Commit Graph

270 Commits

Author SHA1 Message Date
f1086b18f9 FileSystem: Remove heap allocations from FileExists/DirectoryExists 2020-09-24 00:31:44 +10:00
a0a78087fe Vulkan: Support Wayland 2020-09-23 20:19:50 +10:00
2aace1b503 GL/Context: Don't choke on X11+Wayland 2020-09-23 19:46:39 +10:00
cd0199a07a FileSystem: Fix size being unfilled on Linux
Fixes BIOS detection.
2020-09-23 12:15:25 +10:00
e8e461c0a7 FileSystem: Fix GetProgramPath() sometimes returning stale paths
See https://social.msdn.microsoft.com/Forums/windowshardware/en-US/4b7b3884-d0bb-4812-bc18-2078c61d4b90/queryfullprocessimagename-gives-wrong-path-for-renamed-directory?forum=windowsgeneraldevelopmentissues
2020-09-21 01:20:20 +10:00
2219b9aa66 CDImageCue: Work around broken (old) dumps with missing pregap
Some people have broken (older) dumps where a two second pregap was implicit but not specified in the cuesheet.
The problem is we can't tell between a missing implicit two second pregap and a zero second pregap.
2020-09-21 01:20:17 +10:00
92d0dabf54 Make path separators in UI more consistent 2020-09-20 00:08:17 +02:00
a7b85605e2 Ignore existing surface size on Android
Seems to be a race condition here where it's not up to date.
2020-09-20 01:36:49 +10:00
70768c02af Common: Add Shift-JIS helpers 2020-09-19 00:28:47 +10:00
1918a5ddd4 STBI: Handle UTF-8 paths correctly 2020-09-14 21:27:22 +02:00
68d08ddbcb Merge branch 'postprocessing' 2020-09-13 12:14:21 +10:00
a0f6b4ce81 Build: Don't include AGL context wrapper for libretro 2020-09-13 11:56:56 +10:00
5804778339 D3D11/Texture: Fix dimensions not getting reset on destroy 2020-09-13 01:23:43 +10:00
d09a802a17 Vulkan/Context: Use VK_LAYER_KHRONOS_validation 2020-09-13 01:23:43 +10:00
666d7fbb99 Vulkan/Context: Add pipeline destruction deferring 2020-09-13 01:23:43 +10:00
f63192c6b2 Vulkan/SwapChain: Fix incorrect return from GetTextureFormat() 2020-09-13 01:23:43 +10:00
aa383d0bda Common/String: Support constructing from string_view 2020-09-13 01:23:43 +10:00
84b0522abc Common/Rectangle: Make it work with float types 2020-09-13 01:23:43 +10:00
89e0290d06 Fix resource leaks in AutoStagingTexture::EnsureSize and D3D11HostDisplay::DownloadTexture 2020-09-04 23:44:19 +02:00
dd0ae0fc9d Vulkan/StagingTexture: Keep mapped throughout transfers
The underlying bug here was not invalidating the buffer after mapping (is
this supposed to be necessary?). But by keeping it mapped, we invalidate
it anyway.

Fixes screen corruption in Final Fantasy IX on Mali GPUs.
2020-09-01 12:02:39 +10:00
ca723d699b Make ALWAYS_INLINE_RELEASE specify inline in debug too
Stops us needing the static qualifier as well.
2020-08-29 21:22:41 +10:00
17b5c749bf libretro: Re-enable hw context switch, add auto option 2020-08-23 14:51:23 +10:00
31695c4ff7 Haiku port of duckstation libretro core (#716)
* Haiku build 1st attempt

* fix load on Haiku

* Removed debugging flags

* Added a couple ifndef
2020-08-22 13:20:37 +10:00
2e9f656546 CPU: Implement PGXP CPU Mode
This is *very* slow. You don't want to enable it if you don't need it.
It is also incompatible with the recompiler and will disable it if the
option is enabled.
2020-08-20 00:49:39 +10:00
a895c02789 Common/ByteStream: Use wide paths for committing updates
Fixes save states to UTF-8 paths.
2020-08-17 13:10:36 +10:00
c5db7db182 Build: Compile source as UTF-8 with MSVC 2020-08-15 00:04:38 +10:00
512a8b2b39 FileSystem: Make more functions UTF-8 compatible on Windows 2020-08-06 22:07:43 +10:00
045e6dff61 Common: Add Win32ProgressCallback 2020-08-06 19:33:08 +10:00
7cafb8c515 Common: Add MinizipHelpers (RAM and UTF-8 compatible fopen) 2020-08-06 19:33:02 +10:00
6e586311e8 Common: Add title, modal information to ProgressCallback 2020-08-06 19:32:53 +10:00
1ebbb1e42a Only force 2 second pregap for track 1
Fixes #579
2020-08-05 15:19:28 +01:00
a7dbb9ab28 CDImage: Work around cue parser requiring new line at end 2020-08-05 03:14:06 +10:00
69cbc0b5a2 GL/Texture: Add wrap texture mode option 2020-08-04 14:40:00 +10:00
96ba9198ef GPU/HW: Expand lines into triangles before rendering
Fewer batches, consistent upscaling behavior.
2020-08-02 17:17:11 +10:00
363804c48b (libretro/Vulkan) Fix glslang shader-related crashes 2020-08-01 15:29:59 +01:00
7067b8f6e3 CDImage/CHD: Handle UTF-8 strings when opening 2020-08-01 14:01:23 +10:00
ede8de92f6 FileSystem: Use wide strings for FindFiles and StatFile on Windows 2020-08-01 14:00:58 +10:00
2eb9384275 Replace more instances of fopen() with FileSystem::OpenFile() 2020-08-01 14:00:22 +10:00
b6f871d2b9 JIT optimizations and refactoring (#675)
* CPU/Recompiler: Use rel32 call where possible for no-args

* JitCodeBuffer: Support using preallocated buffer

* CPU/Recompiler/AArch64: Use bl instead of blr for short branches

* CPU/CodeCache: Allocate recompiler buffer in program space

This means we don't need 64-bit moves for every call out of the
recompiler.

* GTE: Don't store as u16 and load as u32

* CPU/Recompiler: Add methods to emit global load/stores

* GTE: Convert class to namespace

* CPU/Recompiler: Call GTE functions directly

* Settings: Turn into a global variable

* GPU: Replace local pointers with global

* InterruptController: Turn into a global pointer

* System: Replace local pointers with global

* Timers: Turn into a global instance

* DMA: Turn into a global instance

* SPU: Turn into a global instance

* CDROM: Turn into a global instance

* MDEC: Turn into a global instance

* Pad: Turn into a global instance

* SIO: Turn into a global instance

* CDROM: Move audio FIFO to the heap

* CPU/Recompiler: Drop ASMFunctions

No longer needed since we have code in the same 4GB window.

* CPUCodeCache: Turn class into namespace

* Bus: Local pointer -> global pointers

* CPU: Turn class into namespace

* Bus: Turn into namespace

* GTE: Store registers in CPU state struct

Allows relative addressing on ARM.

* CPU/Recompiler: Align code storage to page size

* CPU/Recompiler: Fix relative branches on A64

* HostInterface: Local references to global

* System: Turn into a namespace, move events out

* Add guard pages

* Android: Fix build
2020-07-31 17:09:18 +10:00
8b0c3f0dc8 FileSystem: Use wide strings for fopen on Windows 2020-07-31 16:04:06 +10:00
3edb8e113e StringUtil: Add wide string<->utf8 conversion for Windows 2020-07-31 16:04:00 +10:00
c7b457de9e CubebAudioStream: Continue even without minimum latency
Fixes audio not functioning on Android.
2020-07-29 02:38:04 +10:00
08b26edceb CDImage: Fix incorrect track length
Shouldn't affect much, other than the game properties window.
2020-07-25 02:36:41 +10:00
10f23667c9 CDImage: Fix incorrect pregap file offset calculation
Should fix repeating audio at the start of some tracks.
2020-07-24 13:47:21 +10:00
f3df4f91a2 libretro: Implement disk control interface 2020-07-23 02:36:23 +10:00
266d70c629 Common/FileSystem: Add IsAbsolutePath() and tests 2020-07-23 02:35:37 +10:00
3187d07d03 CDImage: Add memory CD image class 2020-07-22 00:03:07 +10:00
cf366d3fba CDImage: Fix crash reading subq from lead-in 2020-07-22 00:02:51 +10:00
03c3b10054 CDSubChannelReplacement: Use subq union directly 2020-07-22 00:02:44 +10:00
eb7da791ea CommonHostInterface: Fix command line help not printing on Windows 2020-07-21 20:09:54 +10:00