41298a74e1
CPU/Recompiler: Fetch instruction before dispatching interrupts
...
Fixes polygon glitches in Crash.
2019-12-12 23:55:42 +10:00
aa52dbfeb8
CPU/Recompiler: Use register cache for managing pc
...
Reduces the number of loadstores after each instruction.
2019-12-12 23:55:23 +10:00
002d1cd4fd
CPU/CoreCache: Use virtual (unmasked) address as PC
2019-12-12 20:23:53 +10:00
a267451614
CPU/Recompiler: Remove unused code
2019-12-12 20:17:52 +10:00
20c7aaf74b
CPU/Recompiler: Support pushing/popping the register cache state
2019-12-12 20:15:54 +10:00
1905d22a9a
CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
2019-12-12 02:38:03 +10:00
18066239b7
CPU/Recompiler: Fix bad codegen on slti where rd==rs
2019-12-12 00:00:48 +10:00
aafac96f34
CPU/Recompiler: Linux/Android compile fix
2019-12-11 22:54:22 +10:00
37933e9678
CPU/Recompiler: Read GTE registers directly from struct
2019-12-11 22:33:54 +10:00
b0eb8074f5
CPU/Recompiler: Implement lwc2/swc2
2019-12-11 22:04:11 +10:00
a5afb250ea
CPU/Recompiler: Don't require fallback for GTE instructions
2019-12-11 21:54:08 +10:00
a6dab97928
CPU: Simplify GTE register addressing
2019-12-11 21:44:26 +10:00
4e7d420a06
CPU/Recompiler: Implement mfc0/mtc0/rfe
2019-12-11 20:50:55 +10:00
f5d65448d6
GPU: Improve structure alignment
2019-12-11 20:28:14 +10:00
8f624afb59
GPU: Fix handling of GP1(09h)
2019-12-11 16:47:49 +10:00
ffe90083d3
GPU: Refactor draw mode setting
2019-12-11 16:35:14 +10:00
cda2394287
System: Fix loading of EXEs with sp=0 (leave unchanged)
2019-12-11 16:34:56 +10:00
41404cad47
Add automated Linux build script
...
Not providing downloads at this point, but at least I'll know when I break the build...
2019-12-11 00:35:56 +10:00
bf44f72169
Frontend: Remove unused texture for icon
2019-12-11 00:06:44 +10:00
6f78fea159
GL: Improve error handling with texture creation
2019-12-11 00:02:12 +10:00
05e6d4c401
GPU/OpenGL: Clean up VAOs at shutdown time
...
These were leaking before.
2019-12-10 23:37:01 +10:00
152b56c8cc
GPU: Fix mask bit setting on non-textured polygons
...
Fixes garbled colours in FMVs in some games.
2019-12-10 23:27:41 +10:00
0d293c4be4
Settings: Disable fast boot and TTY output by default
...
The latter can cause crashes in some games.
2019-12-10 23:06:45 +10:00
56b87f33c0
Controller: Linux build fix
2019-12-10 23:05:19 +10:00
df6e079920
GPU: Add a Force Progressive Scan option (disable interlacing)
2019-12-10 22:52:46 +10:00
fb0aad0917
System: Include SIO in save state
2019-12-10 00:28:58 +10:00
b6aa2a6496
Android: Add Game List settings
2019-12-09 22:53:28 +10:00
c136ec5930
Android: Update app icon
2019-12-09 22:53:19 +10:00
6592b59597
Android: Add touchscreen controller toggle
2019-12-09 22:34:08 +10:00
9321fcb627
Android: Basic game controller input forwarding
2019-12-09 22:18:18 +10:00
35bbde6d71
Android: Finish basic overlay controller implementation
2019-12-09 21:42:07 +10:00
5d91c011a6
Android: Basic touchscreen controller implementation
2019-12-09 01:43:37 +10:00
89e9373037
Controller: Add a set-button interface in base class
2019-12-09 01:06:58 +10:00
da14b10e72
Split MemoryCard and PadDevice (now Controller)
2019-12-09 00:52:00 +10:00
c1710482df
Pad: Add button name -> code lookup functions
2019-12-09 00:46:04 +10:00
8930383c96
GPU: Use start address in computation of drawing_even_line
2019-12-08 00:40:52 +10:00
42ee55ae17
CDROM: Seek to start of first track on stop
...
Fixes WipEout crashing after track selection.
2019-12-07 21:09:30 +10:00
315f2b701a
Stub out SIO controller
...
Fixes WipEout booting.
2019-12-07 21:09:04 +10:00
67c67bbb66
GPU: Add basic texture filtering support
...
Still has issues around the edges of text.
2019-12-07 17:03:56 +10:00
c284d3835f
GPU: Add a simplified OpenGL ES renderer
...
Seems this is the only way to get semi-decent performance out of Mali
drivers :/
2019-12-07 01:37:37 +10:00
b53e32e84f
GL/Program: Add IsBound() method
2019-12-07 01:36:14 +10:00
8d7b93766d
MemoryCard: Fix incorrect checksum after formatting
...
Fixes memory cards not working in the BIOS.
2019-12-07 00:03:05 +10:00
54277dc24f
Pad: Update status after ACK
2019-12-07 00:02:47 +10:00
c1e9617c77
Frontend: Disable KHR_debug for speed
2019-12-06 21:57:24 +10:00
36fbc4523d
CDROM: Skip reading sectors which have an invalid SubQ checksum
...
i.e. libcrypt support
2019-12-06 21:15:04 +10:00
bc44d4b1b0
CDImage: Support SBI replacement subchannel Q for cue/bin images
2019-12-06 21:14:58 +10:00
53621bd3eb
CDROM: Fix clipping when combined left/volume volume > 0x80
2019-12-06 00:33:46 +10:00
d41a76ac5e
CDImage: Fix incorrect file offset being used for pregap
2019-12-06 00:33:21 +10:00
4798f35e40
Pad: Delay ACK after receiving byte
...
The controller routines in the BIOS seem to depend on this, if they
happen at the same time depending on what part of the code it was in,
it'll assume no controller is connected.
2019-12-05 23:03:56 +10:00
9fa8eb239e
CPU: Force-inline some accessor functions
2019-12-05 23:02:03 +10:00