Stenzek
e8f4bd5c5e
GameDatabase: Fix ForceSoftwareRendererForReadbacks
2023-01-30 19:26:48 +10:00
Stenzek
e88214966f
Settings: Default to digital controller on Android
2023-01-30 19:17:11 +10:00
Stenzek
14cf865905
Misc: Correctness fixes for OpenGL
...
GLES2 fallback should be functional again.
2023-01-30 19:17:11 +10:00
Superstarxalien
afaedfedc9
Revert "Improve Integer Scaling behavior" and instead offer as a setting
2023-01-23 13:44:44 -04:00
Superstarxalien
51d1587b21
Improve Integer Scaling behavior
...
...so it always upscales the display from the framebuffer to fit the aspect ratio by stretching either horizontally or vertically instead of always stretching horizontally, which sometimes (actually most of the time) downscales the image
2023-01-21 14:51:55 -04:00
NicknineTheEagle
bd7517b0c9
CDROM: Try to reject non-PS1 discs
2023-01-20 05:46:22 +03:00
NicknineTheEagle
7270531c3d
CDROM: Fix region check
2023-01-20 05:46:20 +03:00
Stenzek
55f716e69e
Settings: Fix default value of depth clear threshold
2023-01-17 18:47:54 +10:00
Stenzek
95306d3362
CDROM: Slightly adjust seek timing when on target
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Fixes Resident Evil 3 booting.
2023-01-17 18:38:19 +10:00
Connor McLaughlin
fe08d34e52
Qt: Add COP0/GTE registers to debugger list
2023-01-15 15:13:54 +10:00
Connor McLaughlin
395e9a934b
InputManager: Support inverted full axis
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i.e. pedals
2023-01-15 15:13:54 +10:00
Connor McLaughlin
5b600602c2
Settings: Make disable-all-enhancements use new MDEC routines
2023-01-13 21:03:35 +10:00
Connor McLaughlin
1aa3be70c7
SPU: Bypass FIFO for direct memory writes
...
Aconcagua writes a single halfword with transfers halted, but never enables
DMA.. so when it eventually does later on, there's an extra halfword
written out to memory, which corrupted part of a sound effect.
2023-01-13 21:03:10 +10:00
Connor McLaughlin
2c2304b5b7
System: Fix inverted ifdef
2023-01-12 18:12:58 +10:00
Connor McLaughlin
3b038fd27d
System: Further improve frame timing consistency
2023-01-12 18:02:12 +10:00
Connor McLaughlin
af5d49649c
MDEC: Add option to use old conversion routines
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That way texture packs for games which use MDEC for decoding
backgrounds will still be compatible.
2023-01-12 17:01:04 +10:00
Connor McLaughlin
3e0be0a577
MDEC: Tweak block timing further
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Improves frame rate during animated backgrounds in Final Fantasy VII.
2023-01-12 16:48:34 +10:00
Connor McLaughlin
50a616421f
System: Add -exe parameter for overriding boot executable
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Lets you re-use a disc image, but boot a different file.
2023-01-11 19:49:11 +10:00
Connor McLaughlin
ba7517fccc
Timers: Fix debug window rendering in hidpi
2023-01-11 19:15:59 +10:00
Connor McLaughlin
3e16746e85
Pad: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
835834f8f4
SIO: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
0683b9fa0e
InterruptController: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
db364d0e95
Timers: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
3acf569d67
DMA: Convert to namespace
2023-01-11 19:15:59 +10:00
Connor McLaughlin
90fe071dda
CDROM: Adjust Init timing
2023-01-11 19:15:59 +10:00
Connor McLaughlin
05eea3cd2b
CPU/CodeCache: Always compute uncached fetch ticks
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Running code out of uncached ROM is slowwww.
2023-01-11 19:15:59 +10:00
Connor McLaughlin
b74eb37996
ImGuiOverlays: Display PAL/NTSC in resolution
2023-01-09 22:20:27 +10:00
Connor McLaughlin
2c125bde8c
CDROM: Fix size of debug window
2023-01-09 22:20:27 +10:00
Connor McLaughlin
9de849aa66
CDROM: Delay async interrupts immediately after ACKs
...
Fixes music playback stopping in Ogre Battle.
Closes #2596 .
Closes #575 .
2023-01-09 22:20:27 +10:00
Connor McLaughlin
dd73811628
CDROM: Convert to namespace
2023-01-09 22:20:27 +10:00
Connor McLaughlin
19b4f4e921
System: Add frame time graph
2023-01-07 13:10:43 +10:00
Dolphin
91a6608118
mark some analog controller/joystick messages as translatable
2023-01-07 10:35:17 +09:00
Connor McLaughlin
1bb321c41f
MDEC: Don't round when texture replacements are enabled
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This changes texture hashes, and people got annoyed :/
2022-12-27 22:17:58 +10:00
Connor McLaughlin
928dd0e665
MDEC: Fix Linux compiling
2022-12-21 17:30:22 +10:00
Connor McLaughlin
c2e15b0078
System: Fix toggling Show GPU Usage at runtime
2022-12-20 21:32:51 +10:00
Connor McLaughlin
d65cbe42ae
GPU: Truncate instead of rounding 24bpp->16bpp
...
Thanks to axetion for writing a test to confirm this is what the console
GPU indeed does.
2022-12-20 21:19:58 +10:00
Connor McLaughlin
1c8ef86f12
MDEC: Convert to namespace
2022-12-20 21:18:30 +10:00
Connor McLaughlin
3082fd55d7
Qt: Add output audio device selection
2022-12-14 17:58:14 +10:00
Connor McLaughlin
8ab46d0713
MDEC: Redo IDCT and conversion
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RE2 backgrounds look better now (mainly due to the 24bpp->16bpp
conversion). Also implements signed output (untested).
2022-12-14 17:28:34 +10:00
Connor McLaughlin
1905ce3e01
CDROM: Don't prevent GetlocL after Init
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Console apparently just returns whatever was in memory, even though it
seeked to the start. Fixes Meremanoid booting.
2022-12-08 19:56:00 +10:00
Connor McLaughlin
e27f259bf8
System: Fix broken missing-SBI detection
2022-12-06 18:09:40 +10:00
Connor McLaughlin
7101b86d2f
System: Don't unconditionally apply TTY enable patch
...
Fixes Intelligent Qube hang.
2022-12-06 13:31:35 +10:00
Connor McLaughlin
8c7a192128
Misc: Add copyright/license statement to applicable files
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Should've did this in the beginning.
2022-12-04 21:03:49 +10:00
Connor McLaughlin
1ba877409f
HostDisplay: Remove sleep logging
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Accidentially left this in...
2022-12-04 18:34:02 +10:00
Connor McLaughlin
f8cb480779
Timer: Improve SleepUntil()
2022-12-04 15:40:46 +10:00
Connor McLaughlin
7d3ac98cc6
HostDisplay: Manually throttle fullscreen UI presentation
...
Fixes flickering screen in fullscreen with Vulkan.
2022-12-04 14:06:56 +10:00
Connor McLaughlin
eafa4fb1a3
HostDisplay: Simplify method naming
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Match PCSX2.
2022-12-04 13:22:13 +10:00
Connor McLaughlin
71c558625e
GPU/SW: Fix incorrect min/max in polylines
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Thanks to FPGAzumSpass for catching.
2022-11-28 18:04:58 +10:00
Connor McLaughlin
a6f5ac264e
CDROM: Handle some edge cases
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- Reel Fishing: Reads while an implicit seek is still going.
- Transformers - Beast Wars: Needs a longer delay when it issues a
ReadN after a SeekL and simulated position hits exactly.
2022-11-28 18:04:28 +10:00
Connor McLaughlin
cf05037428
GPU: Fix GL shaders on Mesa with PGXP + uncorrected colours
2022-11-22 23:14:54 +10:00