b6f871d2b9
JIT optimizations and refactoring ( #675 )
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* CPU/Recompiler: Use rel32 call where possible for no-args
* JitCodeBuffer: Support using preallocated buffer
* CPU/Recompiler/AArch64: Use bl instead of blr for short branches
* CPU/CodeCache: Allocate recompiler buffer in program space
This means we don't need 64-bit moves for every call out of the
recompiler.
* GTE: Don't store as u16 and load as u32
* CPU/Recompiler: Add methods to emit global load/stores
* GTE: Convert class to namespace
* CPU/Recompiler: Call GTE functions directly
* Settings: Turn into a global variable
* GPU: Replace local pointers with global
* InterruptController: Turn into a global pointer
* System: Replace local pointers with global
* Timers: Turn into a global instance
* DMA: Turn into a global instance
* SPU: Turn into a global instance
* CDROM: Turn into a global instance
* MDEC: Turn into a global instance
* Pad: Turn into a global instance
* SIO: Turn into a global instance
* CDROM: Move audio FIFO to the heap
* CPU/Recompiler: Drop ASMFunctions
No longer needed since we have code in the same 4GB window.
* CPUCodeCache: Turn class into namespace
* Bus: Local pointer -> global pointers
* CPU: Turn class into namespace
* Bus: Turn into namespace
* GTE: Store registers in CPU state struct
Allows relative addressing on ARM.
* CPU/Recompiler: Align code storage to page size
* CPU/Recompiler: Fix relative branches on A64
* HostInterface: Local references to global
* System: Turn into a namespace, move events out
* Add guard pages
* Android: Fix build
2020-07-31 17:09:18 +10:00
8b0c3f0dc8
FileSystem: Use wide strings for fopen on Windows
2020-07-31 16:04:06 +10:00
3edb8e113e
StringUtil: Add wide string<->utf8 conversion for Windows
2020-07-31 16:04:00 +10:00
c7b457de9e
CubebAudioStream: Continue even without minimum latency
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Fixes audio not functioning on Android.
2020-07-29 02:38:04 +10:00
08b26edceb
CDImage: Fix incorrect track length
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Shouldn't affect much, other than the game properties window.
2020-07-25 02:36:41 +10:00
10f23667c9
CDImage: Fix incorrect pregap file offset calculation
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Should fix repeating audio at the start of some tracks.
2020-07-24 13:47:21 +10:00
f3df4f91a2
libretro: Implement disk control interface
2020-07-23 02:36:23 +10:00
266d70c629
Common/FileSystem: Add IsAbsolutePath() and tests
2020-07-23 02:35:37 +10:00
3187d07d03
CDImage: Add memory CD image class
2020-07-22 00:03:07 +10:00
cf366d3fba
CDImage: Fix crash reading subq from lead-in
2020-07-22 00:02:51 +10:00
03c3b10054
CDSubChannelReplacement: Use subq union directly
2020-07-22 00:02:44 +10:00
eb7da791ea
CommonHostInterface: Fix command line help not printing on Windows
2020-07-21 20:09:54 +10:00
71cef1de3f
GL/ContextGLX: Add additional logging
2020-07-15 15:50:30 +10:00
282f166e7a
Vulkan/StagingBuffer: Don't try to invalidate unmapped buffer
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Fixes crash on Mali.
2020-07-12 00:40:05 +10:00
fb6538da35
Vulkan/Context: Allocate SSBO descriptors in global set
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Fixes vram write buffer creation failing on Mali.
2020-07-12 00:38:27 +10:00
4ce5f7e802
GLContext: Wayland support
2020-07-11 03:28:25 +10:00
a5fe740e30
Fix a bunch of compiler warnings
2020-07-09 13:30:16 +10:00
9685be9064
D3D11/ShaderCache: Remove feature level 12 enum usage
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It's not used anyway.
2020-07-09 13:00:44 +10:00
46dfccef81
Common/DimensionalArray: Don't break clang
2020-07-08 15:40:08 +10:00
a68bbb3e85
Common/DimensionalArray: Work around VC2017 issue
2020-07-08 15:04:47 +10:00
6ae5caa23b
Common/StringUtil: Add missing include
2020-07-08 12:45:49 +10:00
01287cb7da
build: Support building libretro core for Android
2020-07-07 20:27:14 +10:00
729e1b3392
GLContext: Fix Android context creation
2020-07-07 00:59:49 +10:00
da180a1c4f
Vulkan: Fix crash when device creation fails
2020-07-07 00:59:42 +10:00
1d4b5e22cb
Vulkan: Fall back to geometryShader when fillModeNonSolid unsupported
2020-07-07 00:59:35 +10:00
9b3e344ad8
Renderers: Support empty shader cache
2020-07-04 22:14:07 +10:00
f396a2c373
Renderers: Make shader cache path a prefix instead of directory
2020-07-04 22:14:07 +10:00
b9ffca1ddf
libretro: Vulkan renderer support
2020-07-04 22:14:07 +10:00
bf08385051
WindowInfo: Add surface_scale field
2020-07-01 01:57:25 +10:00
7d88bba764
Common: Add an image helper class
2020-07-01 00:56:46 +10:00
f3b2953e40
Common/StringUtil: Add FromChars overload for bool
2020-07-01 00:56:46 +10:00
2a38090e7a
HostDisplay: Move most backend logic to FrontendCommon
2020-06-30 03:03:56 +10:00
dc7cc3b67f
Common/ByteStream: Fix buffer corruption in MemoryByteStream
2020-06-30 02:44:01 +10:00
ea1066f76e
GL/StreamBuffer: Use glBufferData() on all drivers
2020-06-29 14:44:16 +10:00
745b53e4cb
GL/Context: Fix crash in some GLX drivers
2020-06-27 17:35:08 +10:00
2cfb811569
Merge pull request #565 from lioncash/stamp
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timestamp: Correct duplicate conditionals
2020-06-24 01:32:52 +10:00
84d4423719
Merge pull request #564 from lioncash/leak
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file_system: Prevent resource leaks in DeleteDirectory()
2020-06-24 01:31:52 +10:00
4c82705e34
timestamp: Correct duplicate conditionals
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Previously, the milliseconds field wasn't being used in comparisons on
Windows.
2020-06-23 06:24:06 -04:00
987b11a1d2
timestamp: Implement operator!= in terms of operator==
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Same behavior, less code.
2020-06-23 06:20:29 -04:00
83a01c27a2
file_system: Prevent resource leaks in DeleteDirectory()
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We need to remember to close the search handle in the error cases.
2020-06-23 06:13:54 -04:00
292a0a6800
file_system: Correct duplicate conditionals in CreateDirectory()
2020-06-23 06:09:38 -04:00
3ca9d578b3
Merge pull request #559 from lioncash/field
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bitfield: Make interface fully constexpr
2020-06-23 19:58:06 +10:00
e228588823
Merge pull request #561 from lioncash/rectangle
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rectangle: Correct assignment of right within SetExtents
2020-06-23 19:56:16 +10:00
e064196f25
rectangle: Correct assignment of right within SetExtents
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Previously left was being assigned twice in a row.
2020-06-23 05:50:43 -04:00
0abe4c60b4
cd_image: Make use of std::array where applicable
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Simplifies array copies.
2020-06-23 05:35:26 -04:00
a27aa45e6a
bitfield: Make interface fully constexpr
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Given C++17 is being used, the entire interface is capable of being
constexpr.
2020-06-23 05:27:40 -04:00
9265dd72ba
Vulkan/ShaderCache: Skip writing pipeline cache when size matches
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Comparing all the data wasn't working, at least for Intel. I'm guessing
there's some modification time field in there which keeps changing.
2020-06-22 15:58:10 +10:00
eaca5eca07
GPU/Vulkan: Use Metal layer instead NSView on macOS.
2020-06-22 15:58:07 +10:00
1455e793d5
Vulkan: Fix crash when drag-resizing window
2020-06-22 15:57:54 +10:00
bf60f9dd61
GPU/Vulkan: Use geometry shader for line rendering at >1xIR
2020-06-21 01:33:08 +10:00