#pragma once #include "context_egl.h" #include "x11_window.h" namespace GL { class ContextEGLAndroid final : public ContextEGL { public: ContextEGLAndroid(const WindowInfo& wi); ~ContextEGLAndroid() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; protected: EGLNativeWindowType GetNativeWindow(EGLConfig config) override; private: ALWAYS_INLINE Display* GetDisplay() const { return static_cast(m_wi.display_connection); } X11Window m_window; }; } // namespace GL