Commit Graph

3175 Commits

Author SHA1 Message Date
18066239b7 CPU/Recompiler: Fix bad codegen on slti where rd==rs 2019-12-12 00:00:48 +10:00
aafac96f34 CPU/Recompiler: Linux/Android compile fix 2019-12-11 22:54:22 +10:00
37933e9678 CPU/Recompiler: Read GTE registers directly from struct 2019-12-11 22:33:54 +10:00
b0eb8074f5 CPU/Recompiler: Implement lwc2/swc2 2019-12-11 22:04:11 +10:00
a5afb250ea CPU/Recompiler: Don't require fallback for GTE instructions 2019-12-11 21:54:08 +10:00
a6dab97928 CPU: Simplify GTE register addressing 2019-12-11 21:44:26 +10:00
4e7d420a06 CPU/Recompiler: Implement mfc0/mtc0/rfe 2019-12-11 20:50:55 +10:00
f5d65448d6 GPU: Improve structure alignment 2019-12-11 20:28:14 +10:00
8f624afb59 GPU: Fix handling of GP1(09h) 2019-12-11 16:47:49 +10:00
ffe90083d3 GPU: Refactor draw mode setting 2019-12-11 16:35:14 +10:00
cda2394287 System: Fix loading of EXEs with sp=0 (leave unchanged) 2019-12-11 16:34:56 +10:00
41404cad47 Add automated Linux build script
Not providing downloads at this point, but at least I'll know when I break the build...
2019-12-11 00:35:56 +10:00
bf44f72169 Frontend: Remove unused texture for icon 2019-12-11 00:06:44 +10:00
6f78fea159 GL: Improve error handling with texture creation 2019-12-11 00:02:12 +10:00
05e6d4c401 GPU/OpenGL: Clean up VAOs at shutdown time
These were leaking before.
2019-12-10 23:37:01 +10:00
152b56c8cc GPU: Fix mask bit setting on non-textured polygons
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
0d293c4be4 Settings: Disable fast boot and TTY output by default
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
56b87f33c0 Controller: Linux build fix 2019-12-10 23:05:19 +10:00
df6e079920 GPU: Add a Force Progressive Scan option (disable interlacing) 2019-12-10 22:52:46 +10:00
fb0aad0917 System: Include SIO in save state 2019-12-10 00:28:58 +10:00
b6aa2a6496 Android: Add Game List settings 2019-12-09 22:53:28 +10:00
c136ec5930 Android: Update app icon 2019-12-09 22:53:19 +10:00
6592b59597 Android: Add touchscreen controller toggle 2019-12-09 22:34:08 +10:00
9321fcb627 Android: Basic game controller input forwarding 2019-12-09 22:18:18 +10:00
35bbde6d71 Android: Finish basic overlay controller implementation 2019-12-09 21:42:07 +10:00
5d91c011a6 Android: Basic touchscreen controller implementation 2019-12-09 01:43:37 +10:00
89e9373037 Controller: Add a set-button interface in base class 2019-12-09 01:06:58 +10:00
da14b10e72 Split MemoryCard and PadDevice (now Controller) 2019-12-09 00:52:00 +10:00
c1710482df Pad: Add button name -> code lookup functions 2019-12-09 00:46:04 +10:00
8930383c96 GPU: Use start address in computation of drawing_even_line 2019-12-08 00:40:52 +10:00
42ee55ae17 CDROM: Seek to start of first track on stop
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
315f2b701a Stub out SIO controller
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
67c67bbb66 GPU: Add basic texture filtering support
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
c284d3835f GPU: Add a simplified OpenGL ES renderer
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
b53e32e84f GL/Program: Add IsBound() method 2019-12-07 01:36:14 +10:00
8d7b93766d MemoryCard: Fix incorrect checksum after formatting
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
54277dc24f Pad: Update status after ACK 2019-12-07 00:02:47 +10:00
c1e9617c77 Frontend: Disable KHR_debug for speed 2019-12-06 21:57:24 +10:00
36fbc4523d CDROM: Skip reading sectors which have an invalid SubQ checksum
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
bc44d4b1b0 CDImage: Support SBI replacement subchannel Q for cue/bin images 2019-12-06 21:14:58 +10:00
53621bd3eb CDROM: Fix clipping when combined left/volume volume > 0x80 2019-12-06 00:33:46 +10:00
d41a76ac5e CDImage: Fix incorrect file offset being used for pregap 2019-12-06 00:33:21 +10:00
4798f35e40 Pad: Delay ACK after receiving byte
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
9fa8eb239e CPU: Force-inline some accessor functions 2019-12-05 23:02:03 +10:00
8b9d44f4dc System: Use game code for automatic region detection 2019-12-05 17:09:10 +10:00
eeea5125f7 CPU: Use pending ticks as downcount comparison
Saves a few cycles decrementing the downcount.
2019-12-05 16:28:46 +10:00
0171dc4241 CPU/Recompiler: Prevent vixl from using scratch registers
This took too long to find that it was trashing one of our register
cache values. Let it abort instead, until we use the base assembler
instead of the macro assembler.
2019-12-05 02:03:01 +10:00
914abe64c1 CPU/Recompiler: Extend sign for add/sub/cmp immediates in AArch64 2019-12-05 02:02:23 +10:00
f3e3d9a317 Update README.md with build instructions for Android 2019-12-04 21:57:47 +10:00
737bec0e7d Android: Get storage permissions before populating game list 2019-12-04 21:54:37 +10:00