ControllerBindingWidget_Justifier 0 0 1010 418 0 0 1000 400 Trigger Fire Offscreen 6 6 6 6 150 0 150 16777215 PushButton Fire 6 6 6 6 150 0 150 16777215 PushButton Qt::Orientation::Vertical 20 40 Side Buttons Back 6 6 6 6 150 0 150 16777215 PushButton Start 6 6 6 6 150 0 150 16777215 PushButton Relative Aiming Down 6 6 6 6 100 0 100 16777215 PushButton Left 6 6 6 6 100 0 100 16777215 PushButton Up 6 6 6 6 100 0 100 16777215 PushButton Right 6 6 6 6 100 0 100 16777215 PushButton Qt::Orientation::Vertical 20 40 Qt::Orientation::Vertical 20 40 Qt::Orientation::Horizontal 40 20 0 0 400 266 :/controllers/justifier.svg true Qt::Orientation::Horizontal 40 20 Pointer Setup <p>By default, lightguns will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p> <p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p> Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop true InputBindingWidget QPushButton
inputbindingwidgets.h