74db80 GPU: Compute VRAM display width from GP1(06h) values
Fixes overpadding in some specific cases, e.g. when cropping overscan in
Captain Commando.
2020-07-11 10:57:23 -07:00
Connor McLaughlin
8febf5df04 D3D11HostDisplay: Fix reversed feature level order 2020-07-12 00:44:13 +10:00
Connor McLaughlin
113b0f57d6 libretro: Fix Vulkan context creation on Mali
We don't use the loader functions here anyway, so no need to try to
retrieve them.
2020-07-12 00:41:53 +10:00
Connor McLaughlin
3ad780b52e libretro: Fix logging breaking when retro_set_environment called twice 2020-07-12 00:41:09 +10:00
Connor McLaughlin
282f166e7a Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
Fixes crash on Mali.
2020-07-12 00:40:05 +10:00
Connor McLaughlin
fb6538da35 Vulkan/Context: Allocate SSBO descriptors in global set
Fixes vram write buffer creation failing on Mali.
2020-07-12 00:38:27 +10:00
Connor McLaughlin
50a25b63b1 CDROM: Track seek position when resetting
Fixes Blasto hanging after starting game.
2020-07-11 20:35:36 +10:00
Connor McLaughlin
d1a2ebd8f3 GPU/HW: Eliminate CPU round trip on oversized VRAM writes 2020-07-11 20:35:33 +10:00
Connor McLaughlin
86c6be41b3 SDL: Wayland support 2020-07-11 03:28:57 +10:00
Connor McLaughlin
4ce5f7e802 GLContext: Wayland support 2020-07-11 03:28:25 +10:00
Connor McLaughlin
eab70546c8 CDROMAsyncReader: Only log warning when waiting time exceeds 1ms 2020-07-11 03:21:05 +10:00
Connor McLaughlin
c5e8327e7a CDROM: Seek to LBA 0 when resetting
Fixes Love & Destroy.
2020-07-10 20:55:15 +10:00
Connor McLaughlin
71157b171e CDROM: Use partial seek position when re-seeking 2020-07-10 20:55:00 +10:00
Connor McLaughlin
4d1880091e GPU: Ignore display start bit 0 instead of reducing width 2020-07-10 20:31:58 +10:00
Connor McLaughlin
93abf8e53d GPU: Drop least significant bit of display start address
Fixes extra column in some games, e.g. Nascar Thunder 2004,
U.S. Navy Fighters.
2020-07-10 20:23:27 +10:00
Connor McLaughlin
604ff20b0d AnalogController: Treat rumble as binary on/off
Fixes vibration in Final Fantasy 8.
2020-07-10 20:15:46 +10:00
Connor McLaughlin
d6ec1fd84e Build fix 2020-07-10 14:46:44 +10:00
Connor McLaughlin
c01854e9d1 Define LIBRETRO macro when building core, skip swap chain 2020-07-10 14:02:45 +10:00
Connor McLaughlin
a5fe740e30 Fix a bunch of compiler warnings 2020-07-09 13:30:16 +10:00
Connor McLaughlin
60a739e305 D3D11HostDisplay: Add __has_include check for dxgi1_5.h 2020-07-09 13:24:56 +10:00
Connor McLaughlin
9685be9064 D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
2020-07-09 13:00:44 +10:00
Connor McLaughlin
5984f977ca D3D11HostDisplay: Ensure we only get feature level 10-11 2020-07-09 13:00:31 +10:00
Connor McLaughlin
46dfccef81 Common/DimensionalArray: Don't break clang 2020-07-08 15:40:08 +10:00
Connor McLaughlin
532c2a0c15 cmake: Drop msbuild-based libretro dll in top-level dir too 2020-07-08 15:18:49 +10:00
Connor McLaughlin
a68bbb3e85 Common/DimensionalArray: Work around VC2017 issue 2020-07-08 15:04:47 +10:00
Connor McLaughlin
068b244303 libretro: Do SET_CORE_OPTIONS unconditionally 2020-07-08 12:48:57 +10:00
Connor McLaughlin
57cf40d1ae Bus: Work around VS2017 bug with std::array 2020-07-08 12:45:53 +10:00
Connor McLaughlin
6ae5caa23b Common/StringUtil: Add missing include 2020-07-08 12:45:49 +10:00
Connor McLaughlin
209d7c67e9 GPU/OpenGL: Prefer SSBOs over small texel buffers+subimage 2020-07-08 02:05:36 +10:00
Connor McLaughlin
922003ba50 libretro: Ignore renderer changes
RetroArch does not support hot swapping renderers.
2020-07-08 02:05:36 +10:00
Connor McLaughlin
97a946bd62 CommonHostInterface: Implement frame step hotkey 2020-07-08 02:05:36 +10:00
Connor McLaughlin
01287cb7da build: Support building libretro core for Android 2020-07-07 20:27:14 +10:00
Connor McLaughlin
c242d4707f build: Drop Linux libretro core in current directory too 2020-07-07 20:27:14 +10:00
Connor McLaughlin
089b1d465f build: Drop libretro DLL in build directory 2020-07-07 19:09:14 +10:00
Connor McLaughlin
9a631ff52c build: Don't build unit tests for libretro core 2020-07-07 18:54:02 +10:00
Connor McLaughlin
729e1b3392 GLContext: Fix Android context creation 2020-07-07 00:59:49 +10:00
Connor McLaughlin
da180a1c4f Vulkan: Fix crash when device creation fails 2020-07-07 00:59:42 +10:00
Connor McLaughlin
1d4b5e22cb Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported 2020-07-07 00:59:35 +10:00
Connor McLaughlin
d1eae288bf GameList: Add EntryCompatibilityRatingToString 2020-07-07 00:59:28 +10:00
Connor McLaughlin
5274fa32ac Qt: Pump events on main thread when waiting for init 2020-07-06 02:47:33 +10:00
Connor McLaughlin
76cb52407b SDLControllerInterface: Init joystick API as well 2020-07-06 02:47:33 +10:00
Connor McLaughlin
547e8b239b libretro: Reduce base width/height
Stops the window opening so large.
2020-07-06 02:47:33 +10:00
Connor McLaughlin
11c0601a67 libretro: Work around hw render interface pointer being freed 2020-07-06 02:47:33 +10:00
Albert Liu
e42d5fed75 GPU: Adjust 4-pixel boundary alignment formula
Fixes missing edge in Tenchi wo Kurau II: Sekiheki no Tatakai.
2020-07-05 06:00:36 -07:00
Albert Liu
000a51298a GPU: Don't round screen size to 4-pixel multiple 2020-07-05 06:00:36 -07:00