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290 lines
8.7 KiB
C++
290 lines
8.7 KiB
C++
#include "gamelistsettingswidget.h"
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#include "qthostinterface.h"
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#include "qtutils.h"
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#include <QtCore/QAbstractTableModel>
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#include <QtCore/QSettings>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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class GameListSearchDirectoriesModel : public QAbstractTableModel
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{
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public:
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GameListSearchDirectoriesModel(QtHostInterface* host_interface) : m_host_interface(host_interface)
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{
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loadFromSettings();
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}
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~GameListSearchDirectoriesModel() = default;
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int columnCount(const QModelIndex& parent) const override
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{
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if (parent.isValid())
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return 0;
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return 2;
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}
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QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override
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{
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if (orientation != Qt::Horizontal || role != Qt::DisplayRole)
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return {};
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if (section == 0)
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return tr("Path");
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else
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return tr("Recursive");
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}
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int rowCount(const QModelIndex& parent) const override
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{
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if (parent.isValid())
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return 0;
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return static_cast<int>(m_entries.size());
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}
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override
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{
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if (!index.isValid())
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return {};
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return {};
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const Entry& entry = m_entries[row];
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if (role == Qt::CheckStateRole)
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{
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if (column == 1)
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return entry.recursive ? Qt::Checked : Qt::Unchecked;
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}
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else if (role == Qt::DisplayRole)
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{
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if (column == 0)
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return entry.path;
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}
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return {};
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}
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bool setData(const QModelIndex& index, const QVariant& value, int role) override
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{
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if (!index.isValid())
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return false;
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const int row = index.row();
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const int column = index.column();
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return false;
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if (column != 1 || role == Qt::CheckStateRole)
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return false;
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Entry& entry = m_entries[row];
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entry.recursive = value == Qt::Checked;
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saveToSettings();
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m_host_interface->refreshGameList(false);
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return true;
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}
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void addEntry(const QString& path, bool recursive)
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{
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if (std::find_if(m_entries.begin(), m_entries.end(), [path](const Entry& e) { return e.path == path; }) !=
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m_entries.end())
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{
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return;
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}
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beginInsertRows(QModelIndex(), static_cast<int>(m_entries.size()), static_cast<int>(m_entries.size()));
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m_entries.push_back({path, recursive});
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endInsertRows();
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saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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void removeEntry(int row)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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beginRemoveRows(QModelIndex(), row, row);
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m_entries.erase(m_entries.begin() + row);
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endRemoveRows();
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saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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bool isEntryRecursive(int row) const
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{
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return (row < 0 || row >= static_cast<int>(m_entries.size())) ? false : m_entries[row].recursive;
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}
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void setEntryRecursive(int row, bool recursive)
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{
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if (row < 0 || row >= static_cast<int>(m_entries.size()))
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return;
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m_entries[row].recursive = recursive;
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emit dataChanged(index(row, 1), index(row, 1), {Qt::CheckStateRole});
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saveToSettings();
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m_host_interface->refreshGameList(false);
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}
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void loadFromSettings()
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{
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QStringList path_list = m_host_interface->getSettingValue(QStringLiteral("GameList/Paths")).toStringList();
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for (QString& entry : path_list)
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m_entries.push_back({std::move(entry), false});
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path_list = m_host_interface->getSettingValue(QStringLiteral("GameList/RecursivePaths")).toStringList();
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for (QString& entry : path_list)
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m_entries.push_back({std::move(entry), true});
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}
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void saveToSettings()
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{
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QStringList paths;
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QStringList recursive_paths;
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for (const Entry& entry : m_entries)
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{
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if (entry.recursive)
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recursive_paths.push_back(entry.path);
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else
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paths.push_back(entry.path);
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}
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if (paths.empty())
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m_host_interface->removeSettingValue(QStringLiteral("GameList/Paths"));
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else
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m_host_interface->putSettingValue(QStringLiteral("GameList/Paths"), paths);
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if (recursive_paths.empty())
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m_host_interface->removeSettingValue(QStringLiteral("GameList/RecursivePaths"));
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else
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m_host_interface->putSettingValue(QStringLiteral("GameList/RecursivePaths"), recursive_paths);
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}
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private:
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struct Entry
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{
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QString path;
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bool recursive;
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};
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QtHostInterface* m_host_interface;
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std::vector<Entry> m_entries;
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};
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GameListSettingsWidget::GameListSettingsWidget(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
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: QWidget(parent), m_host_interface(host_interface)
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{
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m_ui.setupUi(this);
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m_search_directories_model = new GameListSearchDirectoriesModel(host_interface);
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m_ui.redumpDatabasePath->setText(host_interface->getSettingValue("GameList/RedumpDatabasePath").toString());
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m_ui.searchDirectoryList->setModel(m_search_directories_model);
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m_ui.searchDirectoryList->setSelectionMode(QAbstractItemView::SingleSelection);
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m_ui.searchDirectoryList->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_ui.searchDirectoryList->setAlternatingRowColors(true);
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m_ui.searchDirectoryList->setShowGrid(false);
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m_ui.searchDirectoryList->horizontalHeader()->setHighlightSections(false);
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m_ui.searchDirectoryList->verticalHeader()->hide();
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m_ui.searchDirectoryList->setCurrentIndex({});
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connect(m_ui.searchDirectoryList, &QTableView::clicked, this, &GameListSettingsWidget::onDirectoryListItemClicked);
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connect(m_ui.addSearchDirectoryButton, &QToolButton::pressed, this,
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&GameListSettingsWidget::onAddSearchDirectoryButtonPressed);
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connect(m_ui.removeSearchDirectoryButton, &QToolButton::pressed, this,
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&GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed);
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connect(m_ui.refreshGameListButton, &QToolButton::pressed, this,
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&GameListSettingsWidget::onRefreshGameListButtonPressed);
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connect(m_ui.browseRedumpPath, &QToolButton::pressed, this, &GameListSettingsWidget::onBrowseRedumpPathButtonPressed);
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connect(m_ui.downloadRedumpDatabase, &QToolButton::pressed, this,
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&GameListSettingsWidget::onDownloadRedumpDatabaseButtonPressed);
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}
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GameListSettingsWidget::~GameListSettingsWidget() = default;
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void GameListSettingsWidget::resizeEvent(QResizeEvent* event)
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{
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QWidget::resizeEvent(event);
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QtUtils::ResizeColumnsForTableView(m_ui.searchDirectoryList, {-1, 100});
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}
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void GameListSettingsWidget::onDirectoryListItemClicked(const QModelIndex& index)
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{
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if (!index.isValid())
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return;
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const int row = index.row();
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const int column = index.column();
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if (column != 1)
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return;
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m_search_directories_model->setEntryRecursive(row, !m_search_directories_model->isEntryRecursive(row));
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}
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void GameListSettingsWidget::addSearchDirectory(QWidget* parent_widget)
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{
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QString dir = QFileDialog::getExistingDirectory(parent_widget, tr("Select Search Directory"));
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if (dir.isEmpty())
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return;
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QMessageBox::StandardButton selection =
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QMessageBox::question(this, tr("Scan Recursively?"),
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tr("Would you like to scan the directory \"%1\" recursively?\n\nScanning recursively takes "
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"more time, but will identify files in subdirectories.")
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.arg(dir),
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QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
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if (selection == QMessageBox::Cancel)
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return;
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const bool recursive = (selection == QMessageBox::Yes);
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m_search_directories_model->addEntry(dir, recursive);
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}
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void GameListSettingsWidget::onAddSearchDirectoryButtonPressed()
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{
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addSearchDirectory(this);
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}
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void GameListSettingsWidget::onRemoveSearchDirectoryButtonPressed()
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{
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QModelIndexList selection = m_ui.searchDirectoryList->selectionModel()->selectedIndexes();
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if (selection.size() < 1)
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return;
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const int row = selection[0].row();
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m_search_directories_model->removeEntry(row);
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}
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void GameListSettingsWidget::onRefreshGameListButtonPressed()
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{
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m_host_interface->refreshGameList(true);
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}
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void GameListSettingsWidget::onBrowseRedumpPathButtonPressed()
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Select Redump Database File"), QString(),
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tr("Redump Database Files (*.dat)"));
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if (filename.isEmpty())
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return;
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m_ui.redumpDatabasePath->setText(filename);
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m_host_interface->putSettingValue(QStringLiteral("GameList/RedumpDatabasePath"), filename);
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m_host_interface->refreshGameList(true, true);
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}
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void GameListSettingsWidget::onDownloadRedumpDatabaseButtonPressed()
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{
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QMessageBox::information(this, tr("TODO"), tr("TODO"));
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}
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