Commit Graph

306 Commits

Author SHA1 Message Date
67392a37ec Fix Discord RPC not reporting the game title 2020-09-19 15:00:03 +02:00
67d0bbedb1 ControllerInterface: Don't use a minimum strength of 0.01 2020-09-17 19:56:11 +10:00
3096f0953f PostProcessing: Use ints-for-bools CPU-side as well 2020-09-16 11:52:23 +10:00
3bd9f85af8 PostProcessingShaderGen: Use ints instead of bools for options 2020-09-16 11:52:23 +10:00
352a3405e8 OpenGLHostDisplay: Fix offset image in libretro 2020-09-16 01:14:56 +10:00
a35a2838b6 Fix XML loading not handling UTF-8 paths 2020-09-14 20:33:56 +02:00
daa5e02853 GameSettings: Add trait for disabling PGXP texture correction 2020-09-15 00:31:35 +10:00
51c595759f GameList: Fix incorrect serialization of some options 2020-09-15 00:31:35 +10:00
bb6af3c8fc Merge pull request #845 from CookiePLMonster/fix-resume
Fix issues with a -resume parameter
2020-09-14 00:11:42 +10:00
9c28b3e167 CommonHostInterface: Add post processing toggle hotkeys 2020-09-13 22:31:31 +10:00
441f26706e Qt: Move post processing to its own setting category 2020-09-13 22:27:30 +10:00
7a5f167c1c VulkanHostDisplay: Fix a possible crash at shutdown with large post shaders 2020-09-13 20:21:23 +10:00
2492eb8678 FrontendCommon: Add a hotkey to reload post processing 2020-09-13 20:21:05 +10:00
c1006bd0ff PostProcessing: Allow fragment coordinate access from shader 2020-09-13 18:50:40 +10:00
60ed9e7191 PostProcessingShader: Fix errors in shader parsing 2020-09-13 18:39:40 +10:00
a053f389bd VulkanHostDisplay: Don't choke when we lose the surface 2020-09-13 14:37:00 +10:00
26dff586f3 OpenGLHostDisplay: Fix vertical alignment 2020-09-13 14:36:31 +10:00
c9372a674a More build fixes... 2020-09-13 12:40:32 +10:00
a1f527eddf VulkanHostDisplay: Build fix for libretro 2020-09-13 12:27:34 +10:00
68d08ddbcb Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
3847be86b0 Fix a bunch of random warnings 2020-09-13 11:54:51 +10:00
95d5417017 Fix -resume causing a quiet exit if there is no resume savestate 2020-09-12 19:58:37 +02:00
2819715260 FrontendCommon: Add a post processing implementation 2020-09-13 01:23:43 +10:00
cf513c1c24 Simplify quicksave/quickload logic 2020-09-12 16:07:22 +02:00
6f250a4ff7 GPU/HW: Add JINC2 and xBRZ texture filtering options
Shaders ported from beetle-psx.
2020-09-12 00:26:34 +10:00
5b17ad11a7 GameList: Fix cache corruption after scanning for new games 2020-09-10 00:23:24 +10:00
03f052e12e FrontendCommon: Add auto cheat loading option 2020-09-09 23:44:02 +10:00
9a52c54c2f Vulkan: Don't force debug device/validation layers 2020-09-08 17:22:34 +10:00
455f359125 FrontendCommon: Fix descriptor/image validation errors in imgui render 2020-09-08 11:44:54 +10:00
9bb278b166 CommonHostInterface: Fix crash on shutdown when using save state selector 2020-09-06 21:03:27 +10:00
d5d79e952c Fix CMake build 2020-09-06 18:37:10 +10:00
726e5d46b1 Merge pull request #821 from CookiePLMonster/d3d11-memleaks
Fix D3D11 resource leaks
2020-09-06 17:59:20 +10:00
75ad685ae8 CommonHostInterface: Fix incorrect version error string in save state selector 2020-09-06 17:48:58 +10:00
2c36750a0e VulkanHostDisplay: Fix imgui image textures not rendering 2020-09-06 17:47:23 +10:00
ac6b9dc87f dep/imgui: Move implementations to frontend-common 2020-09-06 17:28:19 +10:00
33df4ab1bd Seek before reading save state screenshot
Fixes corrupted thumbnails in the save state UI
2020-09-05 21:46:46 +02:00
89e0290d06 Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture 2020-09-04 23:44:19 +02:00
a2eaaf0e89 PGXP: Allocate large storage dynamically
This causes performance issues on ARM otherwise.
2020-09-03 00:11:40 +10:00
b2057ac6cc GameSettings: Add disallow force NTSC timings trait 2020-09-02 00:03:53 +10:00
c9cefe4020 GameSettings: Add a bunch more user settings 2020-09-02 00:00:48 +10:00
bf85fbe331 GameSettings: Fix widescreen hack not saving to cache 2020-09-01 20:32:55 +10:00
0af22825ad FrontendCommon: Drop imgui deps for libretro build 2020-09-01 12:48:57 +10:00
6bbbb96d4b Move GameList to FrontendCommon
Reduces libretro core dependencies further.
2020-09-01 12:46:44 +10:00
2b902f6d09 Merge pull request #806 from CookiePLMonster/axis-to-button-map
Allow mapping axes to buttons
2020-08-29 23:35:18 +10:00
057bf986c4 Allow mapping half axes to buttons
This allows to bind pressure sensitive NeGcon buttons to keyboard,
mouse and controller buttons
2020-08-29 14:19:28 +02:00
547cc4dbf6 Qt: Clear OSD messages on system stop 2020-08-29 22:19:09 +10:00
5115c75f88 CommonHostInterface: Clear input map before changing interface
Should hopefully fix the crash when changing controller backends.
2020-08-24 00:22:49 +10:00
8def7420c4 XInput: Try to use XInput 1.3 if 1.4 is not present
This simple change enables the use of Guide button
for Windows 7 users, provided they have DirectX End-User
Runtimes installed. XInput 9.1.0 does not have the hidden
XInputGetStateEx export, so it was not possible to poll for
Guide button.
2020-08-22 22:52:54 +02:00
1c4bbc8cde XInput: Do not use XINPUT_CAPS_FFB_SUPPORTED
There are several reasons for this:
1. XINPUT_CAPS_FFB_SUPPORTED flag was introduced in Windows 8,
   and therefore only supported by XInput 1.4
2. Despite the name, this flag does NOT indicate whether normal rumble
   is supported. This flag is reserved for more complex force feedback,
   and according to MSDN it may have went unused on Windows.

This fixes a future (the method is not used yet) bug where
XInputControllerInterface::GetControllerRumbleMotorCount would
erroreously report no rumble support.
2020-08-22 22:46:12 +02:00
3c46f7b44c ControllerInterface: Add XInput controller backend 2020-08-22 16:50:19 +10:00