#pragma once #include "common/gl/program.h" #include "common/gl/texture.h" #include "core/host_display.h" #include "libretro.h" #include #include class OpenGLHostDisplay final : public HostDisplay { public: OpenGLHostDisplay(bool is_gles); ~OpenGLHostDisplay(); static bool RequestHardwareRendererContext(retro_hw_render_callback* cb); static std::unique_ptr Create(bool debug_device); RenderAPI GetRenderAPI() const override; void* GetRenderDevice() const override; void* GetRenderContext() const override; std::unique_ptr CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, bool dynamic) override; void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 data_stride) override; bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data, u32 out_data_stride) override; void SetVSync(bool enabled) override; void Render() override; private: const char* GetGLSLVersionString() const; std::string GetGLSLVersionHeader() const; bool GetGLContext(bool debug_device); bool CreateGLResources(); void RenderDisplay(); GL::Program m_display_program; GLuint m_display_vao = 0; GLuint m_display_nearest_sampler = 0; GLuint m_display_linear_sampler = 0; s32 m_last_display_width = -1; s32 m_last_display_height = -1; retro_hw_render_callback m_render_callback = {}; bool m_is_gles = false; };