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101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
#pragma once
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#include "settings.h"
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#include "types.h"
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#include <memory>
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class ByteStream;
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class StateWrapper;
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class HostInterface;
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namespace CPU {
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class Core;
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}
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class Bus;
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class DMA;
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class InterruptController;
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class GPU;
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class CDROM;
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class Pad;
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class PadDevice;
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class Timers;
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class SPU;
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class MDEC;
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class System
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{
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public:
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System(HostInterface* host_interface, const Settings& settings);
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~System();
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// Accessing components.
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HostInterface* GetHostInterface() const { return m_host_interface; }
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CPU::Core* GetCPU() const { return m_cpu.get(); }
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Bus* GetBus() const { return m_bus.get(); }
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DMA* GetDMA() const { return m_dma.get(); }
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InterruptController* GetInterruptController() const { return m_interrupt_controller.get(); }
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GPU* GetGPU() const { return m_gpu.get(); }
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CDROM* GetCDROM() const { return m_cdrom.get(); }
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Pad* GetPad() const { return m_pad.get(); }
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Timers* GetTimers() const { return m_timers.get(); }
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SPU* GetSPU() const { return m_spu.get(); }
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MDEC* GetMDEC() const { return m_mdec.get(); }
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u32 GetFrameNumber() const { return m_frame_number; }
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u32 GetInternalFrameNumber() const { return m_internal_frame_number; }
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u32 GetGlobalTickCounter() const { return m_global_tick_counter; }
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void IncrementFrameNumber() { m_frame_number++; }
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void IncrementInternalFrameNumber() { m_internal_frame_number++; }
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Settings& GetSettings() { return m_settings; }
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bool Initialize();
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void Reset();
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bool LoadState(ByteStream* state);
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bool SaveState(ByteStream* state);
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU();
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void RunFrame();
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bool LoadEXE(const char* filename);
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bool SetExpansionROM(const char* filename);
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void SetDowncount(TickCount downcount);
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void Synchronize();
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// Adds ticks to the global tick counter, simulating the CPU being stalled.
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void StallCPU(TickCount ticks);
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void SetController(u32 slot, std::shared_ptr<PadDevice> dev);
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void UpdateMemoryCards();
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bool HasMedia() const;
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bool InsertMedia(const char* path);
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void RemoveMedia();
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private:
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bool DoState(StateWrapper& sw);
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bool CreateGPU();
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HostInterface* m_host_interface;
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std::unique_ptr<CPU::Core> m_cpu;
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std::unique_ptr<Bus> m_bus;
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std::unique_ptr<DMA> m_dma;
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std::unique_ptr<InterruptController> m_interrupt_controller;
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std::unique_ptr<GPU> m_gpu;
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std::unique_ptr<CDROM> m_cdrom;
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std::unique_ptr<Pad> m_pad;
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std::unique_ptr<Timers> m_timers;
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std::unique_ptr<SPU> m_spu;
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std::unique_ptr<MDEC> m_mdec;
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u32 m_frame_number = 1;
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u32 m_internal_frame_number = 1;
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u32 m_global_tick_counter = 0;
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Settings m_settings;
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};
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